Module d'analyse de données "Bien se conduire"Module de présentation HTML5 sur la démonstration de la cueillette de données et l'analyse des résultats en temps réel. TÉLUQ | Product | 2016-09-02 | Gustavo Adolfo Angulo Mendoza, Patrick Plante |
Solitaire Quiz - Version rechercheSolitaire est un jeu de patience qui se joue avec un paquet de 52 cartes. Les 28 premières cartes sont disposées en 7 colonnes de tailles croissantes et constituent le tableau. Seule la dernière carte de chacune des colonnes du tableau est disposée du côté visible. Les 24 cartes restantes composent la pige, aussi nommée la pioche. Les cartes de la pige sont défaussées, selon le choix du joueur, à coup d’une ou de trois cartes.
Cette version du Solitaire est agrémentée d’un jeu questionnaire. À intervalle régulier, selon le nombre de déplacement de cartes, des questions sont posées. La réponse, bonne ou mauvaise, a un impact sur le montant des crédits. Les crédits cumulés correspondent au pointage et permettent d’acheter des avantages au magasin. Le temps a aussi son importance puisque un bonus, ou un malus, est ajouté en fonction de la longueur d’une partie. TÉLUQ, Laval University | Product | 2016-09-29 | Patrick Plante, Louise Sauve, Élizabeth Parent, "David Jalbert", Louis Poulette, Jean-François Paré, Gustavo Adolfo Angulo Mendoza, "Aurélie Faticati", "Frédérick Noiseux", Jennie Boutin, "Pierre-Olivier Dionne" |
Tic Tac Toe game - Béta (Unreleased)Le jeu de Tic Tac Toe favorise l'esprit d'équipe et les habilités stratégiques des joueurs. Utilisant une planche de jeu divisée en quatre rangées de quatre carrés ainsi qu'une série de questions à répondre, il se joue en version monoposte sur tablette et sur Web. Des questions peuvent être ajoutées à construire dans un élément d'apprentissage.
The game of Tic Tac Toe promotes teamwork and develops players' strategic abilities. Using a game board divided into four rows of four squares and a set of questions to answer, it is played in single-user version of tablet and web. Questions can be added to build in a learning component. TÉLUQ, Laval University | Product | 2016-09-30 | Louise Sauve, Élizabeth Parent, Patrick Plante, Louis Poulette, Jean-François Paré, Jennie Boutin |
Best presentation award for Online escape room for intergenerational playKaufman, D. (2017, January). Best presentation award for conference paper: Online escape room for intergenerational play. Paper presented at ICEL 2017: International Conference on e-Learning, Zurich, Switzerland. Winner of best presentation award. Simon Fraser University | Scientific Excellence - Leadership | 2017-02-25 | David Kaufman |
Ageism in movies, cartoons, and other media: An opportunity for educationSagado, G., Viana, H. B., & Carraro, E. C. (2020). Ageism in movies, cartoons, and other media: An opportunity for education. In H. B. Viana, D. C. D. B. Neri de Souza, & F. Neri de Souza (Eds.), Novas tecnologias e novas práticas educacionais [New technologies and new educational practices] (pp. 161-186). Sao Paulo, Brazil: UNASPRESS. doi:10.19141/978-85-8463-165-0.p.161-186 | Scientific Excellence - Advancing Knowledge | 2020-03-31 | Glaucia Salgado, "H, B, Viana", "E. C. Carraro" |
Augmenting reality with intelligent interfacesSchafer, D., & Kaufman, D. (2018). Augmenting reality with intelligent interfaces. In M. A. Aceves-Fernandez (Ed.), Artifical intelligence – Emerging trends and applications (pp. 221-242). London: IntechOpen. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2018-06-15 | Dov Schafer, David Kaufman |
Blurring the lines of age: Intergenerational collaboration in alternate reality gamesHausknecht, S., Neustaedter, C., & Kaufman, D. (2017). Blurring the lines of age: Intergenerational collaboration in alternate reality games. In M. Romero, K. Sawchuk, J. Blat, S. Sayago, & H. Ouellet (Eds.), Game-based learning across the lifespan: Cross-generational and age-oriented topics (pp. 47-64). New York: Springer. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2016-10-22 | Simone Hausknecht, "Neustaedter, C.", David Kaufman |
Can digital games enhance the aging process of older adults?Zhang, F. & Kaufman, D. (2020). Can digital games enhance the aging process of older adults? In H. B. Viana, D. C. D. B. Neri de Souza, & F. Neri de Souza (Eds.), Novas tecnologias e novas práticas educacionais [New technologies and new educational practices] (pp. 107-128). Sao Paulo, Brazil: UNASPRESS. doi:10.19141/978-85-8463-165-0.p.107-128 Province of British Columbia, Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2020-03-31 | Fan Zhang, David Kaufman |
Can mobile digital games benefit older adults' health?Dupláa, E., Kaufman, D., Sauvé, L., Renaud, L., & Ireland, A. (In press). Can mobile digital games benefit older adults’ health? In H. Marston, C. Musselwhite, & S. Freeman (Eds.), Mobile eHealth. New York: Springer International Publishing AG. doi:0.1007/978-3-319-60672-9_6 University of Ottawa, Simon Fraser University, TÉLUQ, Université du Québec à Montréal | Scientific Excellence - Advancing Knowledge | 2017-01-31 | Emmanuel Duplaa, David Kaufman, Louise Sauve, Lise Renaud, Alice Ireland |
Collaboration between generations in alternate reality games. Kaufman, D., & Hausknecht, S. (2018). Collaboration between generations in alternate reality games. In V. R. Ulbricht, L. M. Fadel, & C. R. Batista (Eds.), Design para acessibilidade e inclusão [Design for accessibility and inclusion]. São Paulo, Brazil: Blucher Open Access. dos:10.5151/9788580393040-03 Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2017-08-01 | David Kaufman, Simone Hausknecht |
Design of digital games for older adults.Kaufman, D. & Zhang, F. (2020). Design of digital games for older adults. In H. B. Viana, D. C. D. B. Neri de Souza, & F. Neri de Souza (Eds.), Novas tecnologias e novas práticas educacionais [New technologies and new educational practices] (pp. 129-160). Sao Paulo, Brazil: UNASPRESS. doi:10.19141/978-85-8463-165-0.p.129-160 Simon Fraser University, Province of British Columbia | Scientific Excellence - Advancing Knowledge | 2020-03-31 | David Kaufman, Fan Zhang |
Designing a user-friendly educational game for older adultsSauvé, L., Kaufman, D., & Plante, P. (2019). Designing a user-friendly educational game for older adults. In M. Herzog, Z. Kubincová, P. Han, & M. Temperini (Eds.), Advances in Web-Based Learning – ICWL 2019. Lecture Notes in Computer Science, (vol. 11841, pp. 39-46). Cham, Switzerland: Springer. doi:10.1007/978-3-030-35758-0_4 TÉLUQ, Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2019-12-02 | Louise Sauve, David Kaufman, Patrick Plante |
Ergonomic Criteria for Creating Online Educational Games for SeniorsSauvé, L., Renaud, L, Kaufman D., & Duplàa, E. (2015). Ergonomic criteria for creating online educational games for seniors. In O. Sourina, D. Wortley, & S. Kim (Eds.), Subconscious learning via games and social media (pp. 115-134). Singapore: Springer. TÉLUQ, Université du Québec à Montréal, Simon Fraser University, University of Ottawa | Scientific Excellence - Advancing Knowledge | 2015-08-27 | Louise Sauve, Lise Renaud, David Kaufman, Emmanuel Duplaa |
Factors affecting the gaming experience of older adults in community and senior centres.Zhang, F., Hausknecht, S., Schell, R., & Kaufman, D. (2017). Factors affecting the gaming experience of older adults in community and senior centres. In G. Costagliola, J. Uhomoibhi, S. Zvacek, & B. M McLaren (Eds.), Computer Supported Education: 8th International Conference, CSEDU 2016, Rome, Italy, April 21-23, 2016, Revised Selected Papers (pp. 464-475). Basel, Switzerland: Springer International Publishing. doi: https://doi.org/10.1007/978-3-319-63184-4_24 Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2017-06-01 | Fan Zhang, Simone Hausknecht, Robyn Schell, David Kaufman |
Jeux numériques et apprentissages : nouvelles formes de liens ?Les projets Connect-Play : Promoting Social Connectedness through Playing Toge-ther - Digital Social Games for Learning and Entertainment, ainsi que Game Design Service Platform for Seniors' Health and Well-being ont pour objectif d'étudier, de concevoir et de commercialiser des jeux sérieux numériques et thérapeutiques destinés aux aînés. Plus spécifiquement, il s'agit d'améliorer le bien-être des ai-nés, le développement cognitif et le nombre d'interactions sociales. Plusieurs re-cherches, comme Atsell (2013) poursuivent ces objectifs. C’est dans le cadre de ces projets que nous avons produit les applications ludiques chouette.cool, Centre Jeux Sérieux, et le service d’aide à la conception Ludicity.
