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Older adults’ digital gameplay: A follow-up study of social benefits Hausknecht, S., Schell, R., Zhang, F., & Kaufman, D. (2015). Older adults’ digital gameplay: A follow-up study of social benefits. In S. Zvacek, M. T. Restivo, J. Uhomojbhj, & M. Helfert (Eds.), Information and Communication Technologies for Ageing Well and e-Health: Volume 578 of Communications in Computer and Information Science (pp. 198-216). Berlin: Springer-Verlag.4.2 CONNECT-PLAY Province of British Columbia, Simon Fraser University Scientific Excellence - Advancing Knowledge 2015-01-01 4.2 CONNECT-PLAY Can a Wii Bowling tournament improve older adults’ attitudes towards digital games? Zhang, F., Schell, R., Hausknecht, S., & Kaufman, D. (2016). Can a Wii Bowling tournament improve older adults’ attitudes towards digital games? Candidate for Best Paper award. In S. Svacek, J. Uhomoibhi, G. Costagliola, & B. M. McLaren (Eds.), Proceedings of the 8th International Conference on Computer-Supported Education (Vol. 1, pp. 211-218). Setúbal, Portugal: Science and Technology Publications, Lda. doi:10.5220/00057346021102184.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2016-09-01 4.2 CONNECT-PLAY Can playing Massive Multiplayer Online Role Playing Games (MMORPGs) improve older adults’ socio-psychological wellbeing? Zhang, F., & Kaufman, D. (2016). Can playing Massive Multiplayer Online Role Playing Games (MMORPGs) improve older adults’ socio-psychological wellbeing? In S. Zvacek, M. T. Restivo, J. Uhomojbhj, & M. Helfert (Eds.), Computer Supported Education: 7th International Conference, CSEDU 2015, Lisbon, Portugal, May 23-25, 2015, Revised Selected Papers (pp. 504-522). Basel, Switzerland: Springer International Publishing. doi:10.1007/978-3-319-29585-5_294.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2016-03-01 4.2 CONNECT-PLAY Reviewing digital games for intergenerational play. Zhang, F., & Kaufman, D. (2016, June). Reviewing digital games for intergenerational play. Paper presented at EdMedia 2016 – World Conference on Educational Media and Technology, Vancouver, BC.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2016-06-20 4.2 CONNECT-PLAY Socio-emotional impacts of playing massive multiplayer online role-playing games on older adults 4.2 CONNECT-PLAY Province of British Columbia HQP Training 2014-12-15 4.2 CONNECT-PLAY Social interaction between older adults (80+) and younger people during intergenerational digital gameplay. Zhang, F., Schell, R., Kaufman, D., Salgado, G., & Jeremic, J. (2017). Social interaction between older adults (80+) and younger people during intergenerational digital gameplay. In J. Zhou & G. Salvendy (Eds.), Human aspects of IT for the aged population. Applications, services and contexts. Third International Conference, ITAP 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part II (pp. 308-322). New York, NY: Springer.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-02-01 4.2 CONNECT-PLAY Employing a user-centered design process to create a multiplayer online escape game for older adults. Zhang, F., Dourodian, A., Kaufman, D., Hausknecht, S., Jeremic, J., & Owens, H. (2017). Employing a user-centered design process to create a multiplayer online escape game for older adults. In J. Zhou & G. Salvendy (Eds.), Human aspects of IT for the aged population. Applications, services and contexts. Third International Conference, ITAP 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part II (pp. 296-307). New York, NY: Springer.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-02-01 4.2 CONNECT-PLAY Can a Wii Bowling tournament improve older adults’ attitudes towards digital games? Zhang, F., Hausknecht, S., Schell, R., & Kaufman, D. (2016, April). Can a Wii Bowling tournament improve older adults’ attitudes towards digital games? Paper presented at CSEDU 2016: 8th International Conference on Computer-Supported Education, Rome, Italy. Candidate for Best Paper award.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2016-04-21 4.2 CONNECT-PLAY User-centered game design for older adults (two case studies) Hausknecht, S., Zhang, F., Doroudian, A., Jeremic, J., Owens, H, & Kaufman, D. (2016, October). User-centered game design for older adults (two case studies). Poster presented at the 2016 AGE-WELL Annual Conference, Montreal, Quebec.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2016-10-19 4.2 CONNECT-PLAY Features of intergenerational digital gameplay between young people and older adults Zhang, F., Kaufman, D., Seah, E., Jeremic, J., & Schell, R. (2016, October). Features of intergenerational digital gameplay between young people and older adults. Poster presented the 45th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Montreal, QC, Canada.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2016-10-21 4.2 CONNECT-PLAY Digging into game design for older adults: Collaborative user-centered design with postsecondary students. Hausknecht, S., Zhang, F., Jeremic, J.,Owens, H., & Kaufman D. (2017, April). Digging into game design for older adults: Collaborative user-centered design with postsecondary students. Paper presented at CSEDU 2017 – 9th International Conference on Computer-Supported Education. Porto, Portugal.