Ambient Activity Solutions for Maintaining Well-being and Function in People with Dementia (Technology demonstration)At 2017 AGE-WELL conference in Winnipeg, Manitoba.6.1 MEN-ASSESS University of Toronto | Scientific Excellence - Advancing Knowledge | 2017-10-17 | |
Monitoring Health Status in Long Term Care Through the Use of Ambient Technologies and Serious Games6.1 MEN-ASSESS, 6.9-SIP A2 Keebee Play, University of Toronto | Scientific Excellence - Advancing Knowledge | 2018-11-01 | |
WP6 Face to face meeting (in Winnipeg, Manitoba)6.1 MEN-ASSESS, 6.2 COG-ASSESS, 6.3 PAIN CARE, 6.4-S1 SPEECH-ASSESS, 6.5-CAT, 6.6-CAT, 6.7-CAT, 6.8-SIP A1, AWNIH-DHC University of Alberta, University of Toronto, University of Regina, Toronto Rehab Institute, The KITE Research Institute at University Health Network, Toronto Rehab Institute, University Health Network, Bruyère Research Institute, Simon Fraser University, Toronto Rehab Institute/University of Toronto, Bruyere Research Institute, University of Waterloo | Networking and Partnerships | 2017-10-18 | Lili Liu, Eleni Stroulia, Mark Chignell, Thomas Hadjistavropoulos, Babak Taati, Frank Rudzicz, Frank Knoefel, Zahra Moussavi, Sylvain Moreno, Andrea Wilkinson, Tiffany Tong, Peyman Azad-Khaneghah, Victor Fernandez, Dillam Romero, Azin Asgarian, Ahmed Ashraf, Natasha Gallant, Erin Browne, Caroline Ethier, Christine Daum |
Developing a serious game for cognitive assessment: Choosing settings and measuring performance | Scientific Excellence - Advancing Knowledge | 2014-01-01 | Tiffany Tong |
Designing game-based cognitive assessments for elderly adults | Scientific Excellence - Advancing Knowledge | 2013-01-01 | Tiffany Tong |
A Serious Game for Clinical Assessment of Cognitive Status: Validation StudyTong, T., Chignell, M., Tierney, M. C., & Lee, J. (2016). A Serious Game for Clinical Assessment of Cognitive Status: Validation Study. Journal of Medical Internet Research: Serious Games. 2016;4(1):e7
.6.1 MEN-ASSESS University of Toronto, Sunnybrook Health Sciences | Scientific Excellence - Advancing Knowledge | 2016-04-16 | |
Improving the Ergonomics of Cognitive Assessment with Serious GamesTong, T., Yeung, J., Sandrakumar, J., Chignell, M., Tierney, M. C., & Lee, J. (2015, June). Improving the Ergonomics of Cognitive Assessment with Serious Games. In Proceedings of the International Symposium on Human Factors and Ergonomics in Health Care (Vol. 4, No. 1, pp. 1-5). SAGE Publications. University of Toronto, Sunnybrook Health Sciences | Scientific Excellence - Advancing Knowledge | 2015-06-01 | |
Rapid Deployment and Evaluation of Mobile Serious Games: A Cognitive Assessment Case StudyTiffany Tong, Victor Guana, Andrea Jovanovic, Fiona Tran, Golnaz Mozafari, Mark Chignell, and Eleni Stroulia. Rapid Deployment and Evaluation of Mobile Serious Games: A Cognitive Assessment Case Study. Proceedings of the 7th International Conference on Advances in Information Technology, Bangkok, Thailand, November 2015. Procedia Computer Science, 69, 96-103.6.1 MEN-ASSESS, 6.2 COG-ASSESS University of Toronto, University of Alberta | Scientific Excellence - Advancing Knowledge | 2015-11-23 | |
Serious Game Assessment of Cognitive Status in Dementia and Abnormal Aging: Unified and Fractionated Approaches. Existing methods of cognitive screening typically rely on face-to-face assessments by a clinician, and they are infrequently administered. They can also be time consuming and costly to administer. As a supplement to existing methods of cognitive screening, we propose the use of serious games, which are games designed for a primary purpose other than entertainment. Serious games can potentially assess a variety of factors associated with cognitive decline in conditions such as delirium, dementia, and frailty. In this paper, we show that a serious game that assesses executive functioning shows the potential for using a future generation of serious games to screen for delirium and dementia, and we also demonstrate a statistically significant relationship of performance on our serious game with frailty and functional status. We also discuss the development and use of additional serious games that focus on the assessment of specific cognitive functions that are affected by the progression of dementia. 6.1 MEN-ASSESS University of Toronto, Sunnybrook Health Sciences | Scientific Excellence - Advancing Knowledge | 2016-10-11 | |
Nonconfidential patient types in emergency clinical decision support University of Toronto | Scientific Excellence - Advancing Knowledge | 2013-01-01 | |
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics): Preface University of Toronto | Scientific Excellence - Advancing Knowledge | 2013-01-01 | |
First symposium on the personal web University of Toronto | Scientific Excellence - Advancing Knowledge | 2010-01-01 | |
New methods for clinical decision support in hospitals University of Toronto | Scientific Excellence - Advancing Knowledge | 2010-01-01 | |
HT'10 - Proceedings of the 21st ACM Conference on Hypertext and Hypermedia: Foreword University of Toronto | Scientific Excellence - Advancing Knowledge | 2010-01-01 | |
Evaluating hypertext: The qualitative-quantitative quandary University of Toronto | Scientific Excellence - Advancing Knowledge | 2010-01-01 | |
Sensor-based support of clinical contexts in hospitals University of Toronto | Scientific Excellence - Advancing Knowledge | 2009-01-01 | |
Mobility, emotion, and universality in future collaboration University of Toronto | Scientific Excellence - Advancing Knowledge | 2009-01-01 | |
Wireless wellness University of Toronto | Scientific Excellence - Advancing Knowledge | 2006-01-01 | |
Developing usable online information for a Web authoring tool University of Toronto | Scientific Excellence - Advancing Knowledge | 1996-01-01 | |
Cognitive Assessment of Executive Functions using Serious Games This presentation will review several years of work on developing serious games for cognitive assessment with particular focus on executive functioning. First reviewed is a game that Dr. Mark Chignell has developed for delirium screening in emergency departments, with Dr. Jacques Lee of Sunnybrook and Mt. Sinai hospitals.