Au-delà du jeu numérique traditionnel qui permet à des joueurs d'échanger, de s'affronter ou de collaborer de manière médiée (Ross, 2013 ; Thompson, 1995 ; Wouters & Gerbec, 2003) dans un environnement ludique, il est permis de se de-mander si d'autres formes de relations et de liens « sociaux » sont possibles. Le facteur numérique a le potentiel de complexifier la relation sociale, notamment pour deux raisons que nous désirons explorer. La première hypothèse, théorique, et à la suite de philosophes tels que Feenberg (2014) et Simondon (1989), et de nos réflexions sur le sujet (Plante, 2014b), consiste à définir la technologie comme étant socialement construite et induisant, d'une certaine manière, des façons de se comporter, de réfléchir et d'agir. Cette perspective ouvre ainsi vers une concep-tualisation différente du lien social au contact des objets techniques, et par exten-sion dans le cadre de l’utilisation d’un jeu numérique. La deuxième hypothèse, du domaine de l’action, consiste, pour le joueur, à concevoir un contenu de jeu et à le partager avec son entourage ou avec la communauté. Le joueur, qui devient con-cepteur, actualise une forme de relation que Ross (2013) nomme « quasi-interaction médiée » et qui pourrait être, sans remplacer les interactions de type dialogique (Thompson, 1995), une forme émergente de lien social. TÉLUQ | Scientific Excellence - Advancing Knowledge | 2021-05-17 | Patrick Plante |
L’apprentissage par le jeuRomero, M., Proulx, J.-N., Dubé, F., & Plante, P. (2017). L’apprentissage par le jeu. Dans M. Romero, B. Lille, & A. Patino, Usages créatifs du numérique pour l’apprentissage au XXIe siècle (p. 65‑82). Presses de l’Université Québec. TÉLUQ | Scientific Excellence - Advancing Knowledge | 2017-03-01 | "Romero, M.", "Proulx, J.-N.", "Dubé, F.", Patrick Plante |
Older adults, old age, and ageism in game education curricula. Jeremic, J. (2020). Older adults, old age, and ageism in game education curricula. In H. B. Viana, D. C. D. B. Neri de Souza, & F. Neri de Souza (Eds.), Novas tecnologias e novas práticas educacionais [New technologies and new educational practices] (pp. 187-212). Sao Paulo, Brazil: UNASPRESS. doi:10.19141/978-85-8463-165-0.p.187-212 | Scientific Excellence - Advancing Knowledge | 2020-03-31 | Julija Jeremic |
Older adults’ digital gameplay: A follow-up study of social benefitsHausknecht, S., Schell, R., Zhang, F., & Kaufman, D. (2015). Older adults’ digital gameplay: A follow-up study of social benefits. In S. Zvacek, M. T. Restivo, J. Uhomojbhj, & M. Helfert (Eds.), Information and Communication Technologies for Ageing Well and e-Health: Volume 578 of Communications in Computer and Information Science (pp. 198-216). Berlin: Springer-Verlag. Province of British Columbia, Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2015-01-01 | Simone Hausknecht, Robyn Schell, Fan Zhang, David Kaufman |
Simulation as a strategy in teacher educationKaufman, D., & Ireland, A. (2019). Simulation as a strategy in teacher education. In J. Lampert (Ed. in Chief), The Oxford encyclopedia of global perspectives on teacher education. Oxford, UK: Oxford University Press. doi:10.1093/acrefore/9780190264093.013.478 Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2019-06-26 | David Kaufman, Alice Ireland |
User-centered design: An effective approach for creating online educational games for seniors.Sauvé, L., & Kaufman, D. (in press). User-centered design: An effective approach for creating online educational games for seniors. In Computer Supported Education: 11th International Conference, CSEDU 2019, Heraklion, Crete, Greece, Revised Selected Papers. Basel, Switzerland: Springer International Publishing. TÉLUQ, Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2019-08-23 | Louise Sauve, David Kaufman |
Can digital games help seniors improve their quality of life? Psychological wellbeing?Sauvé, L., Renaud, L., Kaufman, D., & Dupláa, E. (2017). Can digital games help seniors improve their quality of life? Psychological wellbeing? In G. Costagliola, J. Uhomoibhi, S. Zvacek, & B. M McLaren (Eds.), Computer Supported Education: 8th International Conference, CSEDU 2016, Rome, Italy, April 21-23, 2016, Revised Selected Papers (pp. 179-192). Basel, Switzerland: Springer International Publishing. doi:10.1007/978-3-319-63184-4_10 TÉLUQ, Université du Québec à Montréal, Simon Fraser University, University of Ottawa | Scientific Excellence - Advancing Knowledge | 2017-06-30 | Louise Sauve, Lise Renaud, David Kaufman, Emmanuel Duplaa |
Can playing Massive Multiplayer Online Role Playing Games (MMORPGs) improve older adults’ socio-psychological wellbeing?Zhang, F., & Kaufman, D. (2016). Can playing Massive Multiplayer Online Role Playing Games (MMORPGs) improve older adults’ socio-psychological wellbeing? In S. Zvacek, M. T. Restivo, J. Uhomojbhj, & M. Helfert (Eds.), Computer Supported Education: 7th International Conference, CSEDU 2015, Lisbon, Portugal, May 23-25, 2015, Revised Selected Papers (pp. 504-522). Basel, Switzerland: Springer International Publishing. doi:10.1007/978-3-319-29585-5_29 Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2016-03-01 | Fan Zhang, David Kaufman |
WP4 TECH-APS: Technology for active participation in society.Kaufman, D., Munteanu, C., & Moffatt, K. (2016, October). WP4 TECH-APS: Technology for active participation in society. Research summary presented at the 2016 AGE-WELL Annual Conference, Montreal, Quebec. Simon Fraser University, University of Toronto, McGill University | Scientific Excellence - Advancing Knowledge | 2016-10-19 | David Kaufman, Cosmin Munteanu, Karyn Moffatt |
A virtual escape game for intergenerational play: Exploring social interactions and intergenerational perceptions.Doroudian, A., & Kaufman, D. (2018, June). A virtual escape game for intergenerational play: Exploring social interactions and intergenerational perceptions. Paper presented at EdMedia + Innovate Learning 2018, Amsterdam. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2018-06-25 | Amir Doroudian, David Kaufman |
A virtual escape game for older adults’ interaction and social engagement: A report on the design and usability.Dourodian, A. , Hausknecht, S., Zhang, F., & Kaufman, D. (2017, July). A virtual escape game for older adults’ interaction and social engagement: A report on the design and usability. Paper presented at EDULEARN 2017, Barcelona, Spain. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2017-07-04 | Amir Doroudian, Simone Hausknecht, Fan Zhang, David Kaufman |
Apprentissage et jeux numériques : Nouvelles formes de liens ? Plante, P. (2019, juillet 9). Apprentissage et jeux numériques : Nouvelles formes de liens ? REF - Rencontres internationales du réseau Recherche Éducation Formation, Université Toulouse Jean Jaurès. https://ref2019.sciencesconf.org/ TÉLUQ | Scientific Excellence - Advancing Knowledge | 2019-07-09 | Patrick Plante |
Bénéfices cognitifs : Immersion 3D dans WOW et Minecraft [Cognitive benefits: 3D immersion in WOW and Minecraft].Duplàa, E., & Labelle, F. (2016). Bénéfices cognitifs : Immersion 3D dans WOW et Minecraft [Cognitive benefits: 3D immersion in WOW and Minecraft]. Paper presented the 45th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Montreal, QC, Canada. University of Ottawa | Scientific Excellence - Advancing Knowledge | 2016-10-22 | Emmanuel Duplaa, "Francis Labelle" |
Benefits of digital games for seniors - synthesis of research in "Aging well: Can digital games help?" Duplàa, E., Kaufman, D., Sauvé, L., Renaud, L., & Labelle, F. (2016, October). Benefits of digital games for seniors - synthesis of research in "Aging well: Can digital games help?" Synthesis and discussion for symposium at the 45th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Montreal, QC, Canada. University of Ottawa, Simon Fraser University, TÉLUQ, Université du Québec à Montréal | Scientific Excellence - Advancing Knowledge | 2016-10-21 | Emmanuel Duplaa, David Kaufman, Louise Sauve, Lise Renaud |
Can a Wii Bowling tournament improve older adults’ attitudes towards digital games?Zhang, F., Hausknecht, S., Schell, R., & Kaufman, D. (2016, April). Can a Wii Bowling tournament improve older adults’ attitudes towards digital games? Paper presented at CSEDU 2016: 8th International Conference on Computer-Supported Education, Rome, Italy. Candidate for Best Paper award. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2016-04-21 | Fan Zhang, Simone Hausknecht, Robyn Schell, David Kaufman |
Can digital games help seniors improve their quality of life?Sauvé, L., Renaud, L., Kaufman D., & Duplàa, E. (2016, April). Can digital games help seniors improve their quality of life? Paper presented at CSEDU 2016: 8th International Conference on Computer-Supported Education, Rome, Italy. TÉLUQ, Université du Québec à Montréal, Simon Fraser University, University of Ottawa | Scientific Excellence - Advancing Knowledge | 2016-04-20 | Louise Sauve, Lise Renaud, David Kaufman, Emmanuel Duplaa |
Cognitive benefits of digital games for older adults: Strategies for increasing participationSchell, R., & Kaufman, D. (2016, April). Cognitive benefits of digital games for older adults: Strategies for increasing participation. Paper presented at CSEDU 2016: 8th International Conference on Computer-Supported Education, Rome, Italy. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2016-04-21 | Robyn Schell, David Kaufman |
Community building among older adults in a digital game environmentSchell, R., & Kaufman, D. (2017, April). Community building among older adults in a digital game environment. Paper presented at CSEDU 2017 – 9th International Conference on Computer-Supported Education. Porto, Portugal. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2017-04-20 | Robyn Schell, David Kaufman |
Considérations ergonomiques pour augmenter les bénéfices des jeux auprès des ainés [Ergonomic considerations for realizing benefits for seniors from games]Sauvé, L., & Renaud, L. (2016). Considérations ergonomiques pour augmenter les bénéfices des jeux auprès des ainés [Ergonomic considerations for realizing benefits for seniors from games].Paper presented the 45th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Montreal, QC, Canada. TÉLUQ, Université du Québec à Montréal | Scientific Excellence - Advancing Knowledge | 2016-10-21 | Louise Sauve, Lise Renaud |
Creating an online escape room game for older adults: Needs assessment, design process, and usability testing.Doroudian, A., Hausknecht, S., & Kaufman, D. (2018, July). Creating an online escape room game for older adults: Needs assessment, design process, and usability testing. Paper presented at ITAP 2018: 4th International Conference on Human Aspects of IT for the Aged Population, Las Vegas, NV. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2018-07-18 | Amir Doroudian, Simone Hausknecht, David Kaufman |
De joueur à concepteur: design et développement de jeux génériques pour l’augmentation de l’implication et la richesse des liens sociaux des personnes aînées Plante, P., & Sauvé, L. (2016, April). De joueur à concepteur: design et développement de jeux génériques pour l’augmentation de l’implication et la richesse des liens sociaux des personnes aînées [From player to creator: Design and development of generic games for enhancing the richness of seniors’ social lives]. Paper presented at Intelligence numériques 2016, Conférence scientifique international sur les intelligences numériques, Québec City, QC. Université Laval, TÉLUQ | Scientific Excellence - Advancing Knowledge | 2016-04-04 | Patrick Plante, Louise Sauve |
Des jeux éducatifs en ligne axés sur le développement des attitudes et comportements en matière de santé : prototype, validation du jeu et évaluation d’impact sur les attitudesRenaud, L., Sauvé, L., et Plante, P. (2016, March). Des jeux éducatifs en ligne axés sur le développement des attitudes et comportements en matière de santé : prototype, validation du jeu et évaluation d’impact sur les attitudes [Online educational games for the development of health-related attitudes and behaviours: a game prototype and evaluation of its impact on attitudes]. Paper presented at Forum sur les technologies et les médias numériques, UQAM 2016, Montréal: UQAM. Université du Québec à Montréal, TÉLUQ, Université Laval | Scientific Excellence - Advancing Knowledge | 2016-03-31 | Lise Renaud, Louise Sauve, Patrick Plante |
Designing a user-friendly educational game for older adults. Sauvé, L., Kaufman, D., & Plante, P. (2019, September). Designing a user-friendly educational game for older adults. Paper presented at ICWL 2019: 18th International Conference on Web-Based Learning, Magdeburg, Germany. TÉLUQ, Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2019-09-23 | Louise Sauve, David Kaufman, Patrick Plante |
Designing an online educational game for seniors by taking into account criteria for user-friendliness.Sauvé, L., Kaufman, D., & Plante, P. (2019, September). Designing an online educational game for seniors by taking into account criteria for user-friendliness. Paper to be presented at ICWL 2019: 18th International Conference on Web-Based Learning, Berlin, Germany. TÉLUQ, Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2019-06-03 | Louise Sauve, David Kaufman, Patrick Plante |
Designing an online escape game with older adults: The implications of playability testing sessions with a variety of Dutch playersDoroudian, A., Loos, E., Ter Vrugt, A., & Kaufman, D. (2020, July). Designing an online escape game with older adults: The implications of playability testing sessions with a variety of Dutch players. Paper to be presented at ITAP 2020: 6th International Conference on Human Aspects of IT for the Aging Population, Copenhagen, Denmark. University of Amsterdam, Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2020-02-11 | Amir Doroudian, Eugene Loos, "Ter Vrugt, A.", David Kaufman |
Digging into game design for older adults: Collaborative user-centered design with postsecondary students.Hausknecht, S., Zhang, F., Jeremic, J.,Owens, H., & Kaufman D. (2017, April). Digging into game design for older adults: Collaborative user-centered design with postsecondary students. Paper presented at CSEDU 2017 – 9th International Conference on Computer-Supported Education. Porto, Portugal. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2017-04-20 | Simone Hausknecht, Fan Zhang, Julija Jeremic, Hollis Owens, David Kaufman |
Digital gameplay by older adults: Does it enhance their cognitive skills and socio-emotional lives?Kaufman, D. (2019, September). Digital gameplay by older adults: Does it enhance their cognitive skills and socio-emotional lives? Paper presented at the Ninth International Conference on Gerontology, Geriatrics, and Elderly Care, Berlin, Germany. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2019-09-03 | David Kaufman |
Digital games for older adults: Canada’s AGE-WELL research and development project.Kaufman, D. (2018, October). Digital games for older adults: Canada’s AGE-WELL research and development project. Paper presented at ECGBL: 12th European Conference on Games Based Learning, Sophia Antipolis, France. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2018-10-03 | David Kaufman |
