Profile
David Kaufman has been a faculty member at Concordia, Saint Mary's, Dalhousie and Simon Fraser universities, in Engineering, Computer Science, and Education. He also served as Director of Course Design for the BC Open Learning Agency, and was Professor and Director of Medical Education in Dalhousie's Faculty of Medicine. He is the 1998 recipient of Dalhousie University’s Instructional Leadership Award. Dr. Kaufman has presented more than 200 lectures and workshops at universities in North America, Europe, Asia, Africa, Middle East and South America. He has published extensively with approximately 120 peer-reviewed articles and three books to his credit, serves as a reviewer for many journals, granting agencies and professional associations, and has received more than $4 million in funding. From 2001 to 2008, he served as Director of the Learning & Instructional Development Centre at Simon Fraser University and currently is a 'University Professor' in the Faculty of Education. He has served terms as a member of the national SSHRC Major Collaborative Research Initiative (MCRI) research grant committee and the national SSHRC Standard Research Grant adjudication committee (Education and Social Sciences). Dr. Kaufman led an SSHRC INE Collaborative Research Initiative grant of $3 million over five years on Simulation and Advanced Gaming Environments (SAGE) for Learning and is the co-leader of AGE-WELL work package WP4 TECH-APS. His research currently focuses on the use of digital games and digital storytelling to enhance older adults' social connectedness and cognitive skills.
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Social interaction between older adults (80+) and younger people during intergenerational digital gameplay. Zhang, F., Schell, R., Kaufman, D., Salgado, G., & Jeremic, J. (2017). Social interaction between older adults (80+) and younger people during intergenerational digital gameplay. In J. Zhou & G. Salvendy (Eds.), Human aspects of IT for the aged population. Applications, services and contexts. Third International Conference, ITAP 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part II (pp. 308-322). New York, NY: Springer.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-02-01 4.2 CONNECT-PLAY Employing a user-centered design process to create a multiplayer online escape game for older adults. Zhang, F., Dourodian, A., Kaufman, D., Hausknecht, S., Jeremic, J., & Owens, H. (2017). Employing a user-centered design process to create a multiplayer online escape game for older adults. In J. Zhou & G. Salvendy (Eds.), Human aspects of IT for the aged population. Applications, services and contexts. Third International Conference, ITAP 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part II (pp. 296-307). New York, NY: Springer.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-02-01 4.2 CONNECT-PLAY User-centered game design for older adults (two case studies) Hausknecht, S., Zhang, F., Doroudian, A., Jeremic, J., Owens, H, & Kaufman, D. (2016, October). User-centered game design for older adults (two case studies). Poster presented at the 2016 AGE-WELL Annual Conference, Montreal, Quebec.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2016-10-19 4.2 CONNECT-PLAY Results from a novel digital storytelling workshop for older adults Vanchu-Orosco, M., James, C., Salgado, G., Owens, H., Jeremic, J., Richardson, L., Hausknecht, S., & Kaufman, D. (2016, October). Results from a novel digital storytelling workshop for older adults. Poster presented at the 2016 AGE-WELL Annual Conference, Montreal, Quebec.4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Advancing Knowledge 2016-10-19 Michelle Vanchu-Orosco, Connie Lam James, Glaucia Salgado, Hollis Owens, Julija Jeremic,
" Lena Richardson
" , Simone Hausknecht,
David Kaufman 4.3 CONNECT-CREATE Features of intergenerational digital gameplay between young people and older adults Zhang, F., Kaufman, D., Seah, E., Jeremic, J., & Schell, R. (2016, October). Features of intergenerational digital gameplay between young people and older adults. Poster presented the 45th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Montreal, QC, Canada.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2016-10-21 4.2 CONNECT-PLAY Digging into game design for older adults: Collaborative user-centered design with postsecondary students. Hausknecht, S., Zhang, F., Jeremic, J.,Owens, H., & Kaufman D. (2017, April). Digging into game design for older adults: Collaborative user-centered design with postsecondary students. Paper presented at CSEDU 2017 – 9th International Conference on Computer-Supported Education. Porto, Portugal.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-04-20 4.2 CONNECT-PLAY Digital short films by Vancouver seniors. Kaufman, D., & Jeremic, J. (2016, December). Digital short films by Vancouver seniors. Presentation to families, residents, and staff at Vancouver Public Library, Central Branch, Vancouver, BC.4.3 CONNECT-CREATE Simon Fraser University KTEE - Knowledge Mobilization 2016-12-07 4.3 CONNECT-CREATE Digital short films by Sunridge seniors Kaufman, D., & Jeremic, J. (2016, December). Digital short films by Sunridge seniors. Presentation to families, residents, and staff at Sunridge Gardens, Langley, BC. 4.3 CONNECT-CREATE Simon Fraser University KTEE - Knowledge Mobilization 2016-12-12 4.3 CONNECT-CREATE Digging into game design for older adults: Collaborative user-centered design with postsecondary students Hausknecht, S., Zhang, F., Jeremic, J., Owens, H., & Kaufman D. (2017). Digging into game design for older adults: Collaborative user-centered design with postsecondary students. In Escuidero, P., Constagliola, G., Zvacek, S., Uhomoibhi, J., & McLaren, B. M. (Eds.), Proceedings of the 9th International Conference on Computer Supported Education (Vol. 2, pp. 200-207). Setúbal, Portugal: Science and Technology Publications, Lda. doi:10.5220/00063191020002074.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-03-05 4.2 CONNECT-PLAY Social interaction between older adults (80+) and younger people during intergenerational digital gameplay. Zhang, F., Schell, R., Kaufman, D., Salgado, G., & Jeremic, J. (2017, July). Social interaction between older adults (80+) and younger people during intergenerational digital gameplay. Paper presented at the Third International Conference, ITAP 2017, held as part of HCI International 2017, Vancouver, BC, Canada.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-07-12 4.2 CONNECT-PLAY Employing a user-centered design process to create a multiplayer online escape game for older adults Zhang, F., Doroudian, A., Kaufman, D., Hausknecht, S., Jeremic, J., & Owens, H. (2017, July). Employing a user-centered design process to create a multiplayer online escape game for older adults. Paper presented at ITAP 2017: 3rd International Conference on Human Aspects of IT for the Aged Population, Vancouver, BC, Canada.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-07-12 4.2 CONNECT-PLAY An Introduction to Digital Storytelling for Older Adults. Kaufman, D., Hausknecht, S., & Jeremic, J. (2017, October). An Introduction to Digital Storytelling for Older Adults. Workshop presented at CAG2017: 46th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Winnipeg, Canada.4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-10-20 4.3 CONNECT-CREATE Exploring XBOX Kinect gaming experiences of older adults. Jeremic, J., Kaufman, D., Zhang, F., Owens, H., Sarmast, H., & Lee, Y.-L. (2017, October). Exploring XBOX Kinect gaming experiences of older adults. Poster presented at AGE-WELL annual conference, Winnipeg, Canada.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-10-17 4.2 CONNECT-PLAY Intergenerational Engagement and Community-School Interaction Using Digital Storytelling Ethics approval for Intergenerational Engagement and Community-School Interaction Using Digital Storytelling. Simon Fraser University4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Leadership 2017-07-07 4.3 CONNECT-CREATE Volunteering at HCI 2017 Student volunteered at HCI 2017, conference, Vancouver4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE HQP Training 2017-07-09 Julija Jeremic
4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Where Are Older Adults in this World? The Representation of Older Adults in Video Games Jeremic, J. (2018, May-June). Where Are Older Adults in this World? The Representation of Older Adults in Video Games. Paper presented at the 2018 Canadian Game Studies Association, May 30 to June 1, Regina, Saskatchewan, Canada.4.2 CONNECT-PLAY Scientific Excellence - Advancing Knowledge 2018-05-30 Julija Jeremic
4.2 CONNECT-PLAY Digital storytelling for intergenerational engagement Zhang, F., Jeremic, J., Fagundes Silva, D., Shivhare, N., Kaufman, D. (2018, October). Digital storytelling for intergenerational engagement. Poster presented at CAG2018: 47th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Vancouver, BC, Canada4.3 CONNECT-CREATE Simon Fraser University, Dayalbagh Educational Institute (Deemed University) Scientific Excellence - Advancing Knowledge 2018-10-20 4.3 CONNECT-CREATE Digital storytelling for intergenerational engagement Jeremic, J., Zhang, F., Fagundes Silva, D., Shivhare, N., Kaufman, D. (2018, October). Digital storytelling for intergenerational engagement. Poster presented at AGE-WELL 2018 Conference, Vancouver, BC, Canada.4.3 CONNECT-CREATE Simon Fraser University, Dayalbagh Educational Institute (Deemed University) Scientific Excellence - Advancing Knowledge 2018-10-17 4.3 CONNECT-CREATE Older adults’ perceptions about commercially available Xbox Kinect exergames Jeremic, J., Zhang, F., & Kaufman, D. (2019, July). Older adults’ perceptions about commercially available Xbox Kinect exergames. Paper presented at HCI International 2019: 21st International Conference on Human-Computer Interaction, Orlando, FL. 4.2 CONNECT-PLAY Province of British Columbia, Simon Fraser University Scientific Excellence - Advancing Knowledge 2019-07-26 4.2 CONNECT-PLAY Using Activity Theory to understand the features of intergenerational play between older adults and undergraduates. Zhang, F., Jeremic, J., Kaufman, D., & Salgado, G. (in press). Using Activity Theory to understand the features of intergenerational play between older adults and undergraduates. Computers in Human Behavior.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2019-06-06 4.2 CONNECT-PLAY Older adults’ perceptions about commercially available Xbox Kinect exergames Jeremic, J., Zhang, F., & Kaufman, D. (2019). Older adults’ perceptions about commercially available Xbox Kinect exergames. In J. Zhou & G. Salvendy (Eds.), Human aspects of IT for the aged population: Design for the elderly and technology acceptance (Part I). 5th International Conference, ITAP 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I (Vol. 27, pp. 181-199). doi:10.1007/978-3-030-22012-9_144.2 CONNECT-PLAY Province of British Columbia, Simon Fraser University Scientific Excellence - Advancing Knowledge 2019-07-26 4.2 CONNECT-PLAY Digital short films presentation. Thornebridge Gardens Fagundes Silva, D., Jeremic, J.,& Kaufman, D. (2019, April). Digital short films presentation. Thornebridge Gardens, New Westminster, BC.4.3 CONNECT-CREATE Simon Fraser University KTEE - Knowledge Mobilization 2019-04-11 4.3 CONNECT-CREATE Digital short films presentation, Frog Hollow Neighbourhood House Yulis, A., Jeremic, J., & Kaufman, D. (2019, July). Digital short films presentation. Frog Hollow Neighbourhood House, Vancouver, BC.4.3 CONNECT-CREATE Simon Fraser University KTEE - Knowledge Mobilization 2019-07-31 4.3 CONNECT-CREATE Older adults, old age, and ageism in game education curricula. Jeremic, J. (2020). Older adults, old age, and ageism in game education curricula. In H. B. Viana, D. C. D. B. Neri de Souza, & F. Neri de Souza (Eds.), Novas tecnologias e novas práticas educacionais [New technologies and new educational practices] (pp. 187-212). Sao Paulo, Brazil: UNASPRESS. doi:10.19141/978-85-8463-165-0.p.187-2124.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Scientific Excellence - Advancing Knowledge 2020-03-31 Julija Jeremic
4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Social consciousness in game education Jeremic, J. Social consciousness in game education (2020). Paper to be presented at 2020 CGSA Conference.4.2 CONNECT-PLAY Scientific Excellence - Advancing Knowledge 2020-03-02 Julija Jeremic
4.2 CONNECT-PLAY Volunteering at EdMedia 2016 Volunteered at EdMedia 2016 conference in Vancouver4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE HQP Training 2016-06-28 Amir Doroudian