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-04-20 4.2 CONNECT-PLAY Play, learn, connect: Older adults’ experience with a digital educational Bingo game Seah, E. T.-W., Kaufman, D., Sauvé, L., & Zhang, F. (2017). Play, learn, connect: Older adults’ experience with a multiplayer, educational, digital Bingo game. Journal of Educational Computing Research, 56(5), 675-700. doi:10.1177/0735633117722329 4.2 CONNECT-PLAY Simon Fraser University, TÉLUQ Scientific Excellence - Advancing Knowledge 2018-07-24 4.2 CONNECT-PLAY Digging into game design for older adults: Collaborative user-centered design with postsecondary students Hausknecht, S., Zhang, F., Jeremic, J., Owens, H., & Kaufman D. (2017). Digging into game design for older adults: Collaborative user-centered design with postsecondary students. In Escuidero, P., Constagliola, G., Zvacek, S., Uhomoibhi, J., & McLaren, B. M. (Eds.), Proceedings of the 9th International Conference on Computer Supported Education (Vol. 2, pp. 200-207). Setúbal, Portugal: Science and Technology Publications, Lda. doi:10.5220/00063191020002074.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-03-05 4.2 CONNECT-PLAY Cognitive benefits of older adults' digital gameplay: A critical review 4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2016-06-03 4.2 CONNECT-PLAY A virtual escape game for older adults’ interaction and social engagement: A report on the design and usability. Dourodian, A. , Hausknecht, S., Zhang, F., & Kaufman, D. (2017, July). A virtual escape game for older adults’ interaction and social engagement: A report on the design and usability. Paper presented at EDULEARN 2017, Barcelona, Spain. 4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-07-04 4.2 CONNECT-PLAY Social interaction between older adults (80+) and younger people during intergenerational digital gameplay. Zhang, F., Schell, R., Kaufman, D., Salgado, G., & Jeremic, J. (2017, July). Social interaction between older adults (80+) and younger people during intergenerational digital gameplay. Paper presented at the Third International Conference, ITAP 2017, held as part of HCI International 2017, Vancouver, BC, Canada.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-07-12 4.2 CONNECT-PLAY Employing a user-centered design process to create a multiplayer online escape game for older adults Zhang, F., Doroudian, A., Kaufman, D., Hausknecht, S., Jeremic, J., & Owens, H. (2017, July). Employing a user-centered design process to create a multiplayer online escape game for older adults. Paper presented at ITAP 2017: 3rd International Conference on Human Aspects of IT for the Aged Population, Vancouver, BC, Canada.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-07-12 4.2 CONNECT-PLAY Factors affecting the gaming experience of older adults in community and senior centres. Zhang, F., Hausknecht, S., Schell, R., & Kaufman, D. (2017). Factors affecting the gaming experience of older adults in community and senior centres. In G. Costagliola, J. Uhomoibhi, S. Zvacek, & B. M McLaren (Eds.), Computer Supported Education: 8th International Conference, CSEDU 2016, Rome, Italy, April 21-23, 2016, Revised Selected Papers (pp. 464-475). Basel, Switzerland: Springer International Publishing. doi: https://doi.org/10.1007/978-3-319-63184-4_244.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-06-01 4.2 CONNECT-PLAY Exploring XBOX Kinect gaming experiences of older adults. Jeremic, J., Kaufman, D., Zhang, F., Owens, H., Sarmast, H., & Lee, Y.-L. (2017, October). Exploring XBOX Kinect gaming experiences of older adults. Poster presented at AGE-WELL annual conference, Winnipeg, Canada.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-10-17 4.2 CONNECT-PLAY Usability Testing for Educational Games: Ensuring Proper Usability and Playability for Older Adults Ethics approval for Usability Testing for Educational Games: Ensuring Proper Usability and Playability for Older Adults. this application, Simon Fraser University4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Leadership 2017-01-17 4.2 CONNECT-PLAY Understanding Intergenerational Digital Gameplay of Old Adults with Young Family Members Understanding Intergenerational Digital Gameplay of Old Adults with Young Family Members. Ethics application, Simon Fraser University4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Leadership 2017-03-30 4.2 CONNECT-PLAY Intergenerational Engagement and Community-School Interaction Using Digital Storytelling Ethics approval for Intergenerational Engagement and Community-School Interaction Using Digital Storytelling. Simon Fraser University4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Leadership 2017-07-07 4.3 CONNECT-CREATE A virtual escape game for older adults’ interaction and social engagement: A report on the design and usability. Doroudian, A., Hausknecht, S., Zhang, F., & Kaufman, D. (2017). A virtual escape game for older adults’ interaction and social engagement: A report on the design and usability. Open Access Journal of Gerontology and Geriatric Medicine, 1(3). Retrieved from https://juniperpublishers.com/oajggm/pdf/OAJGGM.MS.ID.555565.pdf 4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-04-14 4.2 CONNECT-PLAY Intergenerational play between young people and old family members: patterns, benefits, and challenges Zhang, F. (2018, July). Intergenerational play between young people and old family members: patterns, benefits, and challenges. Paper presented at ITAP 2018: 4th International Conference on Human Aspects of IT for the Aged Population, Las Vegas, NV.