Digital gaming by older adults: Can it enhance social connectedness?Kaufman, D., & Sauvé, L. (2019, July). Digital gaming by older adults: Can it enhance social connectedness? Paper presented at HCI International 2019: 21st International Conference on Human-Computer Interaction, Orlando, FL. Simon Fraser University, TÉLUQ | Scientific Excellence - Advancing Knowledge | 2019-07-26 | David Kaufman, Louise Sauve |
Effectiveness of educational games adapted to seniors: A question of ergonomics. Sauvé, L. (2018). Effectiveness of educational games adapted to seniors: A question of ergonomics. Paper presented at the 2nd Digital Health & Wellbeing Conference 2018, The Open University campus, Milton Keynes, UK, May 1-3. TÉLUQ | Scientific Excellence - Advancing Knowledge | 2018-05-01 | Louise Sauve |
Employing a user-centered design process to create a multiplayer online escape game for older adultsZhang, F., Doroudian, A., Kaufman, D., Hausknecht, S., Jeremic, J., & Owens, H. (2017, July). Employing a user-centered design process to create a multiplayer online escape game for older adults. Paper presented at ITAP 2017: 3rd International Conference on Human Aspects of IT for the Aged Population, Vancouver, BC, Canada. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2017-07-12 | Fan Zhang, Amir Doroudian, David Kaufman, Simone Hausknecht, Julija Jeremic, Hollis Owens |
Engaging older adults in integenerational play using a virtual escape game: Exploring interactions and perceptionsDoroudian, A., & Kaufman, D. (2018, October). Engaging older adults in integenerational play using a virtual escape game: Exploring interactions and perceptions. Paper presented at CAG2018: 47th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Vancouver, Canada. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2018-10-20 | Amir Doroudian, David Kaufman |
Enhancing older adult social engagement through digital games: What have we learned?Kaufman, D. (2017, May). Enhancing older adult social engagement through digital games: What have we learned? Paper to be presented at the Joint 26th John K Friesen & 20th BCPGA Annual Conference, Vancouver, BC. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2017-05-19 | David Kaufman |
Enhancing older adults’ social connectedness and learning through a customized digital Bingo gameKaufman, D., & Sauvé, L. (2016, October). Enhancing older adults’ social connectedness and learning through a customized digital Bingo game. Paper presented at the 45th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Montreal, QC, Canada. Simon Fraser University, TÉLUQ | Scientific Excellence - Advancing Knowledge | 2016-10-21 | David Kaufman, Louise Sauve |
Expérimentation d’un jeu sérieux numérique : Avantages et limites pour l’enseignement, l’apprentissage et la recherche.Plante, P., Mendoza, GA, Sauvé, L. (2017). Expérimentation d’un jeu sérieux numérique : Avantages et limites pour l’enseignement, l’apprentissage et la recherche. 4e Colloque International en éducation. Montréal, Palais des congrès, 18-19 mai. TÉLUQ | Scientific Excellence - Advancing Knowledge | 2017-05-18 | Patrick Plante, Gustavo Adolfo Angulo Mendoza, Louise Sauve |
Intergenerational play between young people and old family members: patterns, benefits, and challengesZhang, F. (2018, July). Intergenerational play between young people and old family members: patterns, benefits, and challenges. Paper presented at ITAP 2018: 4th International Conference on Human Aspects of IT for the Aged Population, Las Vegas, NV. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2018-07-17 | Fan Zhang |
Jeux sérieux numériques : proposition d’un modèle économique éthique qui valorise l’engagementPlante, P., & Angulo Mendoza, G. A. (2018, 3 mai). Jeux sérieux numériques : proposition d’un modèle économique éthique qui valorise l’engagement [Digital serious games: Proposal for an ethical business model that values commitment]. Paper presented at the Colloque international en éducation, Montréal. Retrieved from https://colloque2018.crifpe.ca/ TÉLUQ | Scientific Excellence - Advancing Knowledge | 2018-05-03 | Patrick Plante, Gustavo Adolfo Angulo Mendoza |
Le jeu éducatif en classe pour apprendre autrementSauvé, L. et Renaud, L. (2017). Le jeu éducatif en classe pour apprendre autrement. Colloque Technologies mobiles, innovations et développement, Costa Rica : San Josée, 28-30 juin. TÉLUQ, Université du Québec à Montréal | Scientific Excellence - Advancing Knowledge | 2017-08-06 | Louise Sauve, Lise Renaud |
Le jeu sérieux : Un outil accessible et ludique pour améliorer la qualité de viePlante, P. (2016, octobre 25). Le jeu sérieux : Un outil accessible et ludique pour améliorer la qualité de vie. La Grande Rencontre du CLIPP 2016 - Tête première dans l’ère numérique, Centre Mont-Royal, Montréal. http://granderencontre.clipp.ca/ TÉLUQ | Scientific Excellence - Advancing Knowledge | 2016-10-25 | Patrick Plante |
Learning through educational games: Adapting to older adults’ needs.Sauvé, L., & Kaufman, D. (2019, May). Learning through educational games: Adapting to older adults’ needs. Paper presented at CSEDU 2019: 11th International Conference on Computer Supported Education, Heraklion, Crete, Greece. TÉLUQ, Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2019-05-03 | Louise Sauve, David Kaufman |
Non digital game playing among older adults Simon Fraser University, KITE Research Institute at University Health Network | Scientific Excellence - Advancing Knowledge | 2014-10-01 | Mortenson WB, David Kaufman, Andrew Sixsmith, Nguyen A |
Older adults’ perceptions about commercially available Xbox Kinect exergamesJeremic, J., Zhang, F., & Kaufman, D. (2019, July). Older adults’ perceptions about commercially available Xbox Kinect exergames. Paper presented at HCI International 2019: 21st International Conference on Human-Computer Interaction, Orlando, FL. Province of British Columbia, Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2019-07-26 | Julija Jeremic, Fan Zhang, David Kaufman |
Online escape room for intergenerational playKaufman, D. (2017, January). Online escape room for intergenerational play. Paper presented at ICEL 2017: International Conference on e-Learning, Zurich, Switzerland. Winner of best presentation award. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2017-01-15 | David Kaufman |
Positive impact of exergaming on older adults’ mental and social wellbeing: In search of evidenceLoos, E., & Kaufman, D. (2018, July). Positive impact of exergaming on older adults’ mental and social wellbeing: In search of evidence. Paper presented at ITAP 2018: 4th International Conference on Human Aspects of IT for the Aged Population, Las Vegas, NV. University of Amsterdam, Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2018-07-18 | Eugene Loos, David Kaufman |
Practices and perceptions of Canadian seniors who play digital gamesDuplàa, E. (2016). Practices and perceptions of Canadian seniors who play digital games. Paper presented the 45th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Montreal, QC, Canada. University of Ottawa | Scientific Excellence - Advancing Knowledge | 2016-10-22 | Emmanuel Duplaa |
Présent et tendances des environnements numériques d’apprentissage à l’Université TÉLUQPlante, P. (2018, June 20). Présent et tendances des environnements numériques d’apprentissage à l’Université TÉLUQ [Current situation and trends in digital learning environments at Université TÉLUQ]. Paper presented at IDNEUF3: Conférence préalable des opérateurs du numérique et des bailleurs de fonds, Marrakech, Morocco. Retrieved from https://idneuf3-marrakech2018.auf.org/ TÉLUQ | Scientific Excellence - Advancing Knowledge | 2018-06-20 | Patrick Plante |
Reviewing digital games for intergenerational play.Zhang, F., & Kaufman, D. (2016, June). Reviewing digital games for intergenerational play. Paper presented at EdMedia 2016 – World Conference on Educational Media and Technology, Vancouver, BC. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2016-06-20 | Fan Zhang, David Kaufman |
Service de conception de jeux numériques pour la santé et le bien-être des aînés : Résultats d’une revue de littératureMarineau, S., Plante, P., & Desjardins, G. (2019, octobre 22). Service de conception de jeux numériques pour la santé et le bien-être des aînés : Résultats d’une revue de littérature [Présentation orale]. CIRTA 2019, Université de Sherbrooke. https://cirta2019.sciencesconf.org/281207 TÉLUQ | Scientific Excellence - Advancing Knowledge | 2019-10-22 | Sophie Marineau, Patrick Plante, Guillaume Desjardins |
Social benefits of playing Wii Bowling and World of Warcraft (WoW)Kaufman, D. (2016, October). Social benefits of playing Wii Bowling and World of Warcraft (WoW). Paper to be presented at the 45th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Montreal, QC, Canada. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2016-10-21 | David Kaufman |
Social consciousness in game educationJeremic, J. Social consciousness in game education (2020). Paper to be presented at 2020 CGSA Conference. | Scientific Excellence - Advancing Knowledge | 2020-03-02 | Julija Jeremic |
Social interaction between older adults (80+) and younger people during intergenerational digital gameplay.Zhang, F., Schell, R., Kaufman, D., Salgado, G., & Jeremic, J. (2017, July). Social interaction between older adults (80+) and younger people during intergenerational digital gameplay. Paper presented at the Third International Conference, ITAP 2017, held as part of HCI International 2017, Vancouver, BC, Canada. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2017-07-12 | Fan Zhang, Robyn Schell, David Kaufman, Glaucia Salgado, Julija Jeremic |
Uso de un sistema LRS y del estándar xAPI para el seguimiento de los aprendices y la mejora continua de la formaciónAngulo Mendoza, G. A., & Plante, P. (2017, novembre 7). Uso de un sistema LRS y del estándar xAPI para el seguimiento de los aprendices y la mejora continua de la formación. Edutec 2017, Universidad de Santiago de Chile. http://edutec2017.cl/ TÉLUQ | Scientific Excellence - Advancing Knowledge | 2020-03-03 | Gustavo Adolfo Angulo Mendoza, Patrick Plante |
Where Are Older Adults in this World? The Representation of Older Adults in Video GamesJeremic, J. (2018, May-June). Where Are Older Adults in this World? The Representation of Older Adults in Video Games. Paper presented at the 2018 Canadian Game Studies Association, May 30 to June 1, Regina, Saskatchewan, Canada. | Scientific Excellence - Advancing Knowledge | 2018-05-30 | Julija Jeremic |
Get gaming! Why you should play video games at every age.Tremblay, S. (2018, January 12). Get gaming! Why you should play video games at every age. Interview with D. Kaufman and others about gaming research. Toronto, ON: You Are UNLTD and Sir2N Partners Inc. Retrieved from http://www.youareunltd.com/2018/01/12/get-gaming-play-video-games-at-every-age/ | KTEE - Knowledge Mobilization | 2018-01-12 | "Tremblay. S." |
Play games with your kids this summer to boost their brainsShivhare, N., & Kaufman, D. (2018, July 19). Play games with your kids this summer to boost their brains. The Conversation. Retrieved from https://theconversation.com/play-games-with-your-kids-this-summer-to-boost-their-brains-94568 Dayalbagh Educational Institute (Deemed University), Simon Fraser University | KTEE - Knowledge Mobilization | 2018-07-19 | Neha Shivhare, David Kaufman |
Playful aging: Digital games offer gains for seniors. Canadian Healthcare Technology (2020, March 5). Playful aging: Digital games offer gains for seniors. Interview with D. Kaufman about AGE-WELL WP4.2 white paper on digital games. Retrieved from https://www.canhealth.com/2020/03/04/playful-aging-digital-games-offer-gains-for-seniors/ Simon Fraser University | KTEE - Knowledge Mobilization | 2020-03-05 | David Kaufman |
Playful aging: Digital games offer gains for seniors. Atkinson, A. (2020, February 24). Playful aging: Digital games offer gains for seniors. Article on white paper from AGE-WELL project WP4.2 on digital games. Retrieved from https://agewell-nce.ca/archives/9316 Simon Fraser University | KTEE - Knowledge Mobilization | 2020-02-24 | "A. Atkinson", David Kaufman |
Q&A with Dr. David Kaufman on AGE-WELL. Kaufman, D. (2017, December 13). Q&A with Dr. David Kaufman on AGE-WELL. Faculty Research Spotlight, 2017(2). Burnaby, BC: Faculty of Education, Simon Fraser University. Retrieved from http://www.sfu.ca/education/research/research-in-focus/spotlight-series/faculty-research-spotlight/david-kaufman.html Simon Fraser University | KTEE - Knowledge Mobilization | 2017-12-13 | David Kaufman |
Simon Fraser University Faculty Research Highlights - Dr. David KaufmanSimon Fraser University Faculty Research Highlights (2019, January 2). July – December 2018: Dr. David Kaufman. Retrieved from http://www.sfu.ca/education/research-hub/research-in-focus/faculty-research-highlights/f18.html
Simon Fraser University | KTEE - Knowledge Mobilization | 2019-01-02 | David Kaufman |
Students building an online VR escape room for older adultsCampbell, C. (2016, July 19). Students building an online VR escape room for older adults (Interview with D. Kaufman and CDM students about game project). Vancouver, BC: Centre for Digital Media. Retrieved from https://thecdm.ca/news/online-vr-escape-room | KTEE - Knowledge Mobilization | 2016-07-19 | "Campbell, C." |
Study shows video games benefit seniors. Kaufman, D. (2015, July). Study shows video games benefit seniors. Profile of AGE-WELL games research on Chartwell Retirement Residences web site. Retrieved from https://chartwell.com/en/blog/2015/11/study-shows-video-games-benefit-seniors Simon Fraser University | KTEE - Knowledge Mobilization | 2015-07-02 | David Kaufman |
Universidades de SC e Canadá se aproximam visando a troca de conhecimentos [Universities of SC and Canada aim at knowledge exchange].Alves, J. (2017, June 19). Universidades de SC e Canadá se aproximam visando a troca de conhecimentos [Universities of SC and Canada aim at knowledge exchange]. Coverage of conference presentation by D. Kaufman in Florianópolis, Brazil. Florianópolis, Brazil: Noticias do Dia. Retrieved from https://ndonline.com.br/florianopolis/coluna/janine-alves/faturamento-de-startup-cresce-700-em-um-ano-apos-participacao-no-darwin-starter | KTEE - Knowledge Mobilization | 2017-06-19 | "Alves, J." |
Aging well: Are the best years ahead of us?Kaufman, D. (2018, November). Aging well: Are the best years ahead of us? Moderated SFU Philosopher’s Café at Vancouver Public Library – South Hill, Vancouver, BC. Simon Fraser University | KTEE - Knowledge Mobilization | 2018-11-22 | David Kaufman |
Exemple d'une partie [Example of a game]Dionne P. O., Plante, P., & Sauvé, L. (2017). Exemple d'une partie [Example of a game]. (Vidéo demonstrating a game of Solitaire Quiz) 4 m. 27 s. https://www.youtube.com/watch?v=MydTukjvwrE TÉLUQ | KTEE - Knowledge Mobilization | 2018-06-01 | Pierre-Olivier Dionne, Patrick Plante, Louise Sauve |
Getting started - Solitaire QuizPlante, P., Sauvé, L.& Dionne P. O. (2017). Getting started - Solitaire Quiz (condensed version). (French vidéo showing how to play Solitaire Quiz), 2 m. 47 s. Translated by C. Wright. https://www.youtube.com/watch?v=N1usWd5NlzQ June? TÉLUQ | KTEE - Knowledge Mobilization | 2018-06-01 | Patrick Plante, Louise Sauve, Pierre-Olivier Dionne |