4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE A virtual escape game for older adults’ interaction and social engagement: A report on the design and usability. Dourodian, A. , Hausknecht, S., Zhang, F., & Kaufman, D. (2017, July). A virtual escape game for older adults’ interaction and social engagement: A report on the design and usability. Paper presented at EDULEARN 2017, Barcelona, Spain. 4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-07-04 4.2 CONNECT-PLAY Usability Testing for Educational Games: Ensuring Proper Usability and Playability for Older Adults Ethics approval for Usability Testing for Educational Games: Ensuring Proper Usability and Playability for Older Adults. this application, Simon Fraser University4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Leadership 2017-01-17 4.2 CONNECT-PLAY A virtual escape game for older adults’ interaction and social engagement: A report on the design and usability. Doroudian, A., Hausknecht, S., Zhang, F., & Kaufman, D. (2017). A virtual escape game for older adults’ interaction and social engagement: A report on the design and usability. Open Access Journal of Gerontology and Geriatric Medicine, 1(3). Retrieved from https://juniperpublishers.com/oajggm/pdf/OAJGGM.MS.ID.555565.pdf 4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-04-14 4.2 CONNECT-PLAY Creating an online escape room game for older adults: Needs assessment, design process, and usability testing. Doroudian, A., Hausknecht, S., & Kaufman, D. (2018, July). Creating an online escape room game for older adults: Needs assessment, design process, and usability testing. Paper presented at ITAP 2018: 4th International Conference on Human Aspects of IT for the Aged Population, Las Vegas, NV.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-07-18 4.2 CONNECT-PLAY A virtual escape game for intergenerational play: Exploring social interactions and intergenerational perceptions. Doroudian, A., & Kaufman, D. (2018, June). A virtual escape game for intergenerational play: Exploring social interactions and intergenerational perceptions. Paper presented at EdMedia + Innovate Learning 2018, Amsterdam. 4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-06-25 4.2 CONNECT-PLAY Creating an online escape room game for older adults: Needs assessment, design process, and usability testing. Doroudian, A., Hausknecht, S., & Kaufman, D. (2018). Creating an online escape room game for older adults: Needs assessment, design process, and usability testing. In J. Zhou & G. Salvendy (Eds.), Human aspects of IT for the ageing population: Applications in health, assistance, and entertainment. Proceedings, Part II: 4th International Conference, ITAP 2018, held as Part of HCI International 2018, Las Vegas, NV, USA (pp. 516-525). Cham, Switzerland: Springer International Publishing. doi:10.1007/978-3-319-92037-5_36 4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-09-14 4.2 CONNECT-PLAY Creating an online escape room for older adults: Needs assessment, design process, and usability testing Doroudian, A., Hausknecht, S., & Kaufman, D. (2018). Creating an online escape room game for older adults: Needs assessment, design process, and usability testing. In J. Zhou & G. Salvendy (Eds.), Human aspects of IT for the ageing population: Applications in health, assistance, and entertainment. Proceedings, Part II: 4th International Conference, ITAP 2018, held as Part of HCI International 2018, Las Vegas, NV, USA (pp. 516-525). Cham, Switzerland: Springer International Publishing. doi:10.1007/978-3-319-92037-5_36 4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-08-31 4.2 CONNECT-PLAY A virtual escape game for intergenerational play: Exploring social interactions and intergenerational perceptions Doroudian, A., & Kaufman, D. (2018). A virtual escape game for intergenerational play: Exploring social interactions and intergenerational perceptions. In T. Bastiaens et al. (Eds.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 1154-1159). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE). Retrieved from https://www.learntechlib.org/primary/j/EDMEDIA/v/2018/n/1/4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-08-31 4.2 CONNECT-PLAY Engaging older adults in integenerational play using a virtual escape game: Exploring interactions and perceptions Doroudian, A., & Kaufman, D. (2018, October). Engaging older adults in integenerational play using a virtual escape game: Exploring interactions and perceptions. Paper presented at CAG2018: 47th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Vancouver, Canada. 4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-10-20 4.2 CONNECT-PLAY Designing an online escape game with older adults: The implications of playability testing sessions with a variety of Dutch players Doroudian, A., Loos, E., Ter Vrugt, A., & Kaufman, D. (2020, July). Designing an online escape game with older adults: The implications of playability testing sessions with a variety of Dutch players. Paper to be presented at ITAP 2020: 6th International Conference on Human Aspects of IT for the Aging Population, Copenhagen, Denmark.4.2 CONNECT-PLAY University of Amsterdam, Simon Fraser University Scientific Excellence - Advancing Knowledge 2020-02-11 4.2 CONNECT-PLAY Design, development, and evaluation of an online escape game for older adults Design, development, and evaluation of an online escape game for older adults. PhD dissertation, Simon Fraser University4.2 CONNECT-PLAY HQP Training 2019-12-10 Amir Doroudian
4.2 CONNECT-PLAY Digitising the wisdom of our elders: Connectedness through digital storytelling Hausknecht, S., Vanchu-Orosco, M., & Kaufman, D. (2019). Digitising the wisdom of our elders: Connectedness through digital storytelling. Ageing & Society, 39(12), 2714–2734. doi:10.1017/S0144686X180007394.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Advancing Knowledge 2019-12-02 4.3 CONNECT-CREATE Older adults’ digital gameplay: A follow-up study of social benefits Hausknecht, S., Schell, R., Zhang, F., & Kaufman, D. (2015). Older adults’ digital gameplay: A follow-up study of social benefits. In S. Zvacek, M. T. Restivo, J. Uhomojbhj, & M. Helfert (Eds.), Information and Communication Technologies for Ageing Well and e-Health: Volume 578 of Communications in Computer and Information Science (pp. 198-216). Berlin: Springer-Verlag.4.2 CONNECT-PLAY Province of British Columbia, Simon Fraser University Scientific Excellence - Advancing Knowledge 2015-01-01 4.2 CONNECT-PLAY Can a Wii Bowling tournament improve older adults’ attitudes towards digital games? Zhang, F., Schell, R., Hausknecht, S., & Kaufman, D. (2016). Can a Wii Bowling tournament improve older adults’ attitudes towards digital games? Candidate for Best Paper award. In S. Svacek, J. Uhomoibhi, G. Costagliola, & B. M. McLaren (Eds.), Proceedings of the 8th International Conference on Computer-Supported Education (Vol. 1, pp. 211-218). Setúbal, Portugal: Science and Technology Publications, Lda. doi:10.5220/00057346021102184.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2016-09-01 4.2 CONNECT-PLAY Design for older adult cohorts: Insights from a series of digital storytelling workshops. Hausknecht, S., Vanchu-Orosco, M., & Kaufman, D. (2016). Design for older adult cohorts: Insights from a series of digital storytelling workshops. In G. Veletsianos (Ed.), Proceedings of EdMedia: World Conference on Educational Media and Technology 2016 (pp. 749-750). Waynesville, NC: Association for the Advancement of Computing in Education (AACE). 4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Advancing Knowledge 2016-06-20 4.3 CONNECT-CREATE New ways to tell my story: Evaluation of a digital storytelling workshop for older adults Hausknecht, S., Vanchu-Orosco, M., & Kaufman, D. (2016). New ways to tell my story: Evaluation of a digital storytelling workshop for older adults. Awarded Best Student Paper. In S. Svacek, J. Uhomoibhi, G. Costagliola, & B. M. McLaren (Eds.), Proceedings of the 8th International Conference on Computer-Supported Education (Vol. 1, pp. 231-239). Setúbal, Portugal: Science and Technology Publications, Lda. doi:10.5220/00057969023102394.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Advancing Knowledge 2016-09-01 4.3 CONNECT-CREATE New ways to tell my story: Evaluation of a digital storytelling workshop for older adults Hausknecht, S., Vanchu-Orosco, M., & Kaufman, D. (2016, April). New ways to tell my story: Evaluation of a digital storytelling workshop for older adults. Paper presented at CSEDU 2016: 8th International Conference on Computer-Supported Education, Rome, Italy.
Awarded Best Student Paper. 4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Leadership 2016-04-20 4.3 CONNECT-CREATE Learning, sharing, and innovation through digital storytelling Hausknecht, S., & Kaufman, D. (2016, October). Learning, sharing, and innovation through digital storytelling. Paper presented the 45th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Montreal, QC, Canada. 4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Advancing Knowledge 2016-10-21 4.3 CONNECT-CREATE The Elders' Digital Storytelling Project: A thematic analysis of older adults' digital stories. Vanchu-Orosco, M., & Hausknecht, S. (2016). The Elders' Digital Storytelling Project: A thematic analysis of older adults' digital stories. Paper presented the 45th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Montreal, QC, Canada. 4.3 CONNECT-CREATE Scientific Excellence - Advancing Knowledge 2016-10-21 Michelle Vanchu-Orosco, Simone Hausknecht
4.3 CONNECT-CREATE Blurring the lines of age: Intergenerational collaboration in alternate reality games Hausknecht, S., Neustaedter, C., & Kaufman, D. (2017). Blurring the lines of age: Intergenerational collaboration in alternate reality games. In M. Romero, K. Sawchuk, J. Blat, S. Sayago, & H. Ouellet (Eds.), Game-based learning across the lifespan: Cross-generational and age-oriented topics (pp. 47-64). New York: Springer.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2016-10-22 4.2 CONNECT-PLAY Sharing life stories: Design and evaluation of a digital storytelling workshop for older adults. Hausknecht, S., Vanchu-Orosco, M., & Kaufman, D. (2017). Sharing life stories: Design and evaluation of a digital storytelling workshop for older adults. In G. Costagliola, J. Uhomoibhi, S. Zvacek, & B. M McLaren (Eds.), Computer Supported Education: 8th International Conference, CSEDU 2016, Rome, Italy, April 21-23, 2016, Revised Selected Papers (pp. 497-512). Basel, Switzerland: Springer International Publishing. doi:10.1007/978-3-319-63184-4_264.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-06-30 4.3 CONNECT-CREATE New ways to tell my story: Evaluation of a digital storytelling workshop for older adults Hausknecht, S., Vanchu-Orosco, M., & Kaufman, D. (2016, April). New ways to tell my story: Evaluation of a digital storytelling workshop for older adults. Paper presented at CSEDU 2016: 8th International Conference on Computer-Supported Education, Rome, Italy. Awarded Best Student Paper. 4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Advancing Knowledge 2016-04-21 4.3 CONNECT-CREATE Can a Wii Bowling tournament improve older adults’ attitudes towards digital games? Zhang, F., Hausknecht, S., Schell, R., & Kaufman, D. (2016, April). Can a Wii Bowling tournament improve older adults’ attitudes towards digital games? Paper presented at CSEDU 2016: 8th International Conference on Computer-Supported Education, Rome, Italy. Candidate for Best Paper award.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2016-04-21 4.2 CONNECT-PLAY Digital storytelling workshop at Activate Wellness Fair One-day digital storytelling workshop for older adults as part of Activate Wellness Fair 55+, at Richmond Cultural Centre, Richmond, BC. Sponsored by Minoru Place Activity Centre.4.2 CONNECT-PLAY KTEE - Knowledge Mobilization 2017-03-29 Simone Hausknecht, " Hamideh Sarmast"
