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Promoting Social Connectedness through Playing Together- Digital Social Games for Learning and Entertainment (4.2 CONNECT-PLAY)

From AGE-WELL Forum

Promoting Social Connectedness through Playing Together- Digital Social Games for Learning and Entertainment (4.2 CONNECT-PLAY)

Phase: Workpackage
Theme:Technology for Active Participation in Society (WP4 TECH-APS)
Type:Research
Status:Active
Start Date:2015-04-01
End Date:2015-04-01
Project Leaders
   Kaufman, David
   Sauve, Louise

Project Overview

Research has shown that digital games can enhance older adults’ cognitive abilities, social connectedness, and overall wellbeing. This project builds on research evidence to create customizable, socially stimulating, computer and tablet-based learning games for older adults to enjoy with peers or in an inter-generational format.

Award Term: April 1, 2015 - March 31, 2020

AGE-WELL NCE Investment: $ 797,207

Total Non-NCE Contribution: $ 396,330


Outputs

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