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-07-17 4.2 CONNECT-PLAY Updated SFU digital storytelling website Updated website for SFU digital storytelling research4.3 CONNECT-CREATE Simon Fraser University Product 2018-03-12 4.3 CONNECT-CREATE Intergenerational play between young people and old family members: Patterns, benefits, and challenges. Zhang, F. (2018). Intergenerational play between young people and old family members: Patterns, benefits, and challenges. In J. Zhou & G. Salvendy (Eds.), Human aspects of IT for the ageing population: Applications in health, assistance, and entertainment. Proceedings, Part I: 4th International Conference, ITAP 2018, held as Part of HCI International 2018, Las Vegas, NV, USA (pp. 581-593). Cham, Switzerland: Springer International Publishing. doi:10.1007/978-3-319-92034-4_444.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-07-17 4.2 CONNECT-PLAY SFU Digital Social Games project website SFU Digital Social Games project website
http://www.sfu.ca/agingwell/digital-social-game.html4.2 CONNECT-PLAY Simon Fraser University Product 2017-10-02 4.2 CONNECT-PLAY Digital storytelling for intergenerational engagement Zhang, F., Jeremic, J., Fagundes Silva, D., Shivhare, N., Kaufman, D. (2018, October). Digital storytelling for intergenerational engagement. Poster presented at CAG2018: 47th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Vancouver, BC, Canada4.3 CONNECT-CREATE Simon Fraser University, Dayalbagh Educational Institute (Deemed University) Scientific Excellence - Advancing Knowledge 2018-10-20 4.3 CONNECT-CREATE Digital storytelling for intergenerational engagement Jeremic, J., Zhang, F., Fagundes Silva, D., Shivhare, N., Kaufman, D. (2018, October). Digital storytelling for intergenerational engagement. Poster presented at AGE-WELL 2018 Conference, Vancouver, BC, Canada.4.3 CONNECT-CREATE Simon Fraser University, Dayalbagh Educational Institute (Deemed University) Scientific Excellence - Advancing Knowledge 2018-10-17 4.3 CONNECT-CREATE Older adults’ perceptions about commercially available Xbox Kinect exergames Jeremic, J., Zhang, F., & Kaufman, D. (2019, July). Older adults’ perceptions about commercially available Xbox Kinect exergames. Paper presented at HCI International 2019: 21st International Conference on Human-Computer Interaction, Orlando, FL. 4.2 CONNECT-PLAY Province of British Columbia, Simon Fraser University Scientific Excellence - Advancing Knowledge 2019-07-26 4.2 CONNECT-PLAY Using Activity Theory to understand the features of intergenerational play between older adults and undergraduates. Zhang, F., Jeremic, J., Kaufman, D., & Salgado, G. (in press). Using Activity Theory to understand the features of intergenerational play between older adults and undergraduates. Computers in Human Behavior.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2019-06-06 4.2 CONNECT-PLAY Older adults’ perceptions about commercially available Xbox Kinect exergames Jeremic, J., Zhang, F., & Kaufman, D. (2019). Older adults’ perceptions about commercially available Xbox Kinect exergames. In J. Zhou & G. Salvendy (Eds.), Human aspects of IT for the aged population: Design for the elderly and technology acceptance (Part I). 5th International Conference, ITAP 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I (Vol. 27, pp. 181-199). doi:10.1007/978-3-030-22012-9_144.2 CONNECT-PLAY Province of British Columbia, Simon Fraser University Scientific Excellence - Advancing Knowledge 2019-07-26 4.2 CONNECT-PLAY Design of digital games for older adults. Kaufman, D. & Zhang, F. (2020). Design of digital games for older adults. In H. B. Viana, D. C. D. B. Neri de Souza, & F. Neri de Souza (Eds.), Novas tecnologias e novas práticas educacionais [New technologies and new educational practices] (pp. 129-160). Sao Paulo, Brazil: UNASPRESS. doi:10.19141/978-85-8463-165-0.p.129-160 4.2 CONNECT-PLAY Simon Fraser University, Province of British Columbia Scientific Excellence - Advancing Knowledge 2020-03-31 4.2 CONNECT-PLAY Can digital games enhance the aging process of older adults? Zhang, F. & Kaufman, D. (2020). Can digital games enhance the aging process of older adults? In H. B. Viana, D. C. D. B. Neri de Souza, & F. Neri de Souza (Eds.), Novas tecnologias e novas práticas educacionais [New technologies and new educational practices] (pp. 107-128). Sao Paulo, Brazil: UNASPRESS. doi:10.19141/978-85-8463-165-0.p.107-128 4.2 CONNECT-PLAY Province of British Columbia, Simon Fraser University Scientific Excellence - Advancing Knowledge 2020-03-31 4.2 CONNECT-PLAY