Getting Started with Solitaire QuizPlante, P., Sauvé, L. & Dionne P. O. (2017). Getting Started with Solitaire Quiz. (English vidéo showing how to play Solitaire Quiz), 3 m. 31 s. Translated by C.Wright. https://www.jeuxserieux.ca/CVJE3_LIVE/SolitaireQuiz/Videos/SolitaireQuiz_Video_En.html TÉLUQ | KTEE - Knowledge Mobilization | 2018-06-01 | Patrick Plante, Louise Sauve, Pierre-Olivier Dionne |
Seniors’ health.Sara, A., Kaufman, D., & Lauber, J. (2016, September). Seniors’ health. Panel discussion presented at the COSCO (Council of Senior Citizens’ Organizations of BC) Conference 2016: Aging Well – A Question for All, Richmond, BC. Simon Fraser University | KTEE - Knowledge Mobilization | 2016-09-26 | "Sara, A.", David Kaufman, "Lauber, J." |
Solitaire Quiz em português Plante, P., Sauvé, L, Dionne, P. O., & Fadel, L. (2018). Solitaire Quiz em português [Solitaire Quiz in Portuguese]. (Portuguese vidéo showing how to play Solitaire Quiz), 4 m. 34 s. Translated by C. Wright. https://www.youtube.com/watch?v=FMXD2BvOYos TÉLUQ, Federal University of Santa Catarina, Brazil | KTEE - Knowledge Mobilization | 2018-06-01 | Patrick Plante, Louise Sauve, Pierre-Olivier Dionne, Luciane Fadel |
SolitaireQuiz : Comment bien débuter Plante, P., Sauvé, L. & Dionne P. O. (2017). SolitaireQuiz : Comment bien débuter [Solitaire Quiz: Getting started]. (French vidéo showing how to start a game of Solitaire Quiz), 5 m. 01 s. https://www.youtube.com/watch?v=NZagxiuqBMc TÉLUQ | KTEE - Knowledge Mobilization | 2018-06-01 | Patrick Plante, Louise Sauve, Pierre-Olivier Dionne |
Understanding Intergenerational Digital Gameplay of Old Adults with Young Family MembersUnderstanding Intergenerational Digital Gameplay of Old Adults with Young Family Members. Ethics application, Simon Fraser University Simon Fraser University | Scientific Excellence - Leadership | 2017-03-30 | Fan Zhang, David Kaufman |
Usability Testing for Educational Games: Ensuring Proper Usability and Playability for Older AdultsEthics approval for Usability Testing for Educational Games: Ensuring Proper Usability and Playability for Older Adults. this application, Simon Fraser University Simon Fraser University | Scientific Excellence - Leadership | 2017-01-17 | Simone Hausknecht, Amir Doroudian, Fan Zhang, David Kaufman |
Chouette.cool : a games hub to play, have fun, learn and socializeParticipation in the SAVIE public research group's 25th anniversary event. Presentation to the public about the different AGE-WELL projects. TÉLUQ | KTEE - Knowledge Mobilization | 2019-12-13 | Louise Sauve, Patrick Plante, Pierre-Olivier Dionne, Jean-François Paré, Louis Poulette, Guillaume Desjardins, Sophie Marineau, Gustavo Adolfo Angulo Mendoza |
Case studies, experiments, and surveys: An overview of research approachesKaufman, D. (2015, November). Case studies, experiments, and surveys: An overview of research approaches. Online presentation for Highly Qualified Persons (HQP) in the AGE-WELL National Centre of Excellence. Simon Fraser University | KTEE - Knowledge Mobilization | 2015-11-10 | David Kaufman |
Digital storytelling workshop at Activate Wellness FairOne-day digital storytelling workshop for older adults as part of Activate Wellness Fair 55+, at Richmond Cultural Centre, Richmond, BC. Sponsored by Minoru Place Activity Centre. | KTEE - Knowledge Mobilization | 2017-03-29 | Simone Hausknecht, "Hamideh Sarmast" |
Using digital games in education and aging.Kaufman, D. (2017, June). Using digital games in education and aging. Workshop for graduate students at the University of Santa Catarina, Florianópolis, Brazil. Simon Fraser University | KTEE - Knowledge Mobilization | 2017-06-14 | David Kaufman |
Using technology to enhance seniors’ quality of life: Two examples from the AGE-WELL NCEKaufman, D. (2016, September). Using technology to enhance seniors’ quality of life: Two examples from the AGE-WELL NCE. Workshop presented at the COSCO (Council of Senior Citizens’ Organizations of BC) Conference 2016: Aging Well – A Question for All, Richmond, BC. Simon Fraser University | KTEE - Knowledge Mobilization | 2016-09-21 | David Kaufman |
Apprendre en jouant, même au cégepL'utilisation des jeux auprès de clientèle diversifiée dont les aînés.
Référence de l'entrevue : Sauvé, L. (2018). Apprendre en jouant, même au cégep. Infolettre, No 78, 5 mars.Portail du réseau collégial du Québec. Entrevue réalisée avec Alain Lallier.
TÉLUQ | KTEE - Knowledge Mobilization | 2018-03-06 | Louise Sauve |
Apprendre en jouant, même au cégepSauvé, L. (2018). Apprendre en jouant, même au cégep [Learning while playing, even in CEGEP]. Bulletin AMEQ enligne (collégial), Interview with Alain Lallier. TÉLUQ | KTEE - Knowledge Mobilization | 2018-03-09 | Louise Sauve |
Apprendre en jouant, même au cégepSauvé, L. (2018). Apprendre en jouant, même au cégep [Learning while playing, even in CEGEP]. Infolettre, No 78, 5 mars. Portail du réseau collégial du Québec. Interview with Alain Lallier. TÉLUQ | KTEE - Knowledge Mobilization | 2018-03-05 | Louise Sauve |
Connecting socially through digital games (project profile).Kaufman, D., & Sauvé, L. (2017, October). Connecting socially through digital games (project profile). In AGE-WELL Annual Report 2016-17 (p. 17). Toronto, ON: AGE-WELL NCE Inc. Retrieved from http://agewell-nce.ca/wp-content/uploads/2015/09/AGEWELL_AR2017_sept25_ENG_150dpi_spreads.pdf Simon Fraser University, TÉLUQ | KTEE - Knowledge Mobilization | 2017-10-16 | David Kaufman, Louise Sauve |
Sauvé, L. (2018). Apprendre en jouant, même au cégep [Learning while playing, even in CEGEP](condensed). ProbWeb, 19 mars. Interview with Alain Lallier for the Portail du réseau collégial du Québec.Sauvé, L. (2018). Apprendre en jouant, même au cégep [Learning while playing, even in CEGEP](condensed). ProbWeb, 19 mars. Interview with Alain Lallier for the Portail du réseau collégial du Québec. TÉLUQ | KTEE - Knowledge Mobilization | 2018-03-19 | Louise Sauve |
Enhancing education with digital games. Kaufman, D. (2017, June). Enhancing education with digital games. Keynote address presented at the International Conference on Innovation in Education, Florianópolis Innovation Center, Florianópolis, Brazil. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2017-06-08 | David Kaufman |
Social engagement for aging well: Theoretical and practical perspectives.Kaufman, D. (2019, September). Social engagement for aging well: Theoretical and practical perspectives. Keynote address presented at the Ninth International Conference on Gerontology, Geriatrics, and Elderly Care, Berlin, Germany. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2019-09-03 | David Kaufman |
Socioemotional benefits of digital games for older adultsKaufman, D. (2017, July). Socioemotional benefits of digital games for older adults. Paper presented at ITAP 2017: 3rd International Conference on Human Aspects of IT for the Aged Population, Vancouver, BC, Canada. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2017-07-12 | David Kaufman |
Using digital games to enhance learning, health, and social engagement. Kaufman, D. (2017, June). Using digital games to enhance learning, health, and social engagement. Keynote address presented at the16th ERGODESIGN, USIHC and CINAHPA conference, Florianópolis, Brazil. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2017-06-09 | David Kaufman |
De joueur à concepteur: design et développement de jeux génériques pour l’augmentation de l’implication et la richesse des liens sociaux des personnes aînéesLes personnes âgées représentent une part de plus en plus importante des utilisateurs de technologies numériques [1]. Par contre, bien peu de produits leur sont destinés, et quand c’est le cas, l’interface est souvent perçue comme infantilisante [2]. Financé par le réseau AGE-WELL NCE-RCE, notre projet de recherche a pour objectif général d’améliorer par le jeu la richesse des relations sociales et des fonctions cognitives des personnes âgées. Plus spécifiquement, nous visons à : 1) augmenter l’implication personnelle des ainés dans un jeu éducatif, 2) tenir compte de la littérature et de l’expérience utilisateur afin de créer des jeux génériques qui répondent aux exigences ergonomiques des aînés, et 3) transformer la contribution monétaire en facteur d’implication. Lors de notre communication, nous présenterons le contexte et les objectifs de la recherche, les statuts des utilisateurs ainés, et un tour guidé de nos jeux éducatifs et des défis liés à l’adaptation ergonomiques d’un système de jeux génériques et à l’adaptation des aînés. Université Laval, TÉLUQ | Scientific Excellence - Leadership | 2016-04-05 | Patrick Plante, Louise Sauve |
Des jeux éducatifs en ligne axés sur le développement des attitudes et comportements en matière de santé : prototype, validation du jeu et évaluation d’impact sur les attitudesUne collaboration TELUQ_SAVIE_UQAM a permis de développer des coquilles génériques de jeux de société – CVJS (ex. Parchési, Bingo) afin de modifier les attitudes des joueurs (jeunes, adultes, personnes âgées). Ces CVJS permettent à tout éducateur de développer des jeux sans programmer et au joueur d’acquérir de nouvelles attitudes en interagissant dans un environnement de jeu multiposte leur permettant de jouer à distance et de communiquer entre eux à l’aide d’un outil d’audioconférence Web intégré au jeu. Ces CVJS proposent des activités fondées sur quatre éléments clés liés à l’apprentissage affectif ou attitudinal : l’improvisation, l’argumentation, la confrontation dans l’interaction et la rétroaction. Plus précisément, les CVJS offrent des activités : 1) sous forme de questions ouvertes à réponse narrative ou de questions demandant une performance, 2) des scénarios imprécis, mais délimités d’une situation donnée, 3) des activités d’apprentissage de type modeling et 4) des démonstrations précises (correctes ou incorrectes). Chaque bonne performance entraîne un renforcement positif et, pour chaque erreur, une rétroaction explicative est affichée pour aider le joueur à mieux « performer » la prochaine fois. Démonstration de jeux en santé destinés à divers publics cibles et brève présentation des résultats d’études qui nous ont permis de les valider et d’en évaluer l’impact. Université du Québec à Montréal, TÉLUQ, Université Laval | Scientific Excellence - Leadership | 2016-04-01 | Lise Renaud, Louise Sauve, Patrick Plante |
Digital Educational Game for older adults: “Live Well, Live Healthy!”Digital Educational Game for older adults: “Live Well, Live Healthy!”. The 9th International Technology, Education and Development Conference (INTED 2015), Madrid, Espagne, March 2-4. TÉLUQ | Scientific Excellence - Leadership | 2016-02-29 | Louise Sauve |
Digital games for older adults: A review of our research and development. Kaufman, D. (2018, March). Digital games for older adults: A review of our research and development. Presentation to faculty and students at Postgraduate Program in Engineering and Knowledge Management, Department of Graphic Design, Federal University of Santa Catarina, Brazil. Simon Fraser University | Scientific Excellence - Leadership | 2018-03-13 | David Kaufman |
Données analytiques et jeux sérieux : de la théorie à la pratiquePrésentation de nos avancées en données analytiques de jeux pour le cercles des étudiants et des chercheurs en technologie éducative de l'Université Laval. TÉLUQ | Scientific Excellence - Leadership | 2016-10-19 | Patrick Plante, Gustavo Adolfo Angulo Mendoza |
Données analytiques et jeux sérieux : décloisonner la recherche, multiplier les résultatsL’objectif général du projet WP 4.2 est d’améliorer la richesse des relations sociales et des fonctions cognitives des personnes âgées à l’aide de jeux. Pour améliorer les jeux et pour connaître les niveaux de progression des joueurs sur de multiples indicateurs, nous avons largement utilisé les pré-tests et post-tests dans plusieurs recherches précédentes avec des expérimentations sur le terrain. Cette méthode éprouvée a cependant certains désavantages. Du point de vue de la validité des données, Loh, Sheng et Ifenthaler (2015) émettent certains doutes sur l’amélioration des apprentissages qui serait signifiée par le joueur entre une première séance et une deuxième séance quelques jours plus tard. Les outils méthodologiques ne permettent pas d’assurer qu’il n’y a pas eu contamination, c’est-à-dire qu’une cause externe, autre que le jeu, puisse expliquer l’amélioration des performances. D’un autre côté, le fait d’avoir un objet d’étude immatériel – le jeu sérieux – connecté sur le réseau et pouvant bénéficier d’un stockage de données dans les nuages, nous pousse à revoir la méthodologie. Non seulement serait-il possible d’aller chercher des données qualitatives au moment de l’action dans un jeu, mais aussi de quantifier la progression des joueurs selon plusieurs variables comme l’habileté technique. Ainsi, il s’agit d’identifier les méthodologies qui nous permettront de collecter les variables identifiées nous permettant, d’une part, d’améliorer la mécanique du jeu (ergonomie, jouabilité, etc.), et d’autre part, d’évaluer l’atteinte des objectifs de la recherche (connaissances, relations sociales, humeur, etc.). TÉLUQ | Scientific Excellence - Leadership | 2016-10-11 | Patrick Plante, Gustavo Adolfo Angulo Mendoza |
Game-based learningKaufman, D. (2016, February). Game-based learning. Presentation to faculty and staff at Universitas Terbuka, Jakarta, Indonesia. Simon Fraser University | Scientific Excellence - Leadership | 2016-02-25 | David Kaufman |
Le développement de jeux numériques pour l’apprentissage des aînésCette présentation décrit les principales étapes méthodologiques du projet de recherche « Vieillir bien: le jeu numérique peut-il aider ». Dans un contexte de vieillissement de la population et de la disponibilité croissante des technologies numériques comme les tablettes numériques, les téléphones intelligents et les jeux en ligne, le projet vise à évaluer le potentiel du jeu vidéo adapté aux besoins de cette population comme un médium d'apprentissage et de socialisation pour les personnes âgées (personnes de 55 ans et plus). Ainsi, nous avons développé le jeu éducatif « Pour bien vivre, vivons sainement » et l’avons expérimenté avec 27 personnes âgées au cours de la première phase de notre expérience, ainsi qu'avec près de 120 dans la deuxième phase, qui est actuellement en cours. Les résultats nous ont permis de valider certaines des conditions ergonomiques du jeu en termes de conception, la lisibilité éducationnelle et de la convivialité. Celle-ci nous a aussi aidés à évaluer les habitudes technologiques des participants. Lors de la présentation, nous discuterons de nos résultats préliminaires et présenterons une démonstration du jeu que nous avons développé. Université Laval, TÉLUQ | Scientific Excellence - Leadership | 2015-08-21 | "Samuel Venière", Patrick Plante, Louise Sauve |
Le jeu sérieux : un outil accessible et ludique pour améliorer la qualité de vie Plusieurs recherches indiquent que les jeux numériques peuvent améliorer la qualité de vie, le développement cognitif ainsi que faciliter les interactions sociales.