4.2 CONNECT-PLAY Building Relationships between Elders and Youth Through Digital Storytelling: The Nak’azdli Lha’hutit’en Intergenerational Digital Story Telling Project 4.3 CONNECT-CREATE, 4.6-S3 Lha’hutit’en University of Northern British Columbia Scientific Excellence - Advancing Knowledge 2017-05-19 4.3 CONNECT-CREATE, 4.6-S3 Lha’hutit’en Design for older adult cohorts: Insights from a series of digital storytelling workshops. Hausknecht, S., Vanchu-Orosco, M., & Kaufman, D. (2016, June). Design for older adult cohorts: Insights from a series of digital storytelling workshops. Paper presented at EdMedia 2016 – World Conference on Educational Media and Technology, Vancouver, BC.4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Advancing Knowledge 2016-06-21 4.3 CONNECT-CREATE Theory and practice of digital storytelling for older adults. Kaufman, D., Vanchu-Orosco, M., & Hausknecht, S. (2016, October). Theory and practice of digital storytelling for older adults. Workshop presented at the 45th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Montreal, QC, Canada.4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Advancing Knowledge 2016-10-22 4.3 CONNECT-CREATE Collaboration between generations in alternate reality games. Kaufman, D., & Hausknecht, S. (2018). Collaboration between generations in alternate reality games. In V. R. Ulbricht, L. M. Fadel, & C. R. Batista (Eds.), Design para acessibilidade e inclusão [Design for accessibility and inclusion]. São Paulo, Brazil: Blucher Open Access. dos:10.5151/9788580393040-034.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-08-01 4.2 CONNECT-PLAY Factors affecting the gaming experience of older adults in community and senior centres. Zhang, F., Hausknecht, S., Schell, R., & Kaufman, D. (2017). Factors affecting the gaming experience of older adults in community and senior centres. In G. Costagliola, J. Uhomoibhi, S. Zvacek, & B. M McLaren (Eds.), Computer Supported Education: 8th International Conference, CSEDU 2016, Rome, Italy, April 21-23, 2016, Revised Selected Papers (pp. 464-475). Basel, Switzerland: Springer International Publishing. doi: https://doi.org/10.1007/978-3-319-63184-4_244.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-06-01 4.2 CONNECT-PLAY Friesen BCGPA Symposium Oral presentation outlining the research project; measuring quality of telehealth services in northern BC, intergenerational digital storytelling in the Nak’azdli First Nations community, and technology in later life in rural communities4.6-S3 Lha’hutit’en University of Northern British Columbia Scientific Excellence - Advancing Knowledge 2017-05-18 4.6-S3 Lha’hutit’en Sharing older adults’ wisdom and legacy through digital storytelling Kaufman, D., & Hausknecht, S. (2018). Sharing older adults’ wisdom and legacy through digital storytelling. Open Access Journal of Gerontology and Geriatric Medicine, 3(3). Retrieved from https://juniperpublishers.com/oajggm/pdf/OAJGGM.MS.ID.555613.pdf 4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-02-15 4.3 CONNECT-CREATE Digitising the wisdom of our elders: Connectedness through digital storytelling Digitising the wisdom of our elders: Connectedness through digital storytelling. Ageing & Society. Advance online publication. doi: 10.1017/S0144686X180007394.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-07-30 4.3 CONNECT-CREATE The role of new media in communicating older adult stories. Hausknecht, S. (2018, July). The role of new media in communicating older adult stories. Paper presented at ITAP 2018: 4th International Conference on Human Aspects of IT for the Aged Population, Las Vegas, NV.4.3 CONNECT-CREATE Scientific Excellence - Advancing Knowledge 2018-07-17 Simone Hausknecht
4.3 CONNECT-CREATE Increasing digital literacy skills of older adults through a digital storytelling project-based learning course. Hausknecht, S., & Kaufman, D. (2018, June). Increasing digital literacy skills of older adults through a digital storytelling project-based learning course. Paper presented at EdMedia + Innovate Learning 2018, Amsterdam.4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-06-25 4.3 CONNECT-CREATE An online digital storytelling course for older adults: A design approach. Schell, R., Fagundes, D., Hausknecht, S., & Kaufman, D. (2018, June). An online digital storytelling course for older adults: A design approach. Paper to be presented at EdMedia + Innovate Learning 2018, Amsterdam. 4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-06-25 4.3 CONNECT-CREATE Theory and practice of digital storytelling Kaufman, D., & Hausknecht, S. (2018, July). Theory and practice of digital storytelling. Tutorial presented at HCI International 2018: Human-Computer Interaction International Conference, Las Vegas, NV. 4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-07-15 4.3 CONNECT-CREATE Merging storytelling and mixed media: Diverse methods to share life stories Hausknecht, S. (2017, November). Merging storytelling and mixed media: Diverse methods to share life stories. Workshop presented at The Art of Changing the World conference, Ottawa, Canada. 4.3 CONNECT-CREATE Scientific Excellence - Advancing Knowledge 2017-11-04 Simone Hausknecht
4.3 CONNECT-CREATE Increasing digital literacy skills of older adults through a digital storytelling project-based learning course Hausknecht, S., & Kaufman, D. (2018). Increasing digital literacy skills of older adults through a digital storytelling project-based learning course. In T. Bastiaens et al. (Eds.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 1692-1699). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE). Retrieved from https://www.learntechlib.org/primary/j/EDMEDIA/v/2018/n/1/4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-08-31 4.3 CONNECT-CREATE Design and evaluation of an online digital storytelling course for seniors Kaufman, D., Fagundes Silva, D., Schell, R., & Hausknecht, S. (2018, November). Design and evaluation of an online digital storytelling course for seniors. Paper to be presented at the Future Technologies Conference (FTC) 2018, Vancouver, BC.4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-05-01 4.3 CONNECT-CREATE Experiences, benefits, and challenges of an education program using digital storytelling Hausknecht, S., & Kaufman, D. (2018, October). Experiences, benefits, and challenges of an education program using digital storytelling. Paper to be presented at CAG2018: 47th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Vancouver, Canada.4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-07-13 4.3 CONNECT-CREATE An online digital storytelling course for older adults: A design approach Schell, R., Fagundes Silva, D., Hausknecht, S., & Kaufman, D. (2018, June). An online digital storytelling course for older adults: A design approach. Paper presented at EdMedia + Innovate Learning 2018, Amsterdam. 4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-07-13 4.3 CONNECT-CREATE The role of new media in communicating and shaping older adult stories Hausknecht, S. (2018). The role of new media in communicating and shaping older adult stories. In J. Zhou & G. Salvendy (Eds.), Human aspects of IT for the ageing population: Applications in health, assistance, and entertainment. Proceedings, Part I: 4th International Conference, ITAP 2018, held as Part of HCI International 2018, Las Vegas, NV, USA (pp. 478-491). Cham, Switzerland: Springer International Publishing. doi:10.1007/978-3-319-92034-4_364.3 CONNECT-CREATE Scientific Excellence - Advancing Knowledge 2018-07-17 Simone Hausknecht
4.3 CONNECT-CREATE Connecting, sharing and reshaping life stories: Experiences, benefits and challenges of older adults in a digital storytelling course Hausknecht, S. (2018, August). Connecting, sharing and reshaping life stories: Experiences, benefits and challenges of older adults in a digital storytelling course. PhD dissertation, Simon Fraser University. 4.3 CONNECT-CREATE HQP Training 2018-08-01 Simone Hausknecht
4.3 CONNECT-CREATE An online digital storytelling course for older adults Kaufman, D., Fagundes Silva, D., Schell, R., & Hausknecht, S. (2018, October). An online digital storytelling course for older adults. Poster presented at AGE-WELL 2018 Conference, Vancouver, BC, Canada4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-10-17 4.3 CONNECT-CREATE An online digital storytelling course for older adults Kaufman, D., Fagundes Silva, D., Schell, R., & Hausknecht, S. (2018, October). An online digital storytelling course for older adults. Paper presented at CAG2018: 47th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Vancouver, BC, Canada.4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-10-19 4.3 CONNECT-CREATE Digital Storytelling and Dementia: Benefits and Opportunities Owens, H., Park, E., Beleno, R., Kaufman, D., & Liu, L. (2016, October). Digital storytelling and dementia: Benefits and opportunities. 4.3 CONNECT-CREATE, 6.2 COG-ASSESS Independent, Simon Fraser University, University of Alberta Scientific Excellence - Advancing Knowledge 2016-10-20 4.3 CONNECT-CREATE, 6.2 COG-ASSESS Digital storytelling and dementia: Using a participatory design approach Owens, H., & Park, E. (2016). Digital storytelling and dementia: Using a participatory design approach. Paper presented the 45th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Montreal, QC, Canada. 4.3 CONNECT-CREATE, 6.2 COG-ASSESS Scientific Excellence - Advancing Knowledge 2016-10-21 Hollis Owens, Elly Park
4.3 CONNECT-CREATE, 6.2 COG-ASSESS Digital storytelling and dementia. Park, E., Owens, H., Kaufman, D., & Liu, L. (2017). Digital storytelling and dementia. In J. Zhou & G. Salvendy (Eds.), Human aspects of IT for the aged population. Applications, services and contexts. Third International Conference, ITAP 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part II (pp. 443-451). New York, NY: Springer.4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-07-10 4.3 CONNECT-CREATE Digital storytelling and dementia: Possible benefits and opportunities Owens, H., Park, E., Beleno, R., Kaufman, D., Liu, L., & Astell, A. (2017, May). Digital storytelling and dementia: Possible benefits and opportunities. Paper to be presented at the Learning Together Conference, A New Age in BC Public Education, Simon Fraser University, Burnaby, BC, Canada.1.2 TUNGSTEN, 4.3 CONNECT-CREATE Independent, Simon Fraser University, Ontario Shores Centre for Mental Health Sciences Scientific Excellence - Advancing Knowledge 2017-05-13 1.2 TUNGSTEN, 4.3 CONNECT-CREATE Digital Storytelling and Dementia: Benefits and Opportunities (Oral presentation at CAG) Owens, H. Park, E., Kaufman, D., & Liu, L. (2017, October). Digital storytelling and dementia: Benefits and opportunities. Paper presented at CAG2017: 46th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Winnipeg, Canada.4.3 CONNECT-CREATE, 6.1 MEN-ASSESS Simon Fraser University, University of Alberta Scientific Excellence - Advancing Knowledge 2017-10-20 4.3 CONNECT-CREATE, 6.1 MEN-ASSESS Digital storytelling showcase - Thornebridge Gardens Owens, H., Qazi, S., & Kaufman, D. (2017, April). Digital storytelling showcase. Presentation to families, residents, and staff at Thornebridge Gardens, New Westminster, BC.4.3 CONNECT-CREATE Simon Fraser University KTEE - Knowledge Mobilization 2017-04-20 4.3 CONNECT-CREATE Digital Storytelling and Dementia: Benefits and Opportunities Digital Storytelling and Dementia: Benefits and Opportunities. Ethics application, Simon Fraser University4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Leadership 2017-01-23 4.3 CONNECT-CREATE Volunteering at HCI 2017 Student volunteer at HCI International 2017, Vancouver4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE HQP Training 2017-07-09 Hollis Owens
4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Digital storytelling in persons with dementia: Expressions of personhood through legacy-making Liu, L., *Park, E., *Owens, H., Kaufman, D., Astell, A., & Beleno, R. (2017). Digital storytelling in persons with dementia: Expressions of personhood through legacy-making. Poster presented at Canadian Consortium on Neurodegeneration in Aging Partners Forum and Science Day, October 31-November 2, 2017, Toronto, ON.4.3 CONNECT-CREATE, 6.1 MEN-ASSESS University of Alberta, Simon Fraser University, Ontario Shores Centre for Mental Health Sciences, Independent Scientific Excellence - Advancing Knowledge 2017-11-01 4.3 CONNECT-CREATE, 6.1 MEN-ASSESS Digital storytelling and dementia – Edmonton *Park, E., Liu, L., Owens, H., Kaufman, D., Astell, A., & Beleno, R. (2017). Digital storytelling and dementia – Edmonton. Poster presented at AGE-WELL’s 3rd Annual Conference, October 17-19, 2017, Winnipeg, MB (presented by Liu)4.3 CONNECT-CREATE, 6.1 MEN-ASSESS University of Alberta, Simon Fraser University, Ontario Shores Centre for Mental Health Sciences, Independent Scientific Excellence - Advancing Knowledge 2017-10-18 4.3 CONNECT-CREATE, 6.1 MEN-ASSESS Digital storytelling and dementia – Edmonton Park, E., Liu, L., Owens, H., Kaufman, D., Astell, A., & Beleno, R. (2017). Digital storytelling and dementia – Edmonton. Poster presented at CCNA on November 1, Toronto, ON (presented by Park).4.3 CONNECT-CREATE, 6.1 MEN-ASSESS University of Alberta, Simon Fraser University, Ontario Shores Centre for Mental Health Sciences, Independent Scientific Excellence - Advancing Knowledge 2017-11-01 4.3 CONNECT-CREATE, 6.1 MEN-ASSESS The power of digital storytelling: Benefits and opportunities for people living with dementia (Poster presentation) Owens, H., Park, E., Kaufman, D., Liu, L., Beleno, R., Astell, A., & Simonian, N. (2017). The power of digital storytelling: Benefits and opportunities for people living with dementia. Poster presented at Canadian Consortium on Neurodegeneration in Aging Partners Forum and Science Day, October 31-November 2, 2017, Toronto, ON.