Next presented is a battery of serious games that Dr. Chignell and his team are developing with Dr. Bruce Morton of Western University. Currently, a set of six games implements six different psychological tasks (cognitive speed, response inhibition, working memory, cognitive flexibility, spatial attention, delayed match to sample), but with a common whacamole game design.
Each game will be demonstrated before presenting BrainTagger, a social media-friendly version of the game that is being used to collect normative data for different age groups. Experimental data will be presented showing that this response-inhibition game is highly correlated with the Go/No-Go task, a standard psychological measure of response inhibition.
Next discussed are plans for using fMRI brain scanning while playing these games to validate the types of brain activation that are produced by playing each game. After the presentation, Dr. Chignell would like to have a discussion on the role of serious games in cognitive assessment, and the benefits of having frequent cognitive assessment as people get older.
Link: https://www.mie.utoronto.ca/events/psycheng-seminar-cognitive-assessment-of-executive-functions-using-serious-games-with-mark-chignell/AWCAT-2019-138 University of Toronto | KTEE - Knowledge Mobilization | 2019-10-10 | |
Mobile-Based Assessment of Gait and Executive Function in a Neurorehabilitation Setting6.1 MEN-ASSESS University of Toronto | Scientific Excellence - Leadership | 2016-06-09 | |
Mobile Executive Functions testing workshopWe conducted a workshop on mobile executive functions testing at Western University. In this workshop, we demoed our existing TAG-ME games and discussed how they can be used to evaluate the cognitive status of children and the elderly. We gathered the requirements for the next iterations of TAG-ME games for future research studies to validate the games. 6.1 MEN-ASSESS, AWCAT-2019-138 Western University, University of Toronto | KTEE - Knowledge Mobilization | 2019-07-26 | |
Ubiquitous Cognitive Assessment in the Aging PopulationCognitive status affects health outcomes and functional independence, but cognitive assessments of older people are infrequent. We are developing scientifically validated game-based assessment tools that allow older people to be tested across a battery of cognitive abilities relevant to functional independence, and general wellbeing. In this poster we report on past progress and future plans. We briefly describe the six games developed thus far (which can be played at the conference in the Centivizer exhibit). We summarize research that has already validated our games for measuring cognitive speed and response inhibition. We then discuss our plans for further validation of the games using fMRI brain scanning and experiments. Our goal is not only to characterize cognitive ability in terms of specific cognitive processes, but also to use machine learning to predict problems (e.g., lesions) in brain areas and pathways based on detailed performance across our suite of games.AWCAT-2019-138 University of Toronto, Western University | Scientific Excellence - Advancing Knowledge | 2019-10-23 | |
Designing the BrainTagger Researcher Platform to Automate Development of Customized Cognitive GamesSerious games have grown significantly in popularity, but proving their scientific validity through research studies is a common hurdle for researchers and game developers. To scale up capacity to collaborate with different groups of researchers, Centivizer Inc. (a University of Toronto spinoff company) has employed a user-centered design process to design a BrainTagger Research Platform (BRP) that will largely automate the development process of its customizable serious games for cognitive assessment. This new development will increase the capacity to gather research data needed to improve game mechanisms and demonstrate game validity.6.1 MEN-ASSESS, AWCAT-2019-138 University of Toronto | Scientific Excellence - Advancing Knowledge | 2021-03-29 | |
Hacking Health – Edmonton 2016Media on the Event
1. The second U of A Health Hack-a-thon takes place this weekend - CBC Edmonton AM, Tuesday, Feb. 16, 2016
2. Edmonton healers and hackers join forces - Metro Edmonton, Tuesday, Feb. 16, 2016
3. Hackers to help seniors access health care - Global News, Thursday, Feb. 18, 2016
4. Hacking Health Hackathon goes at the University of Alberta - 630 CHED, Saturday, Feb. 20, 2016
5. Global News, Sunday, Feb. 21, 2016
6. Technological solutions to health problems - CTV Two, Monday, Feb. 22, 2016
From Fernandez:
In Hacking Health 2016 in Edmonton, I participated as software engineering mentor, I brought my expertise and experience in developing games for rehabilitation, Kinect, CPR Cardiopulmonary Resuscitation Training, and virtual simulation of human behaviour. The team, "SPINOIS NAP", was very useful the information about Kinect hardware in the implementation. They present a prototype which helps to maintain the correct posture during long hours seating in front of the computer.
6.1 MEN-ASSESS, 6.2 COG-ASSESS University of Alberta, University of Toronto, KITE Research Institute at University Health Network | KTEE - Knowledge Mobilization | 2016-02-19 | |