Qu’est-ce que le jeu sérieux? Le jeu sérieux peut-il servir de médium pour transférer des connaissances scientifiques et si oui, comment pouvons-nous adapter et ludifier ces contenus?
Tout en considérant les enjeux éthiques, Patrick Plante nous présentera les étapes de conception d’un jeu sérieux ainsi que plusieurs exemples de projets réalisés en collaboration avec des aînés. Vous pourrez expérimenter une plateforme de développement. Cet atelier vous démontrera que la conception de jeu est bien plus simple qu’il n’y parait! TÉLUQ | Scientific Excellence - Leadership | 2016-10-25 | Patrick Plante |
Technology for aging wellKaufman, D., (2016, September). Technology for aging well. Workshop presented at the COSCO (Council of Senior Citizens’ Organizations of BC) Conference 2016: Aging Well – A Question for All, Richmond, BC. Simon Fraser University | Scientific Excellence - Leadership | 2016-09-30 | David Kaufman |
A questionnaire-based study on the perceptions of Canadian seniors about cognitive, social and psychological benefits of digital games. Duplàa, E., Kaufman, D., Sauvé, L., & Renaud, L. A questionnaire-based study on the perceptions of Canadian seniors about cognitive, social and psychological benefits of digital games. Games for Health Journal. University of Ottawa, Simon Fraser University, TÉLUQ, Université du Québec à Montréal | Scientific Excellence - Advancing Knowledge | 2017-06-01 | Emmanuel Duplaa, David Kaufman, Louise Sauve, Lise Renaud |
A virtual escape game for older adults’ interaction and social engagement: A report on the design and usability.Doroudian, A., Hausknecht, S., Zhang, F., & Kaufman, D. (2017). A virtual escape game for older adults’ interaction and social engagement: A report on the design and usability. Open Access Journal of Gerontology and Geriatric Medicine, 1(3). Retrieved from https://juniperpublishers.com/oajggm/pdf/OAJGGM.MS.ID.555565.pdf Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2017-04-14 | Amir Doroudian, Simone Hausknecht, Fan Zhang, David Kaufman |
Adultos mayores y juegos educativos digitales. ¿Qué consideraciones de diseño favorecen su uso?El presente estudio porta específicamente sobre la experimentación y el análisis de los datos cuantitativos y cualitativos en relación a la ergonomía de un juego educativo digital destinado a adultos mayores (55 años y más). Para tal fin fue desarrollada una adaptación digital del juego Solitario a la cual se ha integrado contenido de aprendizaje. Solitaire Quiz fue diseñado siguiendo el modelo de prototipado rápido según un enfoque centrado en el usuario y luego fue lanzado en versión Investigación después de varias iteraciones. El juego fue puesto a disposición en diferentes plataformas: versión web, aplicaciones Android y iOS. Una muestra de adultos mayores participaron en una experimentación del dispositivo, la cual se realizó simultáneamente en presencial y en línea. Un equipo de auxiliares de investigación se desplazó a varias residencias para personas retiradas y sedes sociales de clubes de la tercera edad para organizar sesiones de juego con los participantes y recoger sus percepciones. De igual forma fue descrito el procedimiento para instalar las aplicaciones en sus móviles, lo que permitió recoger datos sobre el uso del dispositivo sin estar presentes in situ. Tres cuestionarios a escala Likert fueron utilizados con el fin de capturar las representaciones de los usuarios sobre la ergonomía del juego. En general, los resultados sugieren percepciones favorables sobre el diseño, la usabilidad y la legibilidad. TÉLUQ | Scientific Excellence - Advancing Knowledge | 2018-01-26 | Gustavo Adolfo Angulo Mendoza, Louise Sauve, Patrick Plante |
Benefits of digital games for older adults: Associations with demographics and game use patternsKaufman, D., Gayowsky, T., Sauvé, L., Renaud, L., & Duplàa, E. (2018). Benefits of digital games for older adults: Associations with demographics and game use patterns. Gerontechnology, 17(1), 57-68. doi:10.4017/gt.2018.17.1.006.00 Simon Fraser University, TÉLUQ, Université du Québec à Montréal, University of Ottawa | Scientific Excellence - Advancing Knowledge | 2018-05-01 | David Kaufman, Taylor Gayowsky, Louise Sauve, Lise Renaud, Emmanuel Duplaa |
Cognitive and socio-emotional benefits of digital gamesRenaud, L., Duplàa, E., Kaufman, D., Plante, P., & Sauvé, L. Cognitive and socio-emotional benefits of digital games. Games for Health Journal. Université du Québec à Montréal, University of Ottawa, Simon Fraser University, TÉLUQ | Scientific Excellence - Advancing Knowledge | 2016-07-01 | Lise Renaud, Emmanuel Duplaa, David Kaufman, Patrick Plante, Louise Sauve |
Cognitive benefits of older adults' digital gameplay: A critical review Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2016-06-03 | Fan Zhang, David Kaufman |
Enhancing older adults’ social connectedness through digital games. Kaufman, D. (2017). Enhancing older adults’ social connectedness through digital games. Gerontology & Geriatric Studies, 1(1). Retrieved from http://crimsonpublishers.com/ggs/volume1-issue1-ggs.php Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2017-11-01 | David Kaufman |
Évaluation d’un jeu éducatif en ligne pour améliorer la qualité de vie des aînés [Evaluation of an online educational game to improve older adults’ quality of life].Renaud, L., Sauvé, L., Kaufman, D., & Duplàa, E. (2018). Évaluation d’un jeu éducatif en ligne pour améliorer la qualité de vie des aînés [Evaluation of an online educational game to improve older adults’ quality of life]. Santé publique, 30(6). Université du Québec à Montréal, TÉLUQ, Simon Fraser University, University of Ottawa | Scientific Excellence - Advancing Knowledge | 2018-12-20 | Lise Renaud, Louise Sauve, David Kaufman, Emmanuel Duplaa |
Non-Digital Game Playing by Older AdultsMortenson, B., Sixsmith, A., & Kaufman, D. (2017). Non-digital game playing by older adults. Canadian Journal on Aging, 36(3), 342-350. doi:10.1017/S0714980817000162 University of British Columbia, KITE Research Institute at University Health Network, Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2017-06-01 | Ben Mortenson, Andrew Sixsmith, David Kaufman |
Play, learn, connect: Older adults’ experience with a digital educational Bingo gameSeah, E. T.-W., Kaufman, D., Sauvé, L., & Zhang, F. (2017). Play, learn, connect: Older adults’ experience with a multiplayer, educational, digital Bingo game. Journal of Educational Computing Research, 56(5), 675-700. doi:10.1177/0735633117722329 Simon Fraser University, TÉLUQ | Scientific Excellence - Advancing Knowledge | 2018-07-24 | TiongWee Seah, David Kaufman, Fan Zhang, Louise Sauve |
Quelles sont les pratiques de jeux numériques des aînés canadiens ? Langue, éducation et contexte social comme facteurs d’usage [What are the digital gameplay patterns of older Canadians? Language, education, and social context as predictors].Duplàa, E., Kaufman, D., Sauvé, L., & Renaud, L. (in press). Quelles sont les pratiques de jeux numériques des aînés canadiens ? Langue, éducation et contexte social comme facteurs d’usage [What are the digital gameplay patterns of older Canadians? Language, education, and social context as predictors]. Canadian Journal of Communication/ Revue canadienne de communication/ Revue canadienne de communication, 42(2). University of Ottawa, Simon Fraser University, TÉLUQ, Université du Québec à Montréal | Scientific Excellence - Advancing Knowledge | 2016-09-23 | Emmanuel Duplaa, David Kaufman, Louise Sauve, Lise Renaud |
Quelles sont les pratiques de jeux numériques des ainés canadiens ? Langue, éducation et le contexte social comme facteurs d’usage.Duplaa, E., Kaufman, D., Sauvé, L. et Renaud, L. (sous presse). Quelles sont les pratiques de jeux numériques des ainés canadiens ? Langue, éducation et le contexte social comme facteurs d’usage. Canadian Communication Journal, 42 (2), printemps. University of Ottawa, Simon Fraser University, TÉLUQ, Université du Québec à Montréal | Scientific Excellence - Advancing Knowledge | 2017-03-05 | Emmanuel Duplaa, David Kaufman, Louise Sauve, Lise Renaud |
The promise of digital games for older adultsKaufman, D. (2017). The promise of digital games for older adults. Open Access Journal of Gerontology and Geriatric Medicine, 1(5). https://juniperpublishers.com/oajggm/pdf/OAJGGM.MS.ID.555572.pdf Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2017-06-30 | David Kaufman |
Un essai de typologie à l’appui de l’utilisation des jeux par les aînésSauvé, L., Renaud, L., Kaufman, D., Duplàa, E. et Veniere, S (2016). Un essai de typologie à l’appui de l’utilisation des jeux par les aînés. Communiquer, Revue de communication sociale et publique, 17, 1-23, http://communiquer.revues.org/1922 ; DOI : 10.4000/communiquer.1922 TÉLUQ, Université du Québec à Montréal, Simon Fraser University, University of Ottawa | Scientific Excellence - Advancing Knowledge | 2016-03-04 | Louise Sauve, Lise Renaud, David Kaufman, Emmanuel Duplaa |
Using Activity Theory to understand the features of intergenerational play between older adults and undergraduates. Zhang, F., Jeremic, J., Kaufman, D., & Salgado, G. (in press). Using Activity Theory to understand the features of intergenerational play between older adults and undergraduates. Computers in Human Behavior. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2019-06-06 | Fan Zhang, Julija Jeremic, David Kaufman, Glaucia Salgado |
Ageism: What is it? What can we do about it? Kaufman, D. (2017, June). Ageism: What is it? What can we do about it? Moderated SFU Philosopher’s Café at Vancouver Public Library – Mount Pleasant, Vancouver, BC. Simon Fraser University | KTEE - Knowledge Mobilization | 2017-06-12 | David Kaufman |
Board member, Intergenerational Gaming PlatformKaufman, D. Board member, Intergenerational Gaming Platform (international research network on digital game design and the dynamics and impact of gaming by members of different generations). Based in Utrecht an Amsterdam, The Netherlands. Simon Fraser University | Scientific Excellence - Leadership | 2017-07-10 | David Kaufman |
Board member, Intergenerational Gaming PlatformKaufman, D. Board member, Intergenerational Gaming Platform (international research network on digital game design and the dynamics and impact of gaming by members of different generations). Based in Utrecht an Amsterdam, The Netherlands.(2017 - present) Simon Fraser University | Scientific Excellence - Leadership | 2018-07-16 | David Kaufman |
International Gaming Platform board memberBoard member, Intergenerational Gaming Platform (international research network on digital game design and the dynamics and impact of gaming by members of different generations) (2017-present). The platform aims to share information about research, conferences and activities of institutions in this field by distriuting a bi-annual digital newsletter. Board members are ambassadors for this platform and invite colleagues to subscribe to the free newsletter and deliver informtion to the chair who will distribute the newsletter. Simon Fraser University | Scientific Excellence - Leadership | 2017-06-14 | David Kaufman |
Member, Adjudication Committee, Vancouver FoundationMember, Adjudication Committee, Vancouver Foundation (2017-present) Simon Fraser University | Scientific Excellence - Leadership | 2017-08-01 | David Kaufman |
Member, Adjudication Committee, Vancouver FoundationMember, Adjudication Committee, Vancouver Foundation (2017-present) Simon Fraser University | Scientific Excellence - Leadership | 2018-08-01 | David Kaufman |
How playful design is transforming university educationChandross, D. (2018, July 27). How playful design is transforming university education. Game research profile including D. Kaufman. National Post. Retrieved from https://nationalpost.com/pmn/news-pmn/how-playful-design-is-transforming-university-education Simon Fraser University | KTEE - Knowledge Mobilization | 2018-07-27 | David Chandross, David Kaufman |