4.3 CONNECT-CREATE, 6.1 MEN-ASSESS Simon Fraser University, University of Alberta, Independent, Ontario Shores Centre for Mental Health Sciences Scientific Excellence - Advancing Knowledge 2017-11-09 4.3 CONNECT-CREATE, 6.1 MEN-ASSESS Face-to-face Digital Storytelling and Dementia Team Meeting 1.2 TUNGSTEN, 4.3 CONNECT-CREATE, 6.1 MEN-ASSESS University of Alberta, Simon Fraser University, Ontario Shores Centre for Mental Health Sciences, Independent, University of Waterloo Networking and Partnerships 2017-10-17 1.2 TUNGSTEN, 4.3 CONNECT-CREATE, 6.1 MEN-ASSESS Tour of Memory and Company (Toronto) regarding Digital Storytelling and Dementia project 1.2 TUNGSTEN, 4.3 CONNECT-CREATE, 6.1 MEN-ASSESS University of Alberta, Independent Networking and Partnerships 2017-11-03 1.2 TUNGSTEN, 4.3 CONNECT-CREATE, 6.1 MEN-ASSESS Digital short films presentation, Thornebridge Gardens Kaufman, D., Fagundes Silva, D., Owens, H., & Qazi, S. (2017, December). Digital short films presentation. Thornebridge Gardens, New Westminster, BC.4.3 CONNECT-CREATE Simon Fraser University KTEE - Knowledge Mobilization 2017-12-02 4.3 CONNECT-CREATE The power of digital storytelling: Benefits and opportunities for people living with dementia Owens, H., & Kaufman, D. (2018). The power of digital storytelling: Benefits and opportunities for people living with dementia. Gerontechnology, 17(Suppl.), 71s. doi:10.4017/gt.2018.17.s.071.004.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-05-01 4.3 CONNECT-CREATE Persons with dementia use digital storytelling to enhance memory, connect socially, leave legacies. Liu, L., Owens, H., Park, E., Astell, A., Beleno, R., Pan, Y., …Kaufman, D. (2018, November).Persons with dementia use digital storytelling to enhance memory, connect socially, leave legacies. Poster to be presented at the Gerontology Society of America (GSA) 2018 Annual Scientific Meeting, Boston, MA, November 14-18, 2018.4.3 CONNECT-CREATE, 6.1 MEN-ASSESS University of Alberta, Ontario Shores Centre for Mental Health Sciences, Independent, Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-08-13 4.3 CONNECT-CREATE, 6.1 MEN-ASSESS The power of digital storytelling: Benefits and opportunities for people living with dementia Owens, H., & Kaufman, D. (2018, May). The power of digital storytelling: Benefits and opportunities for people living with dementia. Paper presented at ISG 2018: International Society for Gerontechnology 11th World Conference, St. Petersburg, Florida. 4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-05-07 4.3 CONNECT-CREATE Caregiver’ digital short films presentation Owens, H., Shivhare, N., & Kaufman, D. (2018, April). Caregiver’ digital short films presentation. G. F. Strong Rehabilitation Centre, Vancouver, BC.4.3 CONNECT-CREATE Dayalbagh Educational Institute (Deemed University), Simon Fraser University KTEE - Knowledge Mobilization 2018-04-25 4.3 CONNECT-CREATE Digital short films presentation (Intergenerational teams) Fagundes Silva, D., Shivhare, N., Owens, H., & Kaufman, D. (2018, May). Digital short films presentation. Showing of five digital stories developed by intergenerational teams of high school students and older adults. North Burnaby Neighbourhood House, Burnaby, BC.4.3 CONNECT-CREATE Dayalbagh Educational Institute (Deemed University), Simon Fraser University KTEE - Knowledge Mobilization 2018-05-24 4.3 CONNECT-CREATE Profile of digital storytelling project for adults with early-stage dementia Owens, H. (2018, January 8). Profile of digital storytelling project for adults with early-stage dementia for Alzheimer Society awareness campaign website. https://ilivewithdementia.ca/hollis/4.3 CONNECT-CREATE KTEE - Knowledge Mobilization 2018-01-08 Hollis Owens
4.3 CONNECT-CREATE Bringing the magic of life: the power of digital storytelling for people living with dementia Owens, H. (2018, August). Bringing the magic of life: The power of digital storytelling for people living with dementia. Master's thesis, Simon Fraser University Faculty of Education.4.3 CONNECT-CREATE HQP Training 2018-08-09 Hollis Owens
4.3 CONNECT-CREATE Digital storytelling in persons with dementia: Findings from a multi-site study Liu, L., Hollinda, K., Kaufman, D., Astell, A., Park, E., Owens, H., & Daum, C. (2018, October). Digital storytelling in persons with dementia: Findings from a multi-site study. Poster presented at CCNA 2018 Science Days and Partners Forum, Montreal, QC, Canada.4.3 CONNECT-CREATE University of Alberta, Simon Fraser University, Toronto Rehab Institute, University Health Network, University of Waterloo Scientific Excellence - Advancing Knowledge 2018-10-02 4.3 CONNECT-CREATE Persons with dementia use digital storytelling to enhance memory, connect socially, leave legacies. Liu, L., Owens, H., Park, E., Astell, A., Beleno, R., Pan, Y., …Kaufman, D. (2018, November). Persons with dementia use digital storytelling to enhance memory, connect socially, leave legacies. Poster presented at the Gerontology Society of America (GSA) 2018 Annual Scientific Meeting, Boston, MA, November 14-18, 2018.4.3 CONNECT-CREATE University of Alberta, Toronto Rehab Institute, University Health Network, Independent, Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-11-15 4.3 CONNECT-CREATE Digital storytelling experience of people living with dementia Astell, A., Liu, L., Pan, Y., Belano, R., Simonian, N., Owens, H.,…Kaufman, D. (2018, October). Digital storytelling experience of people living with dementia. Workshop presented at CAG2018: 47th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Vancouver, BC, Canada.4.3 CONNECT-CREATE Toronto Rehab Institute, University Health Network, University of Alberta, Independent, Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-10-19 4.3 CONNECT-CREATE AGE-WELL's featured HQP: Hollis Owens - Digital Storytelling & Dementia. Janigan, E. (2019, January 7). AGE-WELL's featured HQP: Hollis Owens - Digital Storytelling & Dementia. Interview for AGE-WELL e-digest. Retrieved from http://members.agewell-nce.ca/age-wells-hqp-of-the-week-hollis-owens-digital-storytelling-dementia/4.3 CONNECT-CREATE University Health Network KTEE - Knowledge Mobilization 2019-01-07 4.3 CONNECT-CREATE Can playing Massive Multiplayer Online Role Playing Games (MMORPGs) improve older adults’ socio-psychological wellbeing? Zhang, F., & Kaufman, D. (2016). Can playing Massive Multiplayer Online Role Playing Games (MMORPGs) improve older adults’ socio-psychological wellbeing? In S. Zvacek, M. T. Restivo, J. Uhomojbhj, & M. Helfert (Eds.), Computer Supported Education: 7th International Conference, CSEDU 2015, Lisbon, Portugal, May 23-25, 2015, Revised Selected Papers (pp. 504-522). Basel, Switzerland: Springer International Publishing. doi:10.1007/978-3-319-29585-5_294.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2016-03-01 4.2 CONNECT-PLAY Reviewing digital games for intergenerational play. Zhang, F., & Kaufman, D. (2016, June). Reviewing digital games for intergenerational play. Paper presented at EdMedia 2016 – World Conference on Educational Media and Technology, Vancouver, BC.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2016-06-20 4.2 CONNECT-PLAY Socio-emotional impacts of playing massive multiplayer online role-playing games on older adults 4.2 CONNECT-PLAY Province of British Columbia HQP Training 2014-12-15 4.2 CONNECT-PLAY Play, learn, connect: Older adults’ experience with a digital educational Bingo game Seah, E. T.-W., Kaufman, D., Sauvé, L., & Zhang, F. (2017). Play, learn, connect: Older adults’ experience with a multiplayer, educational, digital Bingo game. Journal of Educational Computing Research, 56(5), 675-700. doi:10.1177/0735633117722329 4.2 CONNECT-PLAY Simon Fraser University, TÉLUQ Scientific Excellence - Advancing Knowledge 2018-07-24 4.2 CONNECT-PLAY Cognitive benefits of older adults' digital gameplay: A critical review 4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2016-06-03 4.2 CONNECT-PLAY Understanding Intergenerational Digital Gameplay of Old Adults with Young Family Members Understanding Intergenerational Digital Gameplay of Old Adults with Young Family Members. Ethics application, Simon Fraser University4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Leadership 2017-03-30 4.2 CONNECT-PLAY Intergenerational play between young people and old family members: patterns, benefits, and challenges Zhang, F. (2018, July). Intergenerational play between young people and old family members: patterns, benefits, and challenges. Paper presented at ITAP 2018: 4th International Conference on Human Aspects of IT for the Aged Population, Las Vegas, NV.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-07-17 4.2 CONNECT-PLAY Updated SFU digital storytelling website Updated website for SFU digital storytelling research4.3 CONNECT-CREATE Simon Fraser University Product 2018-03-12 4.3 CONNECT-CREATE Intergenerational play between young people and old family members: Patterns, benefits, and challenges. Zhang, F. (2018). Intergenerational play between young people and old family members: Patterns, benefits, and challenges. In J. Zhou & G. Salvendy (Eds.), Human aspects of IT for the ageing population: Applications in health, assistance, and entertainment. Proceedings, Part I: 4th International Conference, ITAP 2018, held as Part of HCI International 2018, Las Vegas, NV, USA (pp. 581-593). Cham, Switzerland: Springer International Publishing. doi:10.1007/978-3-319-92034-4_444.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-07-17 4.2 CONNECT-PLAY SFU Digital Social Games project website SFU Digital Social Games project website
http://www.sfu.ca/agingwell/digital-social-game.html4.2 CONNECT-PLAY Simon Fraser University Product 2017-10-02 4.2 CONNECT-PLAY Design of digital games for older adults. Kaufman, D. & Zhang, F. (2020). Design of digital games for older adults. In H. B. Viana, D. C. D. B. Neri de Souza, & F. Neri de Souza (Eds.), Novas tecnologias e novas práticas educacionais [New technologies and new educational practices] (pp. 129-160). Sao Paulo, Brazil: UNASPRESS. doi:10.19141/978-85-8463-165-0.p.129-160 4.2 CONNECT-PLAY Simon Fraser University, Province of British Columbia Scientific Excellence - Advancing Knowledge 2020-03-31 4.2 CONNECT-PLAY Can digital games enhance the aging process of older adults? Zhang, F. & Kaufman, D. (2020). Can digital games enhance the aging process of older adults? In H. B. Viana, D. C. D. B. Neri de Souza, & F. Neri de Souza (Eds.), Novas tecnologias e novas práticas educacionais [New technologies and new educational practices] (pp. 107-128). Sao Paulo, Brazil: UNASPRESS. doi:10.19141/978-85-8463-165-0.p.107-128 4.2 CONNECT-PLAY Province of British Columbia, Simon Fraser University Scientific Excellence - Advancing Knowledge 2020-03-31 4.2 CONNECT-PLAY Cognitive benefits of digital games for older adults: Strategies for increasing participation Schell, R., & Kaufman, D. (2016). Cognitive benefits of digital games for older adults: Strategies for increasing participation. In S. Svacek, J. Uhomoibhi, G. Costagliola, & B. M. McLaren (Eds.), Proceedings of the 8th International Conference on Computer-Supported Education (Vol. 1, pp. 137-141). Setúbal, Portugal: Science and Technology Publications, Lda. doi:10.5220/00058785013701414.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2016-09-01 4.2 CONNECT-PLAY Social benefits of digital gaming for older adults: The example of Wii Bowling 4.2 CONNECT-PLAY HQP Training 2016-06-01 Robyn Schell
4.2 CONNECT-PLAY Cognitive benefits of digital games for older adults: Strategies for increasing participation Schell, R., & Kaufman, D. (2016, April). Cognitive benefits of digital games for older adults: Strategies for increasing participation. Paper presented at CSEDU 2016: 8th International Conference on Computer-Supported Education, Rome, Italy.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2016-04-21 4.2 CONNECT-PLAY Community building among older adults in a digital game environment Schell, R., & Kaufman, D. (2017, April). Community building among older adults in a digital game environment. Paper presented at CSEDU 2017 – 9th International Conference on Computer-Supported Education. Porto, Portugal.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-04-20 4.2 CONNECT-PLAY Community building among older adults in a digital game environment Schell, R., & Kaufman, D. (2017). Community building among older adults in a digital game environment. In Escuidero, P., Constagliola, G., Zvacek, S., Uhomoibhi, J., & McLaren, B. M. (Eds.), Proceedings of the 9th International Conference on Computer Supported Education. (Vol. 2, pp. 233-239). Setúbal, Portugal: Science and Technology Publications, Lda. doi:10.5220/00062532023302394.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-03-05 4.2 CONNECT-PLAY Design and evaluation of an online digital storytelling course for seniors Kaufman, D., Fagundes Silva, D., & Schell, R. (2019). Design and evaluation of an online digital storytelling course for seniors. In K. Arai, R. Bhatia, & S. Kapoor (Eds.), Proceedings, Future Technologies Conference (FTC) 2018 (pp. 1133-1141). Basel, Switzerland : Springer International Publishing. doi:https://doi.org/10.1007/978-3-030-02686-8_844.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Advancing Knowledge 2019-01-10 4.3 CONNECT-CREATE Enhancing an online digital storytelling course for older adults through the implementation of andragogical principles Schell, R., Silva, D., & Kaufman, D. (2019, May). Enhancing an online digital storytelling course for older adults through the implementation of andragogical principles. Paper presented at CSEDU 2019: 11th International Conference on Computer Supported Education, Heraklion, Crete, Greece.4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Advancing Knowledge 2019-05-03 4.3 CONNECT-CREATE Digital Storytelling Train the Trainer workshop Digital Storytelling Train the Trainer workshop, July 4-5, 2020 (8 senior participants)4.3 CONNECT-CREATE Simon Fraser University KTEE - Knowledge Mobilization 2019-07-04 4.3 CONNECT-CREATE Enhancing an online digital storytelling course for older adults through the implementation of andragogical principles. Schell, R., da Silva, D., & Kaufman, D. (2019). Enhancing an online digital storytelling course for older adults through the implementation of andragogical principles. In H. Lane, S. Zvacek, & J. Uhomoibhi (Eds.), Proceedings of the 11th International Conference on Computer Supported Education (vol. 1, pp. 313–320). Setúbal, Portugal , SCITEPRESS – Science and Technology Publications, Lda. doi:10.5220/00075796031303204.