‘Serious’ games help connect older people socially/ Les jeux “sérieux” aident les personnes âgées à tisser des liens sociauxKaufman, D. (2018, April). ‘Serious’ games help connect older people socially/ Les jeux “sérieux” aident les personnes âgées à tisser des liens sociaux. Research profile for AGE-WELL newsletter. Retrieved from https://mailchi.mp/agewell-nce/april2018 Simon Fraser University | KTEE - Knowledge Mobilization | 2018-04-06 | David Kaufman |
Older Adult Gamers: Digital Game Genres and the Perceived Benefits of GameplayMa, M. (2017, January). Older Adult Gamers: Digital Game Genres and the Perceived Benefits of Gameplay. PhD dissertation, Simon Fraser University. | HQP Training | 2017-01-19 | "Mengxin Ma" |
Digital gaming among older populationsKaufman, D. (2019, July). Digital gaming among older populations. Session chair, paper session at HCI 2019 International: 21st International Conference on Human-Computer Interaction, Orlando, FL. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2019-07-30 | David Kaufman |
Investigating game attitudes of older adult players using an educational digital gameSeah, E. T. W. (2016, May). Investigating game attitudes of older adult players using an educational digital game. Paper presentation at the 2016 Learning Together Conference, Faculty of Education, Simon Fraser University, Burnaby, BC, Canada. | KTEE - Knowledge Mobilization | 2016-05-21 | TiongWee Seah |
Sharing the wisdom and legacy of seniors through digital storytellingKaufman, D. (2016, October). Sharing the wisdom and legacy of seniors through digital storytelling. Public talk to be presented at Researching the City: SFUInnovates. SFU Vancouver and SFU Public Square public storytelling event and research showcase, Vancouver, BC. Simon Fraser University | KTEE - Knowledge Mobilization | 2016-10-12 | David Kaufman |
TECH-APS: Technology for active participation in society.Munteanu, C., & Kaufman, D. (2017, October). TECH-APS: Technology for active participation in society. Invited presentation to AGE-WELL International Scientific Advisory Committee at AGE-WELL 2017 Annual Conference, Winnipeg, Canada. University of Toronto, Simon Fraser University | KTEE - Knowledge Mobilization | 2017-10-18 | Cosmin Munteanu, David Kaufman |
Tic-tac-toe anti-aging gameSeah, E. T. W. (2016, March). Tic-tac-toe anti-aging game. Demonstration at SFU 50th Anniversary Open House, Simon Fraser University, Surrey, BC, Canada. | KTEE - Knowledge Mobilization | 2016-03-02 | TiongWee Seah |
Understanding the Learning and Social Gameplay Experience of Older Adults Playing a Bingo Digital Game Seah, E. T. W. (2015, May). Understanding the Learning and Social Gameplay Experience of Older Adults Playing a Bingo Digital Game. Paper presented at the 2015 Learning Together Conference, Faculty of Education, Simon Fraser uNiversity, Burnaby, BC, Canada. | KTEE - Knowledge Mobilization | 2015-05-23 | TiongWee Seah |
Chair for session Challenges and Solutions for Technology Innovations in Later Life Kaufman, D. (2018, October). Chair for session Challenges and Solutions for Technology Innovations in Later Life at CAG2018: 47th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Vancouver, Canada. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2018-10-19 | David Kaufman |
Chair for Simulations session at ECGBLKaufman, D. (2018, October). Chair for Simulations session at ECGBL: 12th European Conference on Games Based Learning, Sophia Antipolis, France. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2018-10-02 | David Kaufman |
Session chair for two sessions on e-learning Kaufman, D. (2018, November). Session chair for two sessions on e-learning at the Future Technologies Conference (FTC) 2018, Vancouver, BC. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2018-11-12 | David Kaufman |
Le jeu éducatif en classe pour apprendre autrement.Sauvé, L. (2017). Le jeu éducatif en classe pour apprendre autrement. Colloque Technologies mobiles, innovations et développement, Costa Rica : San Josée, 28-30 juin. TÉLUQ | Scientific Excellence - Advancing Knowledge | 2017-08-06 | Louise Sauve |
Serious games: How digital games can help older adults combat social isolationKaufman, D. et Sauvé, L. (2020). Serious games: How digital games can help older adults combat social isolation. 2020 Age-Well Webinar Series, 8 juillet Simon Fraser University, TÉLUQ | Scientific Excellence - Advancing Knowledge | 2020-07-08 | David Kaufman, Louise Sauve |
Issues of technology integration in the design of teaching and learning: Current developments and future directionsUhomoibhi, J., Zvacek, S., & Kaufman, D. (2019, May). Issues of technology integration in the design of teaching and learning: Current developments and future directions. Panel discussion presented at CSEDU 2019: 11th International Conference on Computer Supported Education, Heraklion, Crete, Greece. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2019-05-03 | "Uhomoibhi, J.", "Zvacek, S.", David Kaufman |
Design, development, and evaluation of an online escape game for older adultsDesign, development, and evaluation of an online escape game for older adults. PhD dissertation, Simon Fraser University | HQP Training | 2019-12-10 | Amir Doroudian |
Social benefits of digital gaming for older adults: The example of Wii Bowling | HQP Training | 2016-06-01 | Robyn Schell |
Socio-emotional impacts of playing massive multiplayer online role-playing games on older adults Province of British Columbia | HQP Training | 2014-12-15 | Fan Zhang |
Understanding the learning and social gameplay experience of older adults playing a Bingo digital gameSeah, E. T.-W. (2015, March). Understanding the learning and social gameplay experience of older adults playing a Bingo digital game. Ph.D. Dissertation, Simon Fraser University. | HQP Training | 2018-09-01 | TiongWee Seah |
Chouette.cool : the technical map of an ambitious and multifaceted serious game projectDesjardins, G., Dionne, P.-O., Plante, P., Paré, J.-F., Sauvé, L., & Kaufman, D. (2019, 22 octobre). Chouette.cool : The technical map of an ambitious and multifaceted serious game project [Affiche]. Affiche communication présentée au AGE-WELL 2019 Annual Conference, Moncton, Nouveau-Brunswick. Repéré à https://agewell-nce.ca/event/agewell2019 TÉLUQ, Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2019-10-22 | Guillaume Desjardins, Pierre-Olivier Dionne, Patrick Plante, Jean-François Paré, Louise Sauve, David Kaufman |
Exploring XBOX Kinect gaming experiences of older adults. Jeremic, J., Kaufman, D., Zhang, F., Owens, H., Sarmast, H., & Lee, Y.-L. (2017, October). Exploring XBOX Kinect gaming experiences of older adults. Poster presented at AGE-WELL annual conference, Winnipeg, Canada. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2017-10-17 | Julija Jeremic, David Kaufman, Fan Zhang, Hollis Owens, "Hamideh Sarmast", "Y.-L. Lee" |
Features of intergenerational digital gameplay between young people and older adultsZhang, F., Kaufman, D., Seah, E., Jeremic, J., & Schell, R. (2016, October). Features of intergenerational digital gameplay between young people and older adults. Poster presented the 45th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Montreal, QC, Canada. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2016-10-21 | Fan Zhang, David Kaufman, TiongWee Seah, Julija Jeremic, Robyn Schell |
Fun is serious : Development process of games for seniors, from idea to marketing strategies. Dionne, P.-O., Plante, P., Angulo Mendoza, G. A., Paré, J.-F., Sauvé, L., & Kaufman, D. (2017, October 18). Fun is serious : Development process of games for seniors, from idea to marketing strategies. Poster presented at AGE-WELL Annual Conference, Winnipeg, Manitoba. TÉLUQ, Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2017-10-17 | Pierre-Olivier Dionne, Patrick Plante, Gustavo Adolfo Angulo Mendoza, Jean-François Paré, Louise Sauve, David Kaufman |
Gaming, Learning and Profitability : Bending the Arc for an Ethical Monetization Model for Serious Plante, P., Dionne, P.O., Desjardins, G., Paré, J.F., Sauvé, L. & Kaufman, D. (2018). Gaming, Learning and Profitability : Bending the Arc for an Ethical Monetization Model for Serious Games. WP4.2 Connect-Play. AGE-WELL 2018 Annual Conference. Vancouver, Poster, October 17-18. TÉLUQ, Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2018-10-17 | Patrick Plante, Pierre-Olivier Dionne, Jean-François Paré, Louise Sauve, David Kaufman |
Two tablet games for older adults. Sauvé, L. & Kaufman, D. (2018). Two tablet games for older adults. AGE-WELL 2018 Annual Conference. Vancouver, Demonstration, Octobrer 16. TÉLUQ, Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2018-10-17 | Louise Sauve, David Kaufman |
User-centered game design for older adults (two case studies)Hausknecht, S., Zhang, F., Doroudian, A., Jeremic, J., Owens, H, & Kaufman, D. (2016, October). User-centered game design for older adults (two case studies). Poster presented at the 2016 AGE-WELL Annual Conference, Montreal, Quebec. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2016-10-19 | Simone Hausknecht, Fan Zhang, Amir Doroudian, Julija Jeremic, Hollis Owens, David Kaufman |
Playful aging: Digital games for older adults.Kaufman, D., Sauvé, L., & Ireland, A. (2020). Playful aging: Digital games for older adults. White paper produced by AGE-WELL WP4.2 project. Retrieved from https://agewell-nce.ca/wp-content/uploads/2020/02/AGE-WELL_WP4.2_White-paper_GAMES.pdf Simon Fraser University, TÉLUQ | Product | 2020-01-20 | David Kaufman, Louise Sauve, Alice Ireland |
Instructors explore game-based learning.Banks, K. (2018, December 26). Instructors explore game-based learning. Interview contribution by D. Kaufman to feature article in University Affairs. Retrieved from https://www.universityaffairs.ca/features/feature-article/mind-games/?fbclid=IwAR1PQn1Y2RVLbUOpx2I_iPlrv7kByL_BL3XUidyzkLafqNMBzH8GvM6CB6g Simon Fraser University | KTEE - Knowledge Mobilization | 2018-12-26 | "Banks, K.", David Kaufman |
Silver economy offers business opportunities, SFU aging expert saysLazaruk, S. (2018, October 15). ‘Silver economy offers business opportunities, SFU aging expert says.’ Vancouver Sun interview with D. Kaufman and A. Sixsmith on AGE-WELL conference and research. Retrieved from https://vancouversun.com/business/local-business/silver-economy-offers-business-opportunities-sfu-aging-expert-says KITE Research Institute at University Health Network, Simon Fraser University | KTEE - Knowledge Mobilization | 2018-10-15 | "Lazaruk, S.", Andrew Sixsmith, David Kaufman |
TÉLUQ – Situation actuelle et tendances des environnements numériques d’apprentissagePlante, P. (2018). TÉLUQ – Situation actuelle et tendances des environnements numériques d’apprentissage [TELUQ - Current situation and trends in digital learning environments]. In Proceedings, 3eme conferences ministres francophone de l’enseignement supérieur: Le financement du numérique dans le nouvel espace universitaire francophone (pp. 27‑30). Marrakech, Morocco: Agence Universitaire de la Francophonie. TÉLUQ | Scientific Excellence - Advancing Knowledge | 2018-06-20 | Patrick Plante |
A virtual escape game for intergenerational play: Exploring social interactions and intergenerational perceptionsDoroudian, A., & Kaufman, D. (2018). A virtual escape game for intergenerational play: Exploring social interactions and intergenerational perceptions. In T. Bastiaens et al. (Eds.), Proceedings of EdMedia: World Conference on Educational Media and Technology (pp. 1154-1159). Amsterdam, Netherlands: Association for the Advancement of Computing in Education (AACE). Retrieved from https://www.learntechlib.org/primary/j/EDMEDIA/v/2018/n/1/ Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2018-08-31 | Amir Doroudian, David Kaufman |