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Advancing Knowledge 2019-05-03 4.3 CONNECT-CREATE SFU digital storytelling website Web site for SFU digital storytelling project http://www.sfu.ca/agingwell/elders-digital-story.html4.3 CONNECT-CREATE Simon Fraser University, Dayalbagh Educational Institute (Deemed University) Product 2017-10-02 4.3 CONNECT-CREATE Sharing the real-life stories of our elders (West Vancouver) Kaufman, D., Sarmast, H., Fagundes, D., Salgado, G., Shivhare, N., & Lung, S. (2017, December). Sharing the real-life stories of our elders. Digital short stories film show at Seniors’ Activity Centre, West Vancouver, BC. 4.3 CONNECT-CREATE Simon Fraser University, Dayalbagh Educational Institute (Deemed University) KTEE - Knowledge Mobilization 2017-12-04 4.3 CONNECT-CREATE Digital short films presentation (Thornebridge Gardens) Fagundes Silva, D., & Kaufman, D. (2018, April). Digital short films presentation. Thornebridge Gardens, New Westminster, BC.4.3 CONNECT-CREATE Simon Fraser University KTEE - Knowledge Mobilization 2018-04-25 4.3 CONNECT-CREATE Digital short films presentation. Thornebridge Gardens. Kaufman, D., Fagundes Silva, D., & Myles, D. (2018, November). Digital short films presentation. Thornebridge Gardens, New Westminster, BC.4.3 CONNECT-CREATE Simon Fraser University KTEE - Knowledge Mobilization 2018-11-28 4.3 CONNECT-CREATE Digital short films presentation - Granville Gardens Richardson, L., Silva, D., & Kaufman, D. (2019, January). Digital short films presentations. Granville Gardens, Vancouver, BC.4.3 CONNECT-CREATE Simon Fraser University KTEE - Knowledge Mobilization 2019-01-29 4.3 CONNECT-CREATE A formative evaluation of an online digital storytelling course for older adults A formative evaluation of an online digital storytelling course for older adults. Master's thesis, Simon Fraser University.4.3 CONNECT-CREATE HQP Training 2019-03-15 Diogo Fagundes
4.3 CONNECT-CREATE Elders' digital storytelling course for learning management platform CANVAS Fagundes, D. (2020). Elders' digital storytelling course for learning management platform CANVAS. In H. B. Viana, D. C. D. B. Neri de Souza, & F. Neri de Souza (Eds.), Novas tecnologias e novas práticas educacionais [New technologies and new educational practices] (pp. 83-106). Sao Paulo, Brazil: UNASPRESS. doi:10.19141/978-85-8463-165-0.p.83-106 4.3 CONNECT-CREATE Scientific Excellence - Advancing Knowledge 2020-03-31 Diogo Fagundes
4.3 CONNECT-CREATE Digital short films presentation: Sharing the life stories of our elders Kaufman, D., Richardson, L., Shivhare, N., Sarmast, H., & Burrows, M. (2017, November). Digital short films presentation: Sharing the life stories of our elders. Showcase featuring Kerrisdale and Oakridge seniors, Granville Gardens, Vancouver, BC. 4.3 CONNECT-CREATE Simon Fraser University, Dayalbagh Educational Institute (Deemed University) KTEE - Knowledge Mobilization 2017-11-30 4.3 CONNECT-CREATE Digital short films presentation (Minoru Place, Richmond). Kaufman, D., Sarmast, H., Shivhare, N., & Burner, M. (2017, December). Digital short films presentation. Minoru Place Activity Centre, Richmond, BC.4.3 CONNECT-CREATE Simon Fraser University, Dayalbagh Educational Institute (Deemed University) KTEE - Knowledge Mobilization 2017-12-06 4.3 CONNECT-CREATE Play games with your kids this summer to boost their brains Shivhare, N., & Kaufman, D. (2018, July 19). Play games with your kids this summer to boost their brains. The Conversation. Retrieved from https://theconversation.com/play-games-with-your-kids-this-summer-to-boost-their-brains-945684.2 CONNECT-PLAY Dayalbagh Educational Institute (Deemed University), Simon Fraser University KTEE - Knowledge Mobilization 2018-07-19 4.2 CONNECT-PLAY Digital short films presentation: Sharing the life stories of our elders (Granville Gardens) Richardson, L., Shivhare, N., & Kaufman, D. (2018, May). Digital short films presentation: Sharing the life stories of our elders. Granville Gardens, Vancouver, BC.4.3 CONNECT-CREATE Dayalbagh Educational Institute (Deemed University), Simon Fraser University KTEE - Knowledge Mobilization 2018-05-22 4.3 CONNECT-CREATE Narratives by older adults: What matters to them? Shivhare, N., Fadel, L., & Kaufman, D. (2018, October). Narratives by older adults: What matters to them? Poster presented at CAG2018: 47th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Vancouver, BC, Canada. 4.3 CONNECT-CREATE Dayalbagh Educational Institute (Deemed University), Federal University of Santa Catarina, Brazil, Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-10-19 4.3 CONNECT-CREATE Digital short films presentation - Minoru Place Kaufman, D., Shivhare, N., Sarmast, H., & Burner, M. (2018, December). Digital short films presentation. Minoru Place Activity Centre, Richmond, BC.4.3 CONNECT-CREATE Simon Fraser University, Dayalbagh Educational Institute (Deemed University) KTEE - Knowledge Mobilization 2018-12-17 4.3 CONNECT-CREATE Creating legacy digital stories: Do males and females differ? Shivhare, N., Fadel, L., & Kaufman, D. (2019). Creating legacy digital stories: Do males and females differ? Open Access Journal of Gerontology & Geriatric Medicine, 5(2). doi:10.19080.OAJGGM.2019. 05.5556574.3 CONNECT-CREATE Simon Fraser University, Dayalbagh Educational Institute (Deemed University), Federal University of Santa Catarina, Brazil Scientific Excellence - Advancing Knowledge 2020-01-10 4.3 CONNECT-CREATE Augmenting reality with intelligent interfaces Schafer, D., & Kaufman, D. (2018). Augmenting reality with intelligent interfaces. In M. A. Aceves-Fernandez (Ed.), Artifical intelligence – Emerging trends and applications (pp. 221-242). London: IntechOpen.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-06-15 4.2 CONNECT-PLAY Theory in medical education Simon Fraser University Scientific Excellence - Advancing Knowledge 2010-01-01 Educational gameplay and simulation environments: Case studies and lessons learned Simon Fraser University Scientific Excellence - Advancing Knowledge 2010-01-01 Non digital game playing among older adults 2.1 INToCARE, 2.2 MovIT-PLUS, 4.2 CONNECT-PLAY, 8.1 AT-SELECT, 2.4 ATforCC Simon Fraser University, KITE Research Institute at University Health Network Scientific Excellence - Advancing Knowledge 2014-10-01 2.1 INToCARE, 2.2 MovIT-PLUS, 4.2 CONNECT-PLAY, 8.1 AT-SELECT, 2.4 ATforCC Validation d’un jeu éducatif en ligne pour les aînés [Validation of online educational games for seniors] Sauvé, L., Renaud, L., Kaufman, D., & Duplàa, E. (2015). Validation of the educational game for seniors: “Live Well, Live Healthy!”, Procedia Social and Behavioral Sciences, 176, 674-682. International Educational Technology Conference, IETC 2014, 3-5 September 2014, Chicago, IL. doi: 10.1016/j.sbspro.2015.01.5264.2 CONNECT-PLAY Universite of Quebec at Montreal, Université du Québec à Montréal, Simon Fraser University, University of Ottawa Scientific Excellence - Advancing Knowledge 2015-02-20 4.2 CONNECT-PLAY Can digital games help seniors improve their quality of life? Sauvé, L., Renaud, L., Kaufman D., & Duplàa, E. (2016). Can digital games help seniors improve their quality of life? In S. Svacek, J. Uhomoibhi, G. Costagliola, & B. M. McLaren (Eds.), Proceedings of the 8th International Conference on Computer-Supported Education (Vol. 2, pp. 94-102). Setúbal, Portugal: Science and Technology Publications, Lda. doi:10.5220/00058002009401024.2 CONNECT-PLAY TÉLUQ, Université du Québec à Montréal, Simon Fraser University, University of Ottawa Scientific Excellence - Advancing Knowledge 2016-09-01 4.2 CONNECT-PLAY Case studies, experiments, and surveys: An overview of research approaches Kaufman, D. (2015, November). Case studies, experiments, and surveys: An overview of research approaches. Online presentation for Highly Qualified Persons (HQP) in the AGE-WELL National Centre of Excellence. 4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Simon Fraser University KTEE - Knowledge Mobilization 2015-11-10 4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Digital Educational Game for older Adults: “LIVE WELL, LIVE HEALTHY!” 4.2 CONNECT-PLAY TÉLUQ, Université du Québec à Montréal, Simon Fraser University, University of Ottawa Scientific Excellence - Advancing Knowledge 2016-02-29 4.2 CONNECT-PLAY Can seniors’ quality of life be enhanced through the use of digital games? 4.2 CONNECT-PLAY Université du Québec à Montréal, TÉLUQ, Simon Fraser University, University of Ottawa Scientific Excellence - Advancing Knowledge 2016-02-29 4.2 CONNECT-PLAY Ergonomic Criteria for Creating Online Educational Games for Seniors Sauvé, L., Renaud, L, Kaufman D., & Duplàa, E. (2015). Ergonomic criteria for creating online educational games for seniors. In O. Sourina, D. Wortley, & S. Kim (Eds.), Subconscious learning via games and social media (pp. 115-134). Singapore: Springer.4.2 CONNECT-PLAY TÉLUQ, Université du Québec à Montréal, Simon Fraser University, University of Ottawa Scientific Excellence - Advancing Knowledge 2015-08-27 4.2 CONNECT-PLAY Un essai de typologie à l’appui de l’utilisation des jeux par les aînés Sauvé, L., Renaud, L., Kaufman, D., Duplàa, E. et Veniere, S (2016). Un essai de typologie à l’appui de l’utilisation des jeux par les aînés. Communiquer, Revue de communication sociale et publique, 17, 1-23, http://communiquer.revues.org/1922 ; DOI : 10.4000/communiquer.19224.2 CONNECT-PLAY TÉLUQ, Université du Québec à Montréal, Simon Fraser University, University of Ottawa Scientific Excellence - Advancing Knowledge 2016-03-04 4.2 CONNECT-PLAY Elders’ Digital Storytelling Project – What We’ve Learned So Far Kaufman, D., Vanchu-Orosco, M., & Codd, L. (2016, May) Elders’ Digital Storytelling Project – What We’ve Learned So Far. Public presentation at the Burnaby Festival of Learning, Simon Fraser University, Burnaby, BC.4.3 CONNECT-CREATE Simon Fraser University KTEE - Knowledge Mobilization 2016-05-02 4.3 CONNECT-CREATE Cognitive and socio-emotional benefits of digital games Renaud, L., Duplàa, E., Kaufman, D., Plante, P., & Sauvé, L. Cognitive and socio-emotional benefits of digital games. Games for Health Journal.4.2 CONNECT-PLAY Université du Québec à Montréal, University of Ottawa, Simon Fraser University, TÉLUQ Scientific Excellence - Advancing Knowledge 2016-07-01 4.2 CONNECT-PLAY Quelles sont les pratiques de jeux numériques des aînés canadiens ? Langue, éducation et contexte social comme facteurs d’usage [What are the digital gameplay patterns of older Canadians? Language, education, and social context as predictors]. Duplàa, E., Kaufman, D., Sauvé, L., & Renaud, L. (in press). Quelles sont les pratiques de jeux numériques des aînés canadiens ? Langue, éducation et contexte social comme facteurs d’usage [What are the digital gameplay patterns of older Canadians? Language, education, and social context as predictors]. Canadian Journal of Communication/ Revue canadienne de communication/ Revue canadienne de communication, 42(2).4.2 CONNECT-PLAY University of Ottawa, Simon Fraser University, TÉLUQ, Université du Québec à Montréal Scientific Excellence - Advancing Knowledge 2016-09-23 4.2 CONNECT-PLAY Increasing social connectedness through digital storytelling Kaufman, D. (2016, May). Increasing social connectedness through digital storytelling. Paper presented at the 25th Annual John K. Friesen Conference, Vancouver, BC.4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Advancing Knowledge 2016-05-23 4.3 CONNECT-CREATE Technology for aging well Kaufman, D., (2016, September). Technology for aging well. Workshop presented at the COSCO (Council of Senior Citizens’ Organizations of BC) Conference 2016: Aging Well – A Question for All, Richmond, BC.4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Leadership 2016-09-30 4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Digital storytelling for older adults: Can it make a difference? Kaufman, D. (2016, October). Digital storytelling for older adults: Can it make a difference? Paper presented the 45th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Montreal, QC, Canada.4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Advancing Knowledge 2016-10-21 4.3 CONNECT-CREATE Enhancing older adults’ social connectedness and learning through a customized digital Bingo game Kaufman, D., & Sauvé, L. (2016, October). Enhancing older adults’ social connectedness and learning through a customized digital Bingo game. Paper presented at the 45th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Montreal, QC, Canada.4.2 CONNECT-PLAY Simon Fraser University, TÉLUQ Scientific Excellence - Advancing Knowledge 2016-10-21 4.2 CONNECT-PLAY Social benefits of playing Wii Bowling and World of Warcraft (WoW) Kaufman, D. (2016, October). Social benefits of playing Wii Bowling and World of Warcraft (WoW). Paper to be presented at the 45th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Montreal, QC, Canada.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2016-10-21 4.2 CONNECT-PLAY Benefits of digital games for seniors - synthesis of research in "Aging well: Can digital games help?" Duplàa, E., Kaufman, D., Sauvé, L., Renaud, L., & Labelle, F. (2016, October). Benefits of digital games for seniors - synthesis of research in "Aging well: Can digital games help?" Synthesis and discussion for symposium at the 45th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Montreal, QC, Canada.4.2 CONNECT-PLAY University of Ottawa, Simon Fraser University, TÉLUQ, Université du Québec à Montréal Scientific Excellence - Advancing Knowledge 2016-10-21 4.2 CONNECT-PLAY Sharing the wisdom and legacy of seniors through digital storytelling Kaufman, D. (2016, October). Sharing the wisdom and legacy of seniors through digital storytelling. Public talk to be presented at Researching the City: SFUInnovates. SFU Vancouver and SFU Public Square public storytelling event and research showcase, Vancouver, BC.4.2 CONNECT-PLAY Simon Fraser University KTEE - Knowledge Mobilization 2016-10-12 4.2 CONNECT-PLAY Game-based learning Kaufman, D. (2016, February). Game-based learning. Presentation to faculty and staff at Universitas Terbuka, Jakarta, Indonesia. 4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Leadership 2016-02-25 4.2 CONNECT-PLAY Sharing our stories - Digital shorts by Burnaby seniors Vanchu-Orosco, M., & Kaufman, D. (2016, March). Sharing our stories - Digital shorts by Burnaby seniors. Public presentation at Burnaby Seniors’ Outreach Society, Burnaby, BC. 4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Leadership 2016-03-24 4.3 CONNECT-CREATE Vieillir bien : les jeux numériques peuvent-ils aider? Sauvé, L., Renaud, L., Kaufman, D., Faticati, A., Signalova, T. (2016). Vieillir bien : les jeux numériques peuvent-ils aider? [Aging well: Can digital games help?] Report on literature review. Québec City, QC: Télé-université.4.2 CONNECT-PLAY TÉLUQ, Université du Québec à Montréal, Simon Fraser University Scientific Excellence - Advancing Knowledge 2016-04-15 4.2 CONNECT-PLAY Sharing stories Kaufman, D. (2016, June). Sharing stories. Presentation to residents and staff at Magnolia Gardens, Langley, BC. 4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Leadership 2016-09-20 4.3 CONNECT-CREATE A questionnaire-based study on the perceptions of Canadian seniors about cognitive, social and psychological benefits of digital games. Duplàa, E., Kaufman, D., Sauvé, L., & Renaud, L. A questionnaire-based study on the perceptions of Canadian seniors about cognitive, social and psychological benefits of digital games. Games for Health Journal.4.2 CONNECT-PLAY University of Ottawa, Simon Fraser University, TÉLUQ, Université du Québec à Montréal Scientific Excellence - Advancing Knowledge 2017-06-01 4.2 CONNECT-PLAY Socioemotional benefits of digital games for older adults. Kaufman, D. (2017). Socioemotional benefits of digital games for older adults. In J. Zhou & G. Salvendy (Eds.), Human aspects of IT for the aged population. Applications, services and contexts. Third International Conference, ITAP 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part II (pp. 242-253). New York, NY: Springer.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-02-01 4.2 CONNECT-PLAY Can digital games help seniors improve their quality of life? Psychological wellbeing? Sauvé, L., Renaud, L., Kaufman, D., & Dupláa, E. (2017). Can digital games help seniors improve their quality of life? Psychological wellbeing? In G. Costagliola, J. Uhomoibhi, S. Zvacek, & B. M McLaren (Eds.), Computer Supported Education: 8th International Conference, CSEDU 2016, Rome, Italy, April 21-23, 2016, Revised Selected Papers (pp. 179-192). Basel, Switzerland: Springer International Publishing. doi:10.1007/978-3-319-63184-4_10 4.2 CONNECT-PLAY TÉLUQ, Université du Québec à Montréal, Simon Fraser University, University of Ottawa Scientific Excellence - Advancing Knowledge 2017-06-30 4.2 CONNECT-PLAY Can mobile digital games benefit older adults' health? Dupláa, E., Kaufman, D., Sauvé, L., Renaud, L., & Ireland, A. (In press). Can mobile digital games benefit older adults’ health? In H. Marston, C. Musselwhite, & S. Freeman (Eds.), Mobile eHealth. New York: Springer International Publishing AG. doi:0.1007/978-3-319-60672-9_6 4.2 CONNECT-PLAY University of Ottawa, Simon Fraser University, TÉLUQ, Université du Québec à Montréal Scientific Excellence - Advancing Knowledge 2017-01-31 4.2 CONNECT-PLAY Can digital games help seniors improve their quality of life? Sauvé, L., Renaud, L., Kaufman D., & Duplàa, E. (2016, April). Can digital games help seniors improve their quality of life? Paper presented at CSEDU 2016: 8th International Conference on Computer-Supported Education, Rome, Italy.4.2 CONNECT-PLAY TÉLUQ, Université du Québec à Montréal, Simon Fraser University, University of Ottawa Scientific Excellence - Advancing Knowledge 2016-04-20 4.2 CONNECT-PLAY WP4 TECH-APS: Technology for active participation in society Kaufman, D., Munteanu, C., & Moffatt, K. (2016, October). WP4 TECH-APS: Technology for active participation in society. Research summary presented at the 2016 AGE-WELL Annual Conference, Montreal, Quebec.4.3 CONNECT-CREATE Simon Fraser University, University of Toronto, McGill University Scientific Excellence - Leadership 2016-10-19 4.3 CONNECT-CREATE Online escape room for intergenerational play Kaufman, D. (2017, January). Online escape room for intergenerational play. Paper presented at ICEL 2017: International Conference on e-Learning, Zurich, Switzerland. Winner of best presentation award.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-01-15 4.2 CONNECT-PLAY Best presentation award for Online escape room for intergenerational play Kaufman, D. (2017, January). Best presentation award for conference paper: Online escape room for intergenerational play. Paper presented at ICEL 2017: International Conference on e-Learning, Zurich, Switzerland. Winner of best presentation award.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Leadership 2017-02-25 4.2 CONNECT-PLAY Using technology to enhance seniors’ quality of life: Two examples from the AGE-WELL NCE Kaufman, D. (2016, September). Using technology to enhance seniors’ quality of life: Two examples from the AGE-WELL NCE. Workshop presented at the COSCO (Council of Senior Citizens’ Organizations of BC) Conference 2016: Aging Well – A Question for All, Richmond, BC.4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Simon Fraser University KTEE - Knowledge Mobilization 2016-09-21 4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Sharing stories: Digital short films by Burnaby seniors Vanchu-Orosco, M., & Kaufman, D. (2016, October). Sharing stories: Digital short films by Burnaby seniors. Presentation to families, residents, and staff at Tommy Douglas Library, Burnaby, BC.4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Leadership 2017-02-25 4.3 CONNECT-CREATE Digital short films by Thornebridge seniors. Vanchu-Orosco, M., & Kaufman, D. (2016, December). Digital short films by Thornebridge seniors. Presentation to families, residents, and staff at Thornebridge Gardens, New Westminster, BC, Canada.4.3 CONNECT-CREATE Simon Fraser University KTEE - Knowledge Mobilization 2016-12-14 4.3 CONNECT-CREATE Quelles sont les pratiques de jeux numériques des ainés canadiens ? Langue, éducation et le contexte social comme facteurs d’usage. Duplaa, E., Kaufman, D., Sauvé, L. et Renaud, L. (sous presse). Quelles sont les pratiques de jeux numériques des ainés canadiens ? Langue, éducation et le contexte social comme facteurs d’usage. Canadian Communication Journal, 42 (2), printemps.4.2 CONNECT-PLAY University of Ottawa, Simon Fraser University, TÉLUQ, Université du Québec à Montréal Scientific Excellence - Advancing Knowledge 2017-03-05 4.2 CONNECT-PLAY Enhancing older adult social engagement through digital games: What have we learned? Kaufman, D. (2017, May). Enhancing older adult social engagement through digital games: What have we learned? Paper to be presented at the Joint 26th John K Friesen & 20th BCPGA Annual Conference, Vancouver, BC.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-05-19 4.2 CONNECT-PLAY Non-Digital Game Playing by Older Adults Mortenson, B., Sixsmith, A., & Kaufman, D. (2017). Non-digital game playing by older adults. Canadian Journal on Aging, 36(3), 342-350. doi:10.1017/S07149808170001624.2 CONNECT-PLAY University of British Columbia, KITE Research Institute at University Health Network, Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-06-01 4.2 CONNECT-PLAY The promise of digital games for older adults Kaufman, D. (2017). The promise of digital games for older adults. Open Access Journal of Gerontology and Geriatric Medicine, 1(5). https://juniperpublishers.com/oajggm/pdf/OAJGGM.MS.ID.555572.pdf4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-06-30 4.2 CONNECT-PLAY Seniors’ health. Sara, A., Kaufman, D., & Lauber, J. (2016, September). Seniors’ health. Panel discussion presented at the COSCO (Council of Senior Citizens’ Organizations of BC) Conference 2016: Aging Well – A Question for All, Richmond, BC.4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Simon Fraser University KTEE - Knowledge Mobilization 2016-09-26 4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE WP4 TECH-APS: Technology for active participation in society. Kaufman, D., Munteanu, C., & Moffatt, K. (2016, October). WP4 TECH-APS: Technology for active participation in society. Research summary presented at the 2016 AGE-WELL Annual Conference, Montreal, Quebec.4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Simon Fraser University, University of Toronto, McGill University Scientific Excellence - Advancing Knowledge 2016-10-19 4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Digital storytelling as legacy for older adults. Kaufman, D. (2017, May). Digital storytelling as legacy for older adults. Roundtable presented at the C2UExpo 2017 Conference, Surrey, BC, Canada.4.3 CONNECT-CREATE Simon Fraser University KTEE - Knowledge Mobilization 2017-05-03 4.3 CONNECT-CREATE Socioemotional benefits of digital games for older adults Kaufman, D. (2017, July). Socioemotional benefits of digital games for older adults. Paper presented at ITAP 2017: 3rd International Conference on Human Aspects of IT for the Aged Population, Vancouver, BC, Canada.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-07-12 4.2 CONNECT-PLAY Using digital games in education and aging. Kaufman, D. (2017, June). Using digital games in education and aging. Workshop for graduate students at the University of Santa Catarina, Florianópolis, Brazil.4.2 CONNECT-PLAY Simon Fraser University KTEE - Knowledge Mobilization 2017-06-14 4.2 CONNECT-PLAY International Gaming Platform board member Board member, Intergenerational Gaming Platform (international research network on digital game design and the dynamics and impact of gaming by members of different generations) (2017-present). The platform aims to share information about research, conferences and activities of institutions in this field by distriuting a bi-annual digital newsletter. Board members are ambassadors for this platform and invite colleagues to subscribe to the free newsletter and deliver informtion to the chair who will distribute the newsletter. 4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Leadership 2017-06-14 4.2 CONNECT-PLAY Using digital games to enhance learning, health, and social engagement. Kaufman, D. (2017, June). Using digital games to enhance learning, health, and social engagement. Keynote address presented at the16th ERGODESIGN, USIHC and CINAHPA conference, Florianópolis, Brazil.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-06-09 4.2 CONNECT-PLAY Enhancing education with digital games. Kaufman, D. (2017, June). Enhancing education with digital games. Keynote address presented at the International Conference on Innovation in Education, Florianópolis Innovation Center, Florianópolis, Brazil. 4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-06-08 4.2 CONNECT-PLAY Using digital games in education. Kaufman, D. (2017, June). Using digital games in education. Workshop for graduate students at the University of Santa Catarina, Florianópolis, Brazil.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-06-07 4.2 CONNECT-PLAY Member, Adjudication Committee, Vancouver Foundation Member, Adjudication Committee, Vancouver Foundation (2017-present)4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Leadership 2017-08-01 4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Digital storytelling showcase - Sunridge Gardens Sarmast, H., & Kaufman, D. (2017, March). Digital storytelling showcase. Presentation to families, residents, and staff at Sunridge Gardens, Langley, BC.4.3 CONNECT-CREATE Simon Fraser University KTEE - Knowledge Mobilization 2017-03-23 4.3 CONNECT-CREATE Stories brought to life once more Kaufman, D., & Qazi, S. (2017, May 25). Stories brought to life once more. Interview with T. McManus, New Westminster City Record, New Westminster, BC, about seniors’ digital storytelling project at Thornebridge Gardens.4.3 CONNECT-CREATE Simon Fraser University KTEE - Knowledge Mobilization 2017-05-25 4.3 CONNECT-CREATE Digital short films presentation: Sharing the life stories of our elders, featuring Kerrisdale and Oakridge seniors Kaufman, D., & Richardson, L. (2017, June). Digital short films presentation: Sharing the life stories of our elders, featuring Kerrisdale and Oakridge seniors. Presentation to families, residents, and staff at Granville Gardens, Vancouver, BC.4.3 CONNECT-CREATE Simon Fraser University KTEE - Knowledge Mobilization 2017-06-21 4.3 CONNECT-CREATE Ageism: What is it? What can we do about it? Kaufman, D. (2017, June). Ageism: What is it? What can we do about it? Moderated SFU Philosopher’s Café at Vancouver Public Library – Mount Pleasant, Vancouver, BC.4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Simon Fraser University KTEE - Knowledge Mobilization 2017-06-12 4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Enhancing older adults’ social connectedness through digital games. Kaufman, D. (2017). Enhancing older adults’ social connectedness through digital games. Gerontology & Geriatric Studies, 1(1). Retrieved from http://crimsonpublishers.com/ggs/volume1-issue1-ggs.php4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-11-01 4.2 CONNECT-PLAY Reducing seniors’ digital marginalization through natural and social interactions and interfaces. Munteanu, C., Kaufman, D., & Moffatt, K. (2017, October). Reducing seniors’ digital marginalization through natural and social interactions and interfaces. Scientific talk for AGE-WELL WP4.3 presented at the AGE-WELL 2017 annual conference, Winnipeg, Canada.4.3 CONNECT-CREATE University of Toronto, Simon Fraser University, McGill University Scientific Excellence - Advancing Knowledge 2017-10-17 4.3 CONNECT-CREATE Positive impact of exergaming on older adults’ mental and social wellbeing: In search of evidence Loos, E., & Kaufman, D. (2018, July). Positive impact of exergaming on older adults’ mental and social wellbeing: In search of evidence. Paper presented at ITAP 2018: 4th International Conference on Human Aspects of IT for the Aged Population, Las Vegas, NV.4.2 CONNECT-PLAY University of Amsterdam, Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-07-18 4.2 CONNECT-PLAY Q&A with Dr. David Kaufman on AGE-WELL. Kaufman, D. (2017, December 13). Q&A with Dr. David Kaufman on AGE-WELL. Faculty Research Spotlight, 2017(2). Burnaby, BC: Faculty of Education, Simon Fraser University. Retrieved from http://www.sfu.ca/education/research/research-in-focus/spotlight-series/faculty-research-spotlight/david-kaufman.html4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Simon Fraser University KTEE - Knowledge Mobilization 2017-12-13 4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Connecting socially through digital games (project profile). Kaufman, D., & Sauvé, L. (2017, October). Connecting socially through digital games (project profile). In AGE-WELL Annual Report 2016-17 (p. 17). Toronto, ON: AGE-WELL NCE Inc. Retrieved from http://agewell-nce.ca/wp-content/uploads/2015/09/AGEWELL_AR2017_sept25_ENG_150dpi_spreads.pdf4.2 CONNECT-PLAY Simon Fraser University, TÉLUQ KTEE - Knowledge Mobilization 2017-10-16 4.2 CONNECT-PLAY TECH-APS: Technology for active participation in society. Munteanu, C., & Kaufman, D. (2017, October). TECH-APS: Technology for active participation in society. Invited presentation to AGE-WELL International Scientific Advisory Committee at AGE-WELL 2017 Annual Conference, Winnipeg, Canada.4.1 CONNECT-TECH, 4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE, 4.4-CAT1 CONNECT-KT, 4.7-S3 ACCESS-H-INFO, 4.6-S3 Lha’hutit’en University of Toronto, Simon Fraser University KTEE - Knowledge Mobilization 2017-10-18 4.1 CONNECT-TECH, 4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE, 4.4-CAT1 CONNECT-KT, 4.7-S3 ACCESS-H-INFO, 4.6-S3 Lha’hutit’en Benefits of digital games for older adults: Associations with demographics and game use patterns Kaufman, D., Gayowsky, T., Sauvé, L., Renaud, L., & Duplàa, E. (2018). Benefits of digital games for older adults: Associations with demographics and game use patterns. Gerontechnology, 17(1), 57-68. doi:10.4017/gt.2018.17.1.006.00 4.2 CONNECT-PLAY Simon Fraser University, TÉLUQ, Université du Québec à Montréal, University of Ottawa Scientific Excellence - Advancing Knowledge 2018-05-01 4.2 CONNECT-PLAY Positive impact of exergaming on older adults’ mental and social well-being: In search of evidence Loos, E., & Kaufman, D. (2018). Positive impact of exergaming on older adults’ mental and social well-being: In search of evidence. In J. Zhou & G. Salvendy (Eds.), Human aspects of IT for the ageing population: Applications in health, assistance, and entertainment. Proceedings, Part II: 4th International Conference, ITAP 2018, held as Part of HCI International 2018, Las Vegas, NV, USA (pp. 101-112). Cham, Switzerland: Springer International Publishing. doi:10.1007/978-3-319-92037-5_94.2 CONNECT-PLAY University of Amsterdam, Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-08-31 4.2 CONNECT-PLAY How playful design is transforming university education Chandross, D. (2018, July 27). How playful design is transforming university education. Game research profile including D. Kaufman. National Post. Retrieved from https://nationalpost.com/pmn/news-pmn/how-playful-design-is-transforming-university-education 4.2 CONNECT-PLAY Simon Fraser University KTEE - Knowledge Mobilization 2018-07-27 4.2 CONNECT-PLAY ‘Serious’ games help connect older people socially/ Les jeux “sérieux” aident les personnes âgées à tisser des liens sociaux Kaufman, D. (2018, April). ‘Serious’ games help connect older people socially/ Les jeux “sérieux” aident les personnes âgées à tisser des liens sociaux. Research profile for AGE-WELL newsletter. Retrieved from https://mailchi.mp/agewell-nce/april20184.2 CONNECT-PLAY Simon Fraser University KTEE - Knowledge Mobilization 2018-04-06 4.2 CONNECT-PLAY Digital games for older adults: A review of our research and development. Kaufman, D. (2018, March). Digital games for older adults: A review of our research and development. Presentation to faculty and students at Postgraduate Program in Engineering and Knowledge Management, Department of Graphic Design, Federal University of Santa Catarina, Brazil.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Leadership 2018-03-13 4.2 CONNECT-PLAY Simulation as a strategy in teacher education Kaufman, D., & Ireland, A. (2019). Simulation as a strategy in teacher education. In J. Lampert (Ed. in Chief), The Oxford encyclopedia of global perspectives on teacher education. Oxford, UK: Oxford University Press. doi:10.1093/acrefore/9780190264093.013.4784.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2019-06-26 4.2 CONNECT-PLAY Board member, Intergenerational Gaming Platform Kaufman, D. Board member, Intergenerational Gaming Platform (international research network on digital game design and the dynamics and impact of gaming by members of different generations). Based in Utrecht an Amsterdam, The Netherlands.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Leadership 2017-07-10 4.2 CONNECT-PLAY Member, Adjudication Committee, Vancouver Foundation Member, Adjudication Committee, Vancouver Foundation (2017-present)4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Leadership 2018-08-01 4.2 CONNECT-PLAY Board member, Intergenerational Gaming Platform Kaufman, D. Board member, Intergenerational Gaming Platform (international research network on digital game design and the dynamics and impact of gaming by members of different generations). Based in Utrecht an Amsterdam, The Netherlands.(2017 - present)4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Leadership 2018-07-16 4.2 CONNECT-PLAY Fun is serious : Development process of games for seniors, from idea to marketing strategies. Dionne, P.-O., Plante, P., Angulo Mendoza, G. A., Paré, J.-F., Sauvé, L., & Kaufman, D. (2017, October 18). Fun is serious : Development process of games for seniors, from idea to marketing strategies. Poster presented at AGE-WELL Annual Conference, Winnipeg, Manitoba.4.2 CONNECT-PLAY TÉLUQ, Simon Fraser University Scientific Excellence - Advancing Knowledge 2017-10-17 4.2 CONNECT-PLAY Impact of digital storytelling experience among people living with dementia Pan, Y., Simonian, N., Beleno, R., Liu, L., Kaufman, & Astell, A. J. (2018). Impact of digital storytelling experience among people living with dementia. Gerontechology, 17(suppl), 72 (s) https://doi.org/10.4017/gt.2018.17.s.072.00. 1.2 TUNGSTEN, 4.3 CONNECT-CREATE Independent, University of Alberta, Simon Fraser University, Toronto Rehab Institute, University Health Network Scientific Excellence - Advancing Knowledge 2018-09-17 1.2 TUNGSTEN, 4.3 CONNECT-CREATE Chouette.cool : the technical map of an ambitious and multifaceted serious game project Desjardins, G., Dionne, P.-O., Plante, P., Paré, J.-F., Sauvé, L., & Kaufman, D. (2019, 22 octobre). Chouette.cool : The technical map of an ambitious and multifaceted serious game project [Affiche]. Affiche communication présentée au AGE-WELL 2019 Annual Conference, Moncton, Nouveau-Brunswick. Repéré à https://agewell-nce.ca/event/agewell20194.2 CONNECT-PLAY, AWCAT-2019-142 TÉLUQ, Simon Fraser University Scientific Excellence - Advancing Knowledge 2019-10-22 4.2 CONNECT-PLAY, AWCAT-2019-142 Two tablet games for older adults. Sauvé, L. & Kaufman, D. (2018). Two tablet games for older adults. AGE-WELL 2018 Annual Conference. Vancouver, Demonstration, Octobrer 16.4.2 CONNECT-PLAY TÉLUQ, Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-10-17 4.2 CONNECT-PLAY Évaluation d’un jeu éducatif en ligne pour améliorer la qualité de vie des aînés [Evaluation of an online educational game to improve older adults’ quality of life]. Renaud, L., Sauvé, L., Kaufman, D., & Duplàa, E. (2018). Évaluation d’un jeu éducatif en ligne pour améliorer la qualité de vie des aînés [Evaluation of an online educational game to improve older adults’ quality of life]. Santé publique, 30(6). 4.2 CONNECT-PLAY Université du Québec à Montréal, TÉLUQ, Simon Fraser University, University of Ottawa Scientific Excellence - Advancing Knowledge 2018-12-20 4.2 CONNECT-PLAY Digital games for older adults: Canada’s AGE-WELL research and development project. Kaufman, D. (2018, October). Digital games for older adults: Canada’s AGE-WELL research and development project. Paper presented at ECGBL: 12th European Conference on Games Based Learning, Sophia Antipolis, France.4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-10-03 4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Digital storytelling Liu, L., Kaufman, D., Astell, A., Daum, C., Rios Rincon, A., Cruz, A. M. (2018, October). Digital storytelling. Paper presented at CCNA 2018 Science Days and Partners Forum, Montreal, QC, Canada. 4.3 CONNECT-CREATE University of Alberta, Simon Fraser University, Toronto Rehab Institute, University Health Network, University of Waterloo Scientific Excellence - Advancing Knowledge 2018-10-02 4.3 CONNECT-CREATE Learning through educational games: Adapting to older adults’ needs. Sauvé, L., & Kaufman, D. (2019, May). Learning through educational games: Adapting to older adults’ needs. Paper presented at CSEDU 2019: 11th International Conference on Computer Supported Education, Heraklion, Crete, Greece.4.2 CONNECT-PLAY TÉLUQ, Simon Fraser University Scientific Excellence - Advancing Knowledge 2019-05-03 4.2 CONNECT-PLAY Digital gaming by older adults: Can it enhance social connectedness? Kaufman, D., & Sauvé, L. (2019, July). Digital gaming by older adults: Can it enhance social connectedness? Paper presented at HCI International 2019: 21st International Conference on Human-Computer Interaction, Orlando, FL.4.2 CONNECT-PLAY Simon Fraser University, TÉLUQ Scientific Excellence - Advancing Knowledge 2019-07-26 4.2 CONNECT-PLAY Digital gameplay by older adults: Does it enhance their cognitive skills and socio-emotional lives? Kaufman, D. (2019, September). Digital gameplay by older adults: Does it enhance their cognitive skills and socio-emotional lives? Paper presented at the Ninth International Conference on Gerontology, Geriatrics, and Elderly Care, Berlin, Germany.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2019-09-03 4.2 CONNECT-PLAY Social engagement for aging well: Theoretical and practical perspectives. Kaufman, D. (2019, September). Social engagement for aging well: Theoretical and practical perspectives. Keynote address presented at the Ninth International Conference on Gerontology, Geriatrics, and Elderly Care, Berlin, Germany.4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Advancing Knowledge 2019-09-03 4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Co-creation of digital games for older adults. Kaufman, D. (2018, October). Co-creation of digital games for older adults. Presentation in M. Romero (chair), Creating digital games workshop at ECGBL: 12th European Conference on Games Based Learning, Sophia Antipolis, France. 4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-10-02 4.2 CONNECT-PLAY Applications of digital storytelling. Kaufman, D. (2019, May). Applications of digital storytelling. Tutorial presented at CSEDU 2019: 11th International Conference on Computer Supported Education, Heraklion, Crete, Greece.4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Advancing Knowledge 2019-05-04 4.3 CONNECT-CREATE Design of digital games for older adults Kaufman, D. (2019, July). Design of digital games for older adults. Tutorial presented at HCI International 2019: 21st International Conference on Human-Computer Interaction, Orlando, FL.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2019-07-28 4.2 CONNECT-PLAY Applications of transmedia storytelling. Kaufman, D. (2019, July). Applications of transmedia storytelling. Tutorial presented at HCI International 2019: 21st International Conference on Human-Computer Interaction, Orlando, FL.4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Advancing Knowledge 2019-07-27 4.3 CONNECT-CREATE Silver economy offers business opportunities, SFU aging expert says Lazaruk, S. (2018, October 15). ‘Silver economy offers business opportunities, SFU aging expert says.’ Vancouver Sun interview with D. Kaufman and A. Sixsmith on AGE-WELL conference and research. Retrieved from https://vancouversun.com/business/local-business/silver-economy-offers-business-opportunities-sfu-aging-expert-says4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE KITE Research Institute at University Health Network, Simon Fraser University KTEE - Knowledge Mobilization 2018-10-15 4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Online games from Angry Bird to Nintendo Wii Bowling improve health of seniors Quinn, S. (2018, October 16). CBC Early Edition Podcast with Dr. David Kaufman: Online games from Angry Bird to Nintendo Wii Bowling improve health of seniors, SFU research finds. Retrieved from http://www.sfu.ca/education/newsevents/foe-news/2018/october-2018/cbc-the-early-edition-podcast-with-dr--david-kaufman.html4.2 CONNECT-PLAY Simon Fraser University KTEE - Knowledge Mobilization 2018-10-16 4.2 CONNECT-PLAY Aging and technology: Digital games improve seniors’ health, SFU research finds. Hennig, C. (2018, October 20). Aging and technology: Digital games improve seniors’ health, SFU research finds. Interview with D. Kaufman for CBC News. Retrieved from https://www.cbc.ca/news/canada/british-columbia/digital-games-seniors-sfu-research-1.4865281 4.2 CONNECT-PLAY Simon Fraser University KTEE - Knowledge Mobilization 2018-10-20 4.2 CONNECT-PLAY Chair for Simulations session at ECGBL Kaufman, D. (2018, October). Chair for Simulations session at ECGBL: 12th European Conference on Games Based Learning, Sophia Antipolis, France. 4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-10-02 4.2 CONNECT-PLAY Chair for session Challenges and Solutions for Technology Innovations in Later Life Kaufman, D. (2018, October). Chair for session Challenges and Solutions for Technology Innovations in Later Life at CAG2018: 47th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Vancouver, Canada. 4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-10-19 4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Session chair for two sessions on e-learning Kaufman, D. (2018, November). Session chair for two sessions on e-learning at the Future Technologies Conference (FTC) 2018, Vancouver, BC.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-11-12 4.2 CONNECT-PLAY Five interviews for CBC Radio One (reaching Vancouver, Victoria, Kamloops, Kelowna) on digital games and digital storytelling for older adults. Kaufman, D. (2018, November 13). Five interviews for CBC Radio One (reaching Vancouver, Victoria, Kamloops, Kelowna) on digital games and digital storytelling for older adults. 4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Simon Fraser University KTEE - Knowledge Mobilization 2018-11-13 4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Design and evaluation of an online digital storytelling course. Kaufman, D (2018, November 29). Design and evaluation of an online digital storytelling course. Video interview at Future Technologies Conference (FTC) 2018, Vancouver, BC. Retrieved from https://www.youtube.com/watch?v=NgmbTMlmrhs&feature=youtu.be 4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Simon Fraser University KTEE - Knowledge Mobilization 2018-11-29 4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Instructors explore game-based learning. Banks, K. (2018, December 26). Instructors explore game-based learning. Interview contribution by D. Kaufman to feature article in University Affairs. Retrieved from https://www.universityaffairs.ca/features/feature-article/mind-games/?fbclid=IwAR1PQn1Y2RVLbUOpx2I_iPlrv7kByL_BL3XUidyzkLafqNMBzH8GvM6CB6g4.2 CONNECT-PLAY Simon Fraser University KTEE - Knowledge Mobilization 2018-12-26 4.2 CONNECT-PLAY Aging well: Are the best years ahead of us? Kaufman, D. (2018, November). Aging well: Are the best years ahead of us? Moderated SFU Philosopher’s Café at Vancouver Public Library – South Hill, Vancouver, BC.4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Simon Fraser University KTEE - Knowledge Mobilization 2018-11-22 4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Simon Fraser University Faculty Research Highlights - Dr. David Kaufman Simon Fraser University Faculty Research Highlights (2019, January 2). July – December 2018: Dr. David Kaufman. Retrieved from http://www.sfu.ca/education/research-hub/research-in-focus/faculty-research-highlights/f18.html
4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Simon Fraser University KTEE - Knowledge Mobilization 2019-01-02 4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Digital short films presentation - Frog Hollow Neighbourhood House Richardson, L., Sealy, A., & Kaufman, D. (2019, February). Digital short films presentation. Frog Hollow Neighbourhood House, Vancouver, BC.4.3 CONNECT-CREATE Simon Fraser University KTEE - Knowledge Mobilization 2019-02-15 4.3 CONNECT-CREATE Designing a user-friendly educational game for older adults. Sauvé, L., Kaufman, D., & Plante, P. (2019, in press). Designing a user-friendly educational game for older adults. In Proceedings, ICWL 2019: 18th International Conference on Web-Based Learning, Berlin, Germany.4.2 CONNECT-PLAY TÉLUQ, Simon Fraser University Scientific Excellence - Advancing Knowledge 2019-09-23 4.2 CONNECT-PLAY Digital gaming by older adults: Can it enhance social connectedness? Kaufman, D., & Sauvé, L. (2019). Digital gaming by older adults: Can it enhance social connectedness? In J. Zhou & G. Salvendy (Eds.), Human aspects of IT for the aged population: Social media, games and assistive environments. 5th International Conference, ITAP 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part II (Vol. 28, pp. 167-176). doi:10.1007/978-3-030-22015-0_134.2 CONNECT-PLAY Simon Fraser University, TÉLUQ Scientific Excellence - Advancing Knowledge 2019-07-26 4.2 CONNECT-PLAY User-centered design: An effective approach for creating online educational games for seniors. Sauvé, L., & Kaufman, D. (in press). User-centered design: An effective approach for creating online educational games for seniors. In Computer Supported Education: 11th International Conference, CSEDU 2019, Heraklion, Crete, Greece, Revised Selected Papers. Basel, Switzerland: Springer International Publishing.4.2 CONNECT-PLAY TÉLUQ, Simon Fraser University Scientific Excellence - Advancing Knowledge 2019-08-23 4.2 CONNECT-PLAY Study shows video games benefit seniors. Kaufman, D. (2015, July). Study shows video games benefit seniors. Profile of AGE-WELL games research on Chartwell Retirement Residences web site. Retrieved from https://chartwell.com/en/blog/2015/11/study-shows-video-games-benefit-seniors 4.2 CONNECT-PLAY Simon Fraser University KTEE - Knowledge Mobilization 2015-07-02 4.2 CONNECT-PLAY Designing an online educational game for seniors by taking into account criteria for user-friendliness. Sauvé, L., Kaufman, D., & Plante, P. (2019, September). Designing an online educational game for seniors by taking into account criteria for user-friendliness. Paper to be presented at ICWL 2019: 18th International Conference on Web-Based Learning, Berlin, Germany.4.2 CONNECT-PLAY TÉLUQ, Simon Fraser University Scientific Excellence - Advancing Knowledge 2019-06-03 4.2 CONNECT-PLAY Issues of technology integration in the design of teaching and learning: Current developments and future directions Uhomoibhi, J., Zvacek, S., & Kaufman, D. (2019, May). Issues of technology integration in the design of teaching and learning: Current developments and future directions. Panel discussion presented at CSEDU 2019: 11th International Conference on Computer Supported Education, Heraklion, Crete, Greece.4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Advancing Knowledge 2019-05-03 4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Digital short films presentation, Silver Harbour Seniors’ Activity Centre Richardson, L., Yulis, A., & Kaufman, D. (2019, April). Digital short films presentation. Silver Harbour Seniors’ Activity Centre, North Vancouver, BC.4.3 CONNECT-CREATE Simon Fraser University KTEE - Knowledge Mobilization 2019-04-10 4.3 CONNECT-CREATE Digital short films presentation, Minoru Place Activity Centre, Sarmast, H., Sealy, A., & Kaufman, D. (2019, June). Digital short films presentation. Minoru Place Activity Centre, Richmond, BC.4.3 CONNECT-CREATE Simon Fraser University KTEE - Knowledge Mobilization 2019-06-18 4.3 CONNECT-CREATE Digital short films presentations, Granville Gardens Richardson, L., Gagnier, D., & Kaufman, D. (2019, July). Digital short films presentations. Granville Gardens, Vancouver, BC.4.3 CONNECT-CREATE Simon Fraser University KTEE - Knowledge Mobilization 2019-07-17 4.3 CONNECT-CREATE Digital gaming among older populations Kaufman, D. (2019, July). Digital gaming among older populations. Session chair, paper session at HCI 2019 International: 21st International Conference on Human-Computer Interaction, Orlando, FL.4.2 CONNECT-PLAY Simon Fraser University Scientific Excellence - Advancing Knowledge 2019-07-30 4.2 CONNECT-PLAY Gaming, Learning and Profitability : Bending the Arc for an Ethical Monetization Model for Serious Plante, P., Dionne, P.O., Desjardins, G., Paré, J.F., Sauvé, L. & Kaufman, D. (2018). Gaming, Learning and Profitability : Bending the Arc for an Ethical Monetization Model for Serious Games. WP4.2 Connect-Play. AGE-WELL 2018 Annual Conference. Vancouver, Poster, October 17-18.4.2 CONNECT-PLAY TÉLUQ, Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-10-17 4.2 CONNECT-PLAY Serious Games Hub : Play, have fun, replay, learn, play again, socialize In this demo, we will present the new Serious Games Hub. People will be invited to play games with our tablet or by installing the games on her mobile. It will be possible to play alone, in multiplayer mode, or against our artificial intelligence Well-A. Following user tests and the redesign of our marketing plan, we have completely changed the way we access our games. Instead of having one app per game, we went back to the drawing board and proposed a centralized app. This app makes it possible to develop marketing strategies (credit purchases, advertising, weekly challenges, etc.), but above all, to increase the number of seniors and their active participation. 4.2 CONNECT-PLAY TÉLUQ, Simon Fraser University Scientific Excellence - Advancing Knowledge 2018-10-16 4.2 CONNECT-PLAY Chouette.cool : a games hub to play, have fun, learn and socialize After several months of effort and many iterations, the chouette.cool game hub is finally available. Launched in the fall of 2019 with a promotional campaign on social networks (made possible through a CRP Plus Fund), it is now possible to download it on the App Store, on Google Play, or to play directly on a computer. During the Drinks & Demos activity, participants will be able to use chouette.cool to play SolitaireQuiz and TicTacQuiz. These games known and loved by seniors are coupled with one of our many general knowledge and advice quizzes that improve seniors' health. This amalgam between games and content produces the concept of "serious game.” Participants will be able to improve their knowledge by playing alone, against our Well-A artificial intelligence, or by socializing by playing with others.4.2 CONNECT-PLAY TÉLUQ, Simon Fraser University Scientific Excellence - Advancing Knowledge 2019-10-21 4.2 CONNECT-PLAY Learning with educational games: Adapting to older adults’ needs Sauvé, L., & Kaufman, D. (2019). Learning with educational games: Adapting to older adults’ needs. In H. Lane, S. Zvacek, & J. Uhomoibhi (Eds.), Proceedings of the 11th International Conference on Computer Supported Education (vol. 1, pp. 213–221). Setúbal, Portugal , SCITEPRESS – Science and Technology Publications, Lda. doi:10.5220/00073480021302214.2 CONNECT-PLAY TÉLUQ, Simon Fraser University Scientific Excellence - Advancing Knowledge 2019-05-03 4.2 CONNECT-PLAY Designing a user-friendly educational game for older adults Sauvé, L., Kaufman, D., & Plante, P. (2019). Designing a user-friendly educational game for older adults. In M. Herzog, Z. Kubincová, P. Han, & M. Temperini (Eds.), Advances in Web-Based Learning – ICWL 2019. Lecture Notes in Computer Science, (vol. 11841, pp. 39-46). Cham, Switzerland: Springer. doi:10.1007/978-3-030-35758-0_44.2 CONNECT-PLAY TÉLUQ, Simon Fraser University Scientific Excellence - Advancing Knowledge 2019-12-02 4.2 CONNECT-PLAY Designing a user-friendly educational game for older adults. Sauvé, L., Kaufman, D., & Plante, P. (2019, September). Designing a user-friendly educational game for older adults. Paper presented at ICWL 2019: 18th International Conference on Web-Based Learning, Magdeburg, Germany.4.2 CONNECT-PLAY TÉLUQ, Simon Fraser University Scientific Excellence - Advancing Knowledge 2019-09-23 4.2 CONNECT-PLAY Digital short films presentations. Granville Gardens. Richardson, L., Gagnier, D., & Kaufman, D. (2020, January). Digital short films presentations. Granville Gardens, Vancouver, BC.4.3 CONNECT-CREATE Simon Fraser University KTEE - Knowledge Mobilization 2020-01-20 4.3 CONNECT-CREATE Digital Storytelling Train the Trainer workshop Digital Storytelling Train the Trainer workshop (8 senior participants)4.3 CONNECT-CREATE Simon Fraser University KTEE - Knowledge Mobilization 2019-11-22 4.3 CONNECT-CREATE Paper reviewer for CSEDU 2019 Kaufman, D. (2018). Paper reviewer for 10th International Conference on Computer-Supported Education (CSEDU) 2019.4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Leadership 2018-05-31 4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Paper reviewer, CSEDU 2020 Paper reviewer for 12th international conference on computer-supported education (CSEDU 2020)4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Simon Fraser University Scientific Excellence - Leadership 2019-05-31 4.2 CONNECT-PLAY, 4.3 CONNECT-CREATE Playful aging: Digital games for older adults. Kaufman, D., Sauvé, L., & Ireland, A. (2020). Playful aging: Digital games for older adults. White paper produced by AGE-WELL WP4.2 project. Retrieved from https://agewell-nce.ca/wp-content/uploads/2020/02/AGE-WELL_WP4.2_White-paper_GAMES.pdf4.2 CONNECT-PLAY Simon Fraser University, TÉLUQ Product 2020-01-20 4.2 CONNECT-PLAY Playful aging: Digital games offer gains for seniors. Atkinson, A. (2020, February 24). Playful aging: Digital games offer gains for seniors. Article on white paper from AGE-WELL project WP4.2 on digital games. Retrieved from https://agewell-nce.ca/archives/93164.2 CONNECT-PLAY Simon Fraser University KTEE - Knowledge Mobilization 2020-02-24 4.2 CONNECT-PLAY Playful aging: Digital games offer gains for seniors. Canadian Healthcare Technology (2020, March 5). Playful aging: Digital games offer gains for seniors. Interview with D. Kaufman about AGE-WELL WP4.2 white paper on digital games. Retrieved from https://www.canhealth.com/2020/03/04/playful-aging-digital-games-offer-gains-for-seniors/4.2 CONNECT-PLAY Simon Fraser University KTEE - Knowledge Mobilization 2020-03-05 4.2 CONNECT-PLAY Serious games: How digital games can help older adults combat social isolation Kaufman, D. et Sauvé, L. (2020). Serious games: How digital games can help older adults combat social isolation. 2020 Age-Well Webinar Series, 8 juillet4.2 CONNECT-PLAY Simon Fraser University, TÉLUQ Scientific Excellence - Advancing Knowledge 2020-07-08 4.2 CONNECT-PLAY