Apprentissage de la littératie financière par le biais d’un roman visuel Germeil, G., & Plante, P. (2018). Apprentissage de la littératie financière par le biais d’un roman visuel {Learning financial literacy through a visual novel]. In A. Stockless, I. Lepage, & P. Plante (Eds.), Actes de colloque de la CIRTA 2017. Ouvrir les murs de la classe avec le numérique (pp. 150‑154). Montréal, (Québec): CIRTA. Retrieved from https://archipel.uqam.ca/11142/ TÉLUQ | Scientific Excellence - Advancing Knowledge | 2017-10-10 | Gary Germeil, Patrick Plante |
Can a Wii Bowling tournament improve older adults’ attitudes towards digital games?Zhang, F., Schell, R., Hausknecht, S., & Kaufman, D. (2016). Can a Wii Bowling tournament improve older adults’ attitudes towards digital games? Candidate for Best Paper award. In S. Svacek, J. Uhomoibhi, G. Costagliola, & B. M. McLaren (Eds.), Proceedings of the 8th International Conference on Computer-Supported Education (Vol. 1, pp. 211-218). Setúbal, Portugal: Science and Technology Publications, Lda. doi:10.5220/0005734602110218 Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2016-09-01 | Fan Zhang, Robyn Schell, Simone Hausknecht, David Kaufman |
Can digital games help seniors improve their quality of life?Sauvé, L., Renaud, L., Kaufman D., & Duplàa, E. (2016). Can digital games help seniors improve their quality of life? In S. Svacek, J. Uhomoibhi, G. Costagliola, & B. M. McLaren (Eds.), Proceedings of the 8th International Conference on Computer-Supported Education (Vol. 2, pp. 94-102). Setúbal, Portugal: Science and Technology Publications, Lda. doi:10.5220/0005800200940102 TÉLUQ, Université du Québec à Montréal, Simon Fraser University, University of Ottawa | Scientific Excellence - Advancing Knowledge | 2016-09-01 | Louise Sauve, Lise Renaud, David Kaufman, Emmanuel Duplaa |
Can seniors’ quality of life be enhanced through the use of digital games? Université du Québec à Montréal, TÉLUQ, Simon Fraser University, University of Ottawa | Scientific Excellence - Advancing Knowledge | 2016-02-29 | Lise Renaud, Louise Sauve, David Kaufman, Emmanuel Duplaa |
Cognitive benefits of digital games for older adults: Strategies for increasing participationSchell, R., & Kaufman, D. (2016). Cognitive benefits of digital games for older adults: Strategies for increasing participation. In S. Svacek, J. Uhomoibhi, G. Costagliola, & B. M. McLaren (Eds.), Proceedings of the 8th International Conference on Computer-Supported Education (Vol. 1, pp. 137-141). Setúbal, Portugal: Science and Technology Publications, Lda. doi:10.5220/0005878501370141 Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2016-09-01 | Robyn Schell, David Kaufman |
Community building among older adults in a digital game environmentSchell, R., & Kaufman, D. (2017). Community building among older adults in a digital game environment. In Escuidero, P., Constagliola, G., Zvacek, S., Uhomoibhi, J., & McLaren, B. M. (Eds.), Proceedings of the 9th International Conference on Computer Supported Education. (Vol. 2, pp. 233-239). Setúbal, Portugal: Science and Technology Publications, Lda. doi:10.5220/0006253202330239 Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2017-03-05 | Robyn Schell, David Kaufman |
Creating an online escape room for older adults: Needs assessment, design process, and usability testingDoroudian, A., Hausknecht, S., & Kaufman, D. (2018). Creating an online escape room game for older adults: Needs assessment, design process, and usability testing. In J. Zhou & G. Salvendy (Eds.), Human aspects of IT for the ageing population: Applications in health, assistance, and entertainment. Proceedings, Part II: 4th International Conference, ITAP 2018, held as Part of HCI International 2018, Las Vegas, NV, USA (pp. 516-525). Cham, Switzerland: Springer International Publishing. doi:10.1007/978-3-319-92037-5_36 Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2018-08-31 | Amir Doroudian, Simone Hausknecht, David Kaufman |
Creating an online escape room game for older adults: Needs assessment, design process, and usability testing.Doroudian, A., Hausknecht, S., & Kaufman, D. (2018). Creating an online escape room game for older adults: Needs assessment, design process, and usability testing. In J. Zhou & G. Salvendy (Eds.), Human aspects of IT for the ageing population: Applications in health, assistance, and entertainment. Proceedings, Part II: 4th International Conference, ITAP 2018, held as Part of HCI International 2018, Las Vegas, NV, USA (pp. 516-525). Cham, Switzerland: Springer International Publishing. doi:10.1007/978-3-319-92037-5_36 Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2018-09-14 | Amir Doroudian, Simone Hausknecht, David Kaufman |
Designing a user-friendly educational game for older adults.Sauvé, L., Kaufman, D., & Plante, P. (2019, in press). Designing a user-friendly educational game for older adults. In Proceedings, ICWL 2019: 18th International Conference on Web-Based Learning, Berlin, Germany. TÉLUQ, Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2019-09-23 | Louise Sauve, David Kaufman, Patrick Plante |
Developing digital games for older adults. Venière, S., Plante, P., Sauvé, L., & Renaud, L. (2015). Developing digital games for older adults. In Intergenerational learning, life narratives and games: SGISS 2015 Proceedings (pp. 49-53). Québec City, QC: Université Laval. Retrieved from http://lel.crires.ulaval.ca/public/sgiss2015-proceedings-actes-r21.pdf
Université Laval, TÉLUQ, Université du Québec à Montréal | Scientific Excellence - Advancing Knowledge | 2015-08-22 | "Samuel Venière", Patrick Plante, Louise Sauve, Lise Renaud |
Digging into game design for older adults: Collaborative user-centered design with postsecondary studentsHausknecht, S., Zhang, F., Jeremic, J., Owens, H., & Kaufman D. (2017). Digging into game design for older adults: Collaborative user-centered design with postsecondary students. In Escuidero, P., Constagliola, G., Zvacek, S., Uhomoibhi, J., & McLaren, B. M. (Eds.), Proceedings of the 9th International Conference on Computer Supported Education (Vol. 2, pp. 200-207). Setúbal, Portugal: Science and Technology Publications, Lda. doi:10.5220/0006319102000207 Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2017-03-05 | Simone Hausknecht, Fan Zhang, Julija Jeremic, Hollis Owens, David Kaufman |
Digital Educational Game for older Adults: “LIVE WELL, LIVE HEALTHY!” TÉLUQ, Université du Québec à Montréal, Simon Fraser University, University of Ottawa | Scientific Excellence - Advancing Knowledge | 2016-02-29 | Louise Sauve, Lise Renaud, David Kaufman, Emmanuel Duplaa |
Digital gaming by older adults: Can it enhance social connectedness?Kaufman, D., & Sauvé, L. (2019). Digital gaming by older adults: Can it enhance social connectedness? In J. Zhou & G. Salvendy (Eds.), Human aspects of IT for the aged population: Social media, games and assistive environments. 5th International Conference, ITAP 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part II (Vol. 28, pp. 167-176). doi:10.1007/978-3-030-22015-0_13 Simon Fraser University, TÉLUQ | Scientific Excellence - Advancing Knowledge | 2019-07-26 | David Kaufman, Louise Sauve |
Données analytiques et apprentissages : Système LRS et protocole xAPI pour le suivi des étudiants et l’amélioration constante de la formationPlante, P., Angulo Mendoza, G. A., Noiseux, F., & Archambault, P. (2018). Données analytiques et apprentissages : Système LRS et protocole xAPI pour le suivi des étudiants et l’amélioration constante de la formation [Analytical data and learning: LRS system and xAPI protocol for student monitoring and continuous learning improvement] In A. Stockless, I. Lepage, & P. Plante (Eds), Actes de colloque de la CIRTA 2017. Ouvrir les murs de la classe avec le numérique (pp. 17‑20). Montréal, (Québec): CIRTA. Retrieved from https://archipel.uqam.ca/11142/ TÉLUQ | Scientific Excellence - Advancing Knowledge | 2017-10-10 | Patrick Plante, Gustavo Adolfo Angulo Mendoza, "F. Noiseux", "P. Archambault " |
Employing a user-centered design process to create a multiplayer online escape game for older adults.Zhang, F., Dourodian, A., Kaufman, D., Hausknecht, S., Jeremic, J., & Owens, H. (2017). Employing a user-centered design process to create a multiplayer online escape game for older adults. In J. Zhou & G. Salvendy (Eds.), Human aspects of IT for the aged population. Applications, services and contexts. Third International Conference, ITAP 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part II (pp. 296-307). New York, NY: Springer. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2017-02-01 | Fan Zhang, "Dourodian, A.", David Kaufman, Simone Hausknecht, Julija Jeremic, Hollis Owens |
Intergenerational play between young people and old family members: Patterns, benefits, and challenges.Zhang, F. (2018). Intergenerational play between young people and old family members: Patterns, benefits, and challenges. In J. Zhou & G. Salvendy (Eds.), Human aspects of IT for the ageing population: Applications in health, assistance, and entertainment. Proceedings, Part I: 4th International Conference, ITAP 2018, held as Part of HCI International 2018, Las Vegas, NV, USA (pp. 581-593). Cham, Switzerland: Springer International Publishing. doi:10.1007/978-3-319-92034-4_44 Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2018-07-17 | Fan Zhang |
Learning with educational games: Adapting to older adults’ needsSauvé, L., & Kaufman, D. (2019). Learning with educational games: Adapting to older adults’ needs. In H. Lane, S. Zvacek, & J. Uhomoibhi (Eds.), Proceedings of the 11th International Conference on Computer Supported Education (vol. 1, pp. 213–221). Setúbal, Portugal , SCITEPRESS – Science and Technology Publications, Lda. doi:10.5220/0007348002130221 TÉLUQ, Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2019-05-03 | Louise Sauve, David Kaufman |
Older adults’ perceptions about commercially available Xbox Kinect exergamesJeremic, J., Zhang, F., & Kaufman, D. (2019). Older adults’ perceptions about commercially available Xbox Kinect exergames. In J. Zhou & G. Salvendy (Eds.), Human aspects of IT for the aged population: Design for the elderly and technology acceptance (Part I). 5th International Conference, ITAP 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I (Vol. 27, pp. 181-199). doi:10.1007/978-3-030-22012-9_14 Province of British Columbia, Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2019-07-26 | Julija Jeremic, Fan Zhang, David Kaufman |
Positive impact of exergaming on older adults’ mental and social well-being: In search of evidenceLoos, E., & Kaufman, D. (2018). Positive impact of exergaming on older adults’ mental and social well-being: In search of evidence. In J. Zhou & G. Salvendy (Eds.), Human aspects of IT for the ageing population: Applications in health, assistance, and entertainment. Proceedings, Part II: 4th International Conference, ITAP 2018, held as Part of HCI International 2018, Las Vegas, NV, USA (pp. 101-112). Cham, Switzerland: Springer International Publishing. doi:10.1007/978-3-319-92037-5_9 University of Amsterdam, Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2018-08-31 | Eugene Loos, David Kaufman |
Social interaction between older adults (80+) and younger people during intergenerational digital gameplay.Zhang, F., Schell, R., Kaufman, D., Salgado, G., & Jeremic, J. (2017). Social interaction between older adults (80+) and younger people during intergenerational digital gameplay. In J. Zhou & G. Salvendy (Eds.), Human aspects of IT for the aged population. Applications, services and contexts. Third International Conference, ITAP 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part II (pp. 308-322). New York, NY: Springer. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2017-02-01 | Fan Zhang, Robyn Schell, David Kaufman, Glaucia Salgado, Julija Jeremic |
Socioemotional benefits of digital games for older adults.Kaufman, D. (2017). Socioemotional benefits of digital games for older adults. In J. Zhou & G. Salvendy (Eds.), Human aspects of IT for the aged population. Applications, services and contexts. Third International Conference, ITAP 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part II (pp. 242-253). New York, NY: Springer. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2017-02-01 | David Kaufman |
The social construction of online 3D cognition: A qualitative study with elders on World of Warcraft. Duplàa, E. (2016). The social construction of online 3D cognition: A qualitative study with elders on World of Warcraft. In G. Veletsianos (Ed.), Proceedings of EdMedia: World Conference on Educational Media and Technology 2016 (pp. 375-387). Waynesville, NC: Association for the Advancement of Computing in Education (AACE). University of Ottawa | Scientific Excellence - Advancing Knowledge | 2016-06-20 | Emmanuel Duplaa |
Validation d’un jeu éducatif en ligne pour les aînés [Validation of online educational games for seniors]Sauvé, L., Renaud, L., Kaufman, D., & Duplàa, E. (2015). Validation of the educational game for seniors: “Live Well, Live Healthy!”, Procedia Social and Behavioral Sciences, 176, 674-682. International Educational Technology Conference, IETC 2014, 3-5 September 2014, Chicago, IL. doi: 10.1016/j.sbspro.2015.01.526 Universite of Quebec at Montreal, Université du Québec à Montréal, Simon Fraser University, University of Ottawa | Scientific Excellence - Advancing Knowledge | 2015-02-20 | Louise Sauve, Lise Renaud, David Kaufman, Emmanuel Duplaa |
Aging and technology: Digital games improve seniors’ health, SFU research finds. Hennig, C. (2018, October 20). Aging and technology: Digital games improve seniors’ health, SFU research finds. Interview with D. Kaufman for CBC News. Retrieved from https://www.cbc.ca/news/canada/british-columbia/digital-games-seniors-sfu-research-1.4865281 Simon Fraser University | KTEE - Knowledge Mobilization | 2018-10-20 | "Hennig, C.", David Kaufman |
Five interviews for CBC Radio One (reaching Vancouver, Victoria, Kamloops, Kelowna) on digital games and digital storytelling for older adults. Kaufman, D. (2018, November 13). Five interviews for CBC Radio One (reaching Vancouver, Victoria, Kamloops, Kelowna) on digital games and digital storytelling for older adults. Simon Fraser University | KTEE - Knowledge Mobilization | 2018-11-13 | David Kaufman |
Online games from Angry Bird to Nintendo Wii Bowling improve health of seniorsQuinn, S. (2018, October 16). CBC Early Edition Podcast with Dr. David Kaufman: Online games from Angry Bird to Nintendo Wii Bowling improve health of seniors, SFU research finds. Retrieved from http://www.sfu.ca/education/newsevents/foe-news/2018/october-2018/cbc-the-early-edition-podcast-with-dr--david-kaufman.html Simon Fraser University | KTEE - Knowledge Mobilization | 2018-10-16 | "Quinn, S.", David Kaufman |
Educational Gerontology Divisional Session: Benefits of digital games for seniors - synthesis of research in "Aging well: Can digital games help?"Duplàa, E. (chair) (2016). Educational Gerontology Divisional Session: Benefits of digital games for seniors - synthesis of research in "Aging well: Can digital games help?" Symposium presented at the 45th Annual Scientific and Educational Meeting, Canadian Association on Gerontology, Montreal, QC, Canada. University of Ottawa | Scientific Excellence - Advancing Knowledge | 2016-10-22 | Emmanuel Duplaa |
Design and evaluation of an online digital storytelling course. Kaufman, D (2018, November 29). Design and evaluation of an online digital storytelling course. Video interview at Future Technologies Conference (FTC) 2018, Vancouver, BC. Retrieved from https://www.youtube.com/watch?v=NgmbTMlmrhs&feature=youtu.be Simon Fraser University | KTEE - Knowledge Mobilization | 2018-11-29 | David Kaufman |
Volunteering at EdMedia 2016Volunteered at EdMedia 2016 conference in Vancouver | HQP Training | 2016-06-28 | Amir Doroudian |
Volunteering at HCI 2017Student volunteered at HCI 2017, conference, Vancouver | HQP Training | 2017-07-09 | Julija Jeremic |
Volunteering at HCI 2017Student volunteer at HCI International 2017, Vancouver | HQP Training | 2017-07-09 | Hollis Owens |
Étude sur l’apport des jeux sérieux pour la formation à distance au Canada francophoneLoisier, J. (2015). Étude sur l’apport des jeux sérieux pour la formation à distance au Canada francophone [Study on the contribution of serious games to distance education in French Canada]. Réseau d’enseignement francophone à distance du Canada. Rapport. Retrieved from http://www.refad.ca/documents/Etude_Jeux_serieux_en_FAD.pdf Contribution and review by L. Sauve. Universite of Quebec at Montreal | Scientific Excellence - Advancing Knowledge | 2015-03-20 | Louise Sauve |
Game data collection of Solitaire QuizPlante, P., & Angulo Mendoza, G. A. (2016). Game data collection of Solitaire Quiz. Technical report. Quebec City, QC: Université TÉLUQ et SAVIE. TÉLUQ | Scientific Excellence - Advancing Knowledge | 2016-09-29 | Patrick Plante, Gustavo Adolfo Angulo Mendoza |
Game Design Document (GDD) of Solitaire Quiz gamePlante, P. & Sauvé, L. (2016). Game Design Document (GDD) of Solitaire Quiz game. Québec City, QC: Université TÉLUQ. TÉLUQ | Scientific Excellence - Advancing Knowledge | 2016-06-09 | Patrick Plante, Louise Sauve |
Prototypage d'un environnement de conception de jeux sérieuxBoutin, J., Noiseux, F. & Plante, P. (2016). Prototypage d'un environnement de conception de jeux sérieux. Technical report. Quebec City, QC: Université TÉLUQ.
Rapport de veille et de prototypage d'un environnement de conception de jeux sérieux destinés aux aînés. Laval University, TÉLUQ | Scientific Excellence - Advancing Knowledge | 2016-08-26 | Jennie Boutin, "Frédérick Noiseux", Patrick Plante |
Revue des écrits sur le marketing des jeux sérieux [Literature review on marketing for serious games].Boutin, J., Plante, P., & Sauvé, L. (2016). Revue des écrits sur le marketing des jeux sérieux [Literature review on marketing for serious games]. Technical report. Quebec City, QC: Télé-université and SAVIE. Laval University, TÉLUQ | Scientific Excellence - Advancing Knowledge | 2016-08-31 | Jennie Boutin, Patrick Plante, Louise Sauve |
Validation du jeu Solitaire Quiz : une approche centrée sur l’utilisateur.Sauvé, L., Plante, P. Mendoza, G.A.A. et Parent, E. (2016). Validation du jeu Solitaire Quiz : une approche centrée sur l’utilisateur [Validation of the game Solitaire Quiz: A user-centred approach] [Report on research in progress]. Québec City, QC: Télé-université. TÉLUQ | Scientific Excellence - Advancing Knowledge | 2016-09-30 | Louise Sauve, Patrick Plante, Gustavo Adolfo Angulo Mendoza, "Elizabeth Parent" |
Vieillir bien : les jeux numériques peuvent-ils aider? Sauvé, L., Renaud, L., Kaufman, D., Faticati, A., Signalova, T. (2016). Vieillir bien : les jeux numériques peuvent-ils aider? [Aging well: Can digital games help?] Report on literature review. Québec City, QC: Télé-université. TÉLUQ, Université du Québec à Montréal, Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2016-04-15 | Louise Sauve, Lise Renaud, David Kaufman, "A. Faticati", "T. Signalova" |
Châteaux et manoirs d'AngleterreJeux pour les aînés pour découvrir les beaux châteaux en Angleterre TÉLUQ | Product | 2019-09-05 | Louise Sauve |
Impressionner : chercher les peintres qui en témoignentJeu pour les aînés sur les peintres impressionnistes. TÉLUQ | Product | 2019-09-05 | Louise Sauve |
Trouver un cube ou les cubistes, quelle différenceJeu sur les peintres cubistes pour les aînés. TÉLUQ | Product | 2019-09-05 | Louise Sauve |
Chouette.cool : a games hub to play, have fun, learn and socializeAfter several months of effort and many iterations, the chouette.cool game hub is finally available. Launched in the fall of 2019 with a promotional campaign on social networks (made possible through a CRP Plus Fund), it is now possible to download it on the App Store, on Google Play, or to play directly on a computer. During the Drinks & Demos activity, participants will be able to use chouette.cool to play SolitaireQuiz and TicTacQuiz. These games known and loved by seniors are coupled with one of our many general knowledge and advice quizzes that improve seniors' health. This amalgam between games and content produces the concept of "serious game.” Participants will be able to improve their knowledge by playing alone, against our Well-A artificial intelligence, or by socializing by playing with others. TÉLUQ, Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2019-10-21 | Pierre-Olivier Dionne, Guillaume Desjardins, Patrick Plante, Louise Sauve, David Kaufman |
Serious Games Hub : Play, have fun, replay, learn, play again, socializeIn this demo, we will present the new Serious Games Hub. People will be invited to play games with our tablet or by installing the games on her mobile. It will be possible to play alone, in multiplayer mode, or against our artificial intelligence Well-A. Following user tests and the redesign of our marketing plan, we have completely changed the way we access our games. Instead of having one app per game, we went back to the drawing board and proposed a centralized app. This app makes it possible to develop marketing strategies (credit purchases, advertising, weekly challenges, etc.), but above all, to increase the number of seniors and their active participation. TÉLUQ, Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2018-10-16 | Patrick Plante, Pierre-Olivier Dionne, Louise Sauve, David Kaufman |
Solitaire Quiz & TicTac Quiz: Serious fun for seniorsDionne, P.-O., Sauvé, L., & Plante, P., (2017, October 17). Solitaire Quiz & TicTac Quiz: Serious fun for seniors. Technology demonstration at AGE-WELL Annual Conference, Winnipeg, Manitoba. TÉLUQ | Scientific Excellence - Advancing Knowledge | 2017-10-17 | Pierre-Olivier Dionne, Louise Sauve, Patrick Plante |
SFU Digital Social Games project websiteSFU Digital Social Games project website
http://www.sfu.ca/agingwell/digital-social-game.html Simon Fraser University | Product | 2017-10-02 | Fan Zhang, David Kaufman |
Paper reviewer for CSEDU 2019Kaufman, D. (2018). Paper reviewer for 10th International Conference on Computer-Supported Education (CSEDU) 2019. Simon Fraser University | Scientific Excellence - Leadership | 2018-05-31 | David Kaufman |
Paper reviewer, CSEDU 2020Paper reviewer for 12th international conference on computer-supported education (CSEDU 2020) Simon Fraser University | Scientific Excellence - Leadership | 2019-05-31 | David Kaufman |
Co-creation of digital games for older adults.Kaufman, D. (2018, October). Co-creation of digital games for older adults. Presentation in M. Romero (chair), Creating digital games workshop at ECGBL: 12th European Conference on Games Based Learning, Sophia Antipolis, France. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2018-10-02 | David Kaufman |
Design of digital games for older adultsKaufman, D. (2019, July). Design of digital games for older adults. Tutorial presented at HCI International 2019: 21st International Conference on Human-Computer Interaction, Orlando, FL. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2019-07-28 | David Kaufman |
Using digital games in education. Kaufman, D. (2017, June). Using digital games in education. Workshop for graduate students at the University of Santa Catarina, Florianópolis, Brazil. Simon Fraser University | Scientific Excellence - Advancing Knowledge | 2017-06-07 | David